[Bf-blender-cvs] [4708ee96e76] temp-T97352-3d-texturing-seam-bleeding-b: Remove old test cases.

Jeroen Bakker noreply at git.blender.org
Fri May 20 15:38:53 CEST 2022


Commit: 4708ee96e76e4c48d3a2afa48e655b5f679d9015
Author: Jeroen Bakker
Date:   Fri May 20 15:38:39 2022 +0200
Branches: temp-T97352-3d-texturing-seam-bleeding-b
https://developer.blender.org/rB4708ee96e76e4c48d3a2afa48e655b5f679d9015

Remove old test cases.

===================================================================

M	source/blender/blenkernel/CMakeLists.txt
D	source/blender/blenkernel/intern/uv_islands_test.cc

===================================================================

diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index e8609ba5592..0b4f81df452 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -834,10 +834,6 @@ if(WITH_GTESTS)
     intern/lib_remap_test.cc
     intern/tracking_test.cc
   )
-  # Temp override test_src to speedup linking.
-  set(TEST_SRC
-    intern/uv_islands_test.cc
-  )
   set(TEST_INC
     ../editors/include
   )
diff --git a/source/blender/blenkernel/intern/uv_islands_test.cc b/source/blender/blenkernel/intern/uv_islands_test.cc
deleted file mode 100644
index 11994685ea6..00000000000
--- a/source/blender/blenkernel/intern/uv_islands_test.cc
+++ /dev/null
@@ -1,84 +0,0 @@
-#include "testing/testing.h"
-
-#include "BKE_uv_islands.hh"
-
-namespace blender::bke::uv_islands::tests {
-
-TEST(uv_island, join)
-{
-  Primitive primitive(0,
-                      UVIslandEdge(float2(0.625000, 0.500000), float2(0.875000, 0.750000)),
-                      UVIslandEdge(float2(0.875000, 0.750000), float2(0.625000, 0.750000)),
-                      UVIslandEdge(float2(0.625000, 0.750000), float2(0.625000, 0.500000)));
-  UVIsland island1;
-  island1.add(UVIslandEdge(float2(0.375000, 0.000000), float2(0.625000, 0.000000)));  // 0
-  island1.add(UVIslandEdge(float2(0.625000, 0.000000), float2(0.625000, 0.250000)));  // 1
-  island1.add(UVIslandEdge(float2(0.625000, 0.250000), float2(0.625000, 0.500000)));  // 2
-  island1.add(UVIslandEdge(float2(0.625000, 0.500000), float2(0.875000, 0.750000)));  // 3
-  island1.add(UVIslandEdge(float2(0.875000, 0.750000), float2(0.625000, 0.750000)));  // 4
-  island1.add(UVIslandEdge(float2(0.625000, 0.750000), float2(0.625000, 1.000000)));  // 5
-  island1.add(UVIslandEdge(float2(0.625000, 1.000000), float2(0.375000, 1.000000)));  // 6
-  island1.add(UVIslandEdge(float2(0.375000, 1.000000), float2(0.375000, 0.750000)));  // 7
-  island1.add(UVIslandEdge(float2(0.375000, 0.750000), float2(0.125000, 0.750000)));  // 8
-  island1.add(UVIslandEdge(float2(0.125000, 0.750000), float2(0.125000, 0.500000)));  // 9
-  island1.add(UVIslandEdge(float2(0.125000, 0.500000), float2(0.375000, 0.500000)));  // 10
-  island1.add(UVIslandEdge(float2(0.375000, 0.500000), float2(0.375000, 0.250000)));  // 11
-  island1.add(UVIslandEdge(float2(0.375000, 0.250000), float2(0.375000, 0.000000)));  // 12
-
-  UVIsland island2;
-  island2.add(UVIslandEdge(float2(0.625000, 0.500000), float2(0.875000, 0.500000)));  // 0
-  island2.add(UVIslandEdge(float2(0.875000, 0.500000), float2(0.875000, 0.750000)));  // 1
