[Bf-blender-cvs] [e1c8ef551fe] master: Cleanup: Use const arguments

Hans Goudey noreply at git.blender.org
Fri May 13 19:21:03 CEST 2022


Commit: e1c8ef551fe2c4393d714822e5e74eb153fc7af2
Author: Hans Goudey
Date:   Fri May 13 19:20:55 2022 +0200
Branches: master
https://developer.blender.org/rBe1c8ef551fe2c4393d714822e5e74eb153fc7af2

Cleanup: Use const arguments

===================================================================

M	source/blender/editors/include/ED_view3d.h
M	source/blender/editors/space_view3d/view3d_project.c

===================================================================

diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 48bd86027f9..c6e261549a3 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -443,14 +443,14 @@ void pose_foreachScreenBone(struct ViewContext *vc,
 void ED_view3d_project_float_v2_m4(const struct ARegion *region,
                                    const float co[3],
                                    float r_co[2],
-                                   float mat[4][4]);
+                                   const float mat[4][4]);
 /**
  * \note use #ED_view3d_ob_project_mat_get to get projecting mat
  */
 void ED_view3d_project_float_v3_m4(const struct ARegion *region,
                                    const float co[3],
                                    float r_co[3],
-                                   float mat[4][4]);
+                                   const float mat[4][4]);
 
 eV3DProjStatus ED_view3d_project_base(const struct ARegion *region, struct Base *base);
 
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 78b873f533c..e23bb1f7a4f 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -30,7 +30,7 @@
 void ED_view3d_project_float_v2_m4(const ARegion *region,
                                    const float co[3],
                                    float r_co[2],
-                                   float mat[4][4])
+                                   const float mat[4][4])
 {
   float vec4[4];
 
@@ -52,7 +52,7 @@ void ED_view3d_project_float_v2_m4(const ARegion *region,
 void ED_view3d_project_float_v3_m4(const ARegion *region,
                                    const float co[3],
                                    float r_co[3],
-                                   float mat[4][4])
+                                   const float mat[4][4])
 {
   float vec4[4];



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