[Bf-blender-cvs] [cbc024c3cac] blender-v3.2-release: MacOS/AMD: Drawing artifacts in VSE.
Jeroen Bakker
noreply at git.blender.org
Fri May 13 12:55:04 CEST 2022
Commit: cbc024c3cac29dd17a9e5338162792d8fadc82ee
Author: Jeroen Bakker
Date: Fri May 13 12:53:18 2022 +0200
Branches: blender-v3.2-release
https://developer.blender.org/rBcbc024c3cac29dd17a9e5338162792d8fadc82ee
MacOS/AMD: Drawing artifacts in VSE.
Related to the partial revert done for T97272. It seems also that the
workaround should be enabled for any MACOS platform.
===================================================================
M source/blender/gpu/opengl/gl_backend.cc
===================================================================
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 17d9b392c69..1cd2301aa4e 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -419,10 +419,10 @@ static void detect_workarounds()
GCaps.shader_storage_buffer_objects_support = false;
}
- /* Certain Intel based platforms don't clear the viewport textures. Always clearing leads to
- * noticeable performance regressions. */
- if (GPU_type_matches(
- GPU_DEVICE_INTEL, static_cast<eGPUOSType>(GPU_OS_MAC | GPU_OS_UNIX), GPU_DRIVER_ANY)) {
+ /* Certain Intel/AMD based platforms don't clear the viewport textures. Always clearing leads to
+ * noticeable performance regressions on other platforms as well. */
+ if (GPU_type_matches(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY) ||
+ GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY)) {
GCaps.clear_viewport_workaround = true;
}
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