-  island2.add(UVIslandEdge(float2(0.875000, 0.750000), float2(0.625000, 0.750000)));  // 2
-  island2.add(UVIslandEdge(float2(0.625000, 0.750000), float2(0.625000, 0.500000)));  // 3
-
-  island1.join(island2, primitive);
-}
-
-TEST(uv_islands, join_22_reversed_winding_order)
-{
-  Primitive primitive(0,
-                      UVIslandEdge(float2(0.750000, 0.500000), float2(0.718750, 0.562500)),
-                      UVIslandEdge(float2(0.718750, 0.562500), float2(0.718750, 0.500000)),
-                      UVIslandEdge(float2(0.718750, 0.500000), float2(0.750000, 0.500000)));
-  UVIsland island1;
-  island1.add(UVIslandEdge(float2(0.750000, 0.437500), float2(0.750000, 0.500000)));
-  island1.add(UVIslandEdge(float2(0.750000, 0.500000), float2(0.718750, 0.562500)));  // 0
-  island1.add(UVIslandEdge(float2(0.718750, 0.562500), float2(0.718750, 0.500000)));  // 1
-  island1.add(UVIslandEdge(float2(0.718750, 0.500000), float2(0.718750, 0.437500)));
-  island1.add(UVIslandEdge(float2(0.718750, 0.437500), float2(0.718750, 0.375000)));
-  island1.add(UVIslandEdge(float2(0.718750, 0.375000), float2(0.718750, 0.312500)));
-  island1.add(UVIslandEdge(float2(0.718750, 0.312500), float2(0.750000, 0.312500)));
-  island1.add(UVIslandEdge(float2(0.750000, 0.312500), float2(0.750000, 0.375000)));
-  island1.add(UVIslandEdge(float2(0.750000, 0.375000), float2(0.750000, 0.437500)));
-
-  UVIsland island2;
-  island2.add(UVIslandEdge(float2(0.750000, 0.562500), float2(0.750000, 0.625000)));
-  island2.add(UVIslandEdge(float2(0.750000, 0.625000), float2(0.718750, 0.625000)));
-  island2.add(UVIslandEdge(float2(0.718750, 0.625000), float2(0.718750, 0.562500)));
-  island2.add(UVIslandEdge(float2(0.718750, 0.562500), float2(0.718750, 0.500000)));  // 1r
-  island2.add(UVIslandEdge(float2(0.718750, 0.500000), float2(0.750000, 0.500000)));  // 0r
-  island2.add(UVIslandEdge(float2(0.750000, 0.500000), float2(0.750000, 0.562500)));
-
-  island1.join(island2, primitive);
-
-  /* expected
-  UVIsland island1;
-  island1.add(UVIslandEdge(float2(0.750000, 0.437500), float2(0.750000, 0.500000)));
-
-  island2.add(UVIslandEdge(float2(0.750000, 0.500000), float2(0.750000, 0.562500)));
-  island2.add(UVIslandEdge(float2(0.750000, 0.562500), float2(0.750000, 0.625000)));
-  island2.add(UVIslandEdge(float2(0.750000, 0.625000), float2(0.718750, 0.625000)));
-  island2.add(UVIslandEdge(float2(0.718750, 0.625000), float2(0.718750, 0.562500)));
-
-  island1.add(UVIslandEdge(float2(0.718750, 0.562500), float2(0.718750, 0.500000)));  // 1
-  island1.add(UVIslandEdge(float2(0.718750, 0.500000), float2(0.718750, 0.437500)));
-  island1.add(UVIslandEdge(float2(0.718750, 0.437500), float2(0.718750, 0.375000)));
-  island1.add(UVIslandEdge(float2(0.718750, 0.375000), float2(0.718750, 0.312500)));
-  island1.add(UVIslandEdge(float2(0.718750, 0.312500), float2(0.750000, 0.312500)));
-  island1.add(UVIslandEdge(float2(0.750000, 0.312500), float2(0.750000, 0.375000)));
-  island1.add(UVIslandEdge(float2(0.750000, 0.375000), float2(0.750000, 0.437500)));
-
-  */
-}
-
-}  // namespace blender::bke::uv_islands::tests



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