[Bf-blender-cvs] [c21cc4dad5c] blender-v3.2-release: Fix: Paint slot material assignment issues

Ethan Hall noreply at git.blender.org
Thu May 12 11:35:51 CEST 2022


Commit: c21cc4dad5c83354d96ba3a97385756c737289b9
Author: Ethan Hall
Date:   Thu May 12 11:35:10 2022 +0200
Branches: blender-v3.2-release
https://developer.blender.org/rBc21cc4dad5c83354d96ba3a97385756c737289b9

Fix: Paint slot material assignment issues

There are two problems when adding a paint slot to an object without an
existing material. First, the `invoke` method creates a material on the
object. This modifies the object even if the operation is not executed.
Second, the fill color defaults to black when there is no existing
material (even when adding a normal, bump, or displacement layer).

This patch moves the material creation to the `exec` method.
When no material exists on the object, a default Principled BSDF is
referenced for default colors in the `invoke` method.

Differential Revision: https://developer.blender.org/D14828

===================================================================

M	source/blender/editors/sculpt_paint/paint_image_proj.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 1303da71435..e442cd53639 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -83,6 +83,8 @@
 #include "RNA_define.h"
 #include "RNA_enum_types.h"
 
+#include "NOD_shader.h"
+
 #include "IMB_colormanagement.h"
 
 //#include "bmesh_tools.h"
@@ -6422,6 +6424,17 @@ static const EnumPropertyItem layer_type_items[] = {
     {0, NULL, 0, NULL, NULL},
 };
 
+static Material *get_or_create_current_material(bContext *C, Object *ob)
+{
+  Material *ma = BKE_object_material_get(ob, ob->actcol);
+  if (!ma) {
+    Main *bmain = CTX_data_main(C);
+    ma = BKE_material_add(bmain, "Material");
+    BKE_object_material_assign(bmain, ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF);
+  }
+  return ma;
+}
+
 static Image *proj_paint_image_create(wmOperator *op, Main *bmain, bool is_data)
 {
   Image *ima;
@@ -6459,55 +6472,65 @@ static Image *proj_paint_image_create(wmOperator *op, Main *bmain, bool is_data)
   return ima;
 }
 
-static void proj_paint_default_color(wmOperator *op, int type, Material *ma)
+/**
+ * Get a default color for the paint slot layer from a material's Principled BSDF.
+ *
+ * \param layer_type: The layer type of the paint slot
+ * \param ma: The material to attempt using as the default color source.
+ *            If this fails or \p ma is null, a default Principled BSDF is used instead.
+ */
+static void default_paint_slot_color_get(int layer_type, Material *ma, float color[4])
 {
-  if (RNA_struct_property_is_set(op->ptr, "color")) {
-    return;
-  }
-
-  bNode *in_node = ntreeFindType(ma->nodetree, SH_NODE_BSDF_PRINCIPLED);
-  if (in_node == NULL) {
-    return;
-  }
-
-  float color[4];
-
-  if (type >= LAYER_BASE_COLOR && type < LAYER_NORMAL) {
-    /* Copy color from node, so result is unchanged after assigning textures. */
-    bNodeSocket *in_sock = nodeFindSocket(in_node, SOCK_IN, layer_type_items[type].name);
-
-    switch (in_sock->type) {
-      case SOCK_FLOAT: {
-        bNodeSocketValueFloat *socket_data = in_sock->default_value;
-        copy_v3_fl(color, socket_data->value);
-        color[3] = 1.0f;
-        break;
+  switch (layer_type) {
+    case LAYER_BASE_COLOR:
+    case LAYER_SPECULAR:
+    case LAYER_ROUGHNESS:
+    case LAYER_METALLIC: {
+      bNodeTree *ntree = NULL;
+      bNode *in_node = ma ? ntreeFindType(ma->nodetree, SH_NODE_BSDF_PRINCIPLED) : NULL;
+      if (!in_node) {
+        /* An existing material or Principled BSDF node could not be found.
+         * Copy default color values from a default Principled BSDF instead. */
+        ntree = ntreeAddTree(NULL, "Temporary Shader Nodetree", ntreeType_Shader->idname);
+        in_node = nodeAddStaticNode(NULL, ntree, SH_NODE_BSDF_PRINCIPLED);
       }
-      case SOCK_VECTOR:
-      case SOCK_RGBA: {
-        bNodeSocketValueRGBA *socket_data = in_sock->default_value;
-        copy_v3_v3(color, socket_data->value);
-        color[3] = 1.0f;
-        break;
+      bNodeSocket *in_sock = nodeFindSocket(in_node, SOCK_IN, layer_type_items[layer_type].name);
+      switch (in_sock->type) {
+        case SOCK_FLOAT: {
+          bNodeSocketValueFloat *socket_data = in_sock->default_value;
+          copy_v3_fl(color, socket_data->value);
+          color[3] = 1.0f;
+          break;
+        }
+        case SOCK_VECTOR:
+        case SOCK_RGBA: {
+          bNodeSocketValueRGBA *socket_data = in_sock->default_value;
+          copy_v3_v3(color, socket_data->value);
+          color[3] = 1.0f;
+          break;
+        }
+        default:
+          BLI_assert_unreachable();
+          rgba_float_args_set(color, 0.0f, 0.0f, 0.0f, 1.0f);
+          break;
       }
-      default: {
-        return;
+      /* Cleanup */
+      if (ntree) {
+        ntreeFreeTree(ntree);
+        MEM_freeN(ntree);
       }
+      return;
     }
+    case LAYER_NORMAL:
+      /* Neutral tangent space normal map. */
+      rgba_float_args_set(color, 0.5f, 0.5f, 1.0f, 1.0f);
+      break;
+    case LAYER_BUMP:
+    case LAYER_DISPLACEMENT:
+      /* Neutral displacement and bump map. */
+      rgba_float_args_set(color, 0.5f, 0.5f, 0.5f, 1.0f);
+      break;
   }
-  else if (type == LAYER_NORMAL) {
-    /* Neutral tangent space normal map. */
-    rgba_float_args_set(color, 0.5f, 0.5f, 1.0f, 1.0f);
-  }
-  else if (ELEM(type, LAYER_BUMP, LAYER_DISPLACEMENT)) {
-    /* Neutral displacement and bump map. */
-    rgba_float_args_set(color, 0.5f, 0.5f, 0.5f, 1.0f);
-  }
-  else {
-    return;
-  }
-
-  RNA_float_set_array(op->ptr, "color", color);
 }
 
 static bool proj_paint_add_slot(bContext *C, wmOperator *op)
@@ -6521,7 +6544,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
     return false;
   }
 
-  ma = BKE_object_material_get(ob, ob->actcol);
+  ma = get_or_create_current_material(C, ob);
 
   if (ma) {
     Main *bmain = CTX_data_main(C);
@@ -6632,25 +6655,8 @@ static int get_texture_layer_type(wmOperator *op, const char *prop_name)
   return type;
 }
 
-static Material *get_or_create_current_material(bContext *C, Object *ob)
-{
-  Material *ma = BKE_object_material_get(ob, ob->actcol);
-  if (!ma) {
-    Main *bmain = CTX_data_main(C);
-    ma = BKE_material_add(bmain, "Material");
-    BKE_object_material_assign(bmain, ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF);
-  }
-  return ma;
-}
-
 static int texture_paint_add_texture_paint_slot_exec(bContext *C, wmOperator *op)
 {
-  Object *ob = ED_object_active_context(C);
-  Material *ma = get_or_create_current_material(C, ob);
-
-  int type = get_texture_layer_type(op, "type");
-  proj_paint_default_color(op, type, ma);
-
   if (proj_paint_add_slot(C, op)) {
     return OPERATOR_FINISHED;
   }
@@ -6671,17 +6677,21 @@ static int texture_paint_add_texture_paint_slot_invoke(bContext *C,
                                                        wmOperator *op,
                                                        const wmEvent *UNUSED(event))
 {
-  /* Get material and default color to display in the popup. */
   Object *ob = ED_object_active_context(C);
-  Material *ma = get_or_create_current_material(C, ob);
+  Material *ma = BKE_object_material_get(ob, ob->actcol);
 
   int type = get_texture_layer_type(op, "type");
-  proj_paint_default_color(op, type, ma);
 
+  /* Set default name. */
   char imagename[MAX_ID_NAME - 2];
   get_default_texture_layer_name_for_object(ob, type, (char *)&imagename, sizeof(imagename));
   RNA_string_set(op->ptr, "name", imagename);
 
+  /* Set default color. Copy the color from nodes, so it matches the existing material. */
+  float color[4];
+  default_paint_slot_color_get(type, ma, color);
+  RNA_float_set_array(op->ptr, "color", color);
+
   return WM_operator_props_dialog_popup(C, op, 300);
 }



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