[Bf-blender-cvs] [54f447ecde7] blender-v3.2-release: Fix T96718: Cycles invalid pixels when using bump normal for light emission

Brecht Van Lommel noreply at git.blender.org
Wed May 4 20:05:46 CEST 2022


Commit: 54f447ecde72ab97c058d3b81f616751ef1677e1
Author: Brecht Van Lommel
Date:   Wed May 4 19:53:56 2022 +0200
Branches: blender-v3.2-release
https://developer.blender.org/rB54f447ecde72ab97c058d3b81f616751ef1677e1

Fix T96718: Cycles invalid pixels when using bump normal for light emission

A shader node setup accidentally used the bump normal as emission. Bump
mapping nodes are excluded from light shader evaluation to reduce kernel size
and register pressure, but in that case should write zero instead of leaving
memory uninitialized.

Thanks to Lukas for helping identify the cause.

===================================================================

M	intern/cycles/kernel/svm/displace.h
M	intern/cycles/kernel/svm/svm.h

===================================================================

diff --git a/intern/cycles/kernel/svm/displace.h b/intern/cycles/kernel/svm/displace.h
index eb74e23b1a4..56fb5c3f9b0 100644
--- a/intern/cycles/kernel/svm/displace.h
+++ b/intern/cycles/kernel/svm/displace.h
@@ -8,159 +8,188 @@
 CCL_NAMESPACE_BEGIN
 
 /* Bump Node */
-
+template<uint node_feature_mask>
 ccl_device_noinline void svm_node_set_bump(KernelGlobals kg,
                                            ccl_private ShaderData *sd,
                                            ccl_private float *stack,
                                            uint4 node)
 {
 #ifdef __RAY_DIFFERENTIALS__
-  /* get normal input */
-  uint normal_offset, scale_offset, invert, use_object_space;
-  svm_unpack_node_uchar4(node.y, &normal_offset, &scale_offset, &invert, &use_object_space);
-
-  float3 normal_in = stack_valid(normal_offset) ? stack_load_float3(stack, normal_offset) : sd->N;
+  IF_KERNEL_NODES_FEATURE(BUMP)
+  {
+    /* get normal input */
+    uint normal_offset, scale_offset, invert, use_object_space;
+    svm_unpack_node_uchar4(node.y, &normal_offset, &scale_offset, &invert, &use_object_space);
+
+    float3 normal_in = stack_valid(normal_offset) ? stack_load_float3(stack, normal_offset) :
+                                                    sd->N;
+
+    float3 dPdx = sd->dP.dx;
+    float3 dPdy = sd->dP.dy;
+
+    if (use_object_space) {
+      object_inverse_normal_transform(kg, sd, &normal_in);
+      object_inverse_dir_transform(kg, sd, &dPdx);
+      object_inverse_dir_transform(kg, sd, &dPdy);
+    }
 
-  float3 dPdx = sd->dP.dx;
-  float3 dPdy = sd->dP.dy;
+    /* get surface tangents from normal */
+    float3 Rx = cross(dPdy, normal_in);
+    float3 Ry = cross(normal_in, dPdx);
 
-  if (use_object_space) {
-    object_inverse_normal_transform(kg, sd, &normal_in);
-    object_inverse_dir_transform(kg, sd, &dPdx);
-    object_inverse_dir_transform(kg, sd, &dPdy);
-  }
+    /* get bump values */
+    uint c_offset, x_offset, y_offset, strength_offset;
+    svm_unpack_node_uchar4(node.z, &c_offset, &x_offset, &y_offset, &strength_offset);
 
-  /* get surface tangents from normal */
-  float3 Rx = cross(dPdy, normal_in);
-  float3 Ry = cross(normal_in, dPdx);
+    float h_c = stack_load_float(stack, c_offset);
+    float h_x = stack_load_float(stack, x_offset);
+    float h_y = stack_load_float(stack, y_offset);
 
-  /* get bump values */
-  uint c_offset, x_offset, y_offset, strength_offset;
-  svm_unpack_node_uchar4(node.z, &c_offset, &x_offset, &y_offset, &strength_offset);
+    /* compute surface gradient and determinant */
+    float det = dot(dPdx, Rx);
+    float3 surfgrad = (h_x - h_c) * Rx + (h_y - h_c) * Ry;
 
-  float h_c = stack_load_float(stack, c_offset);
-  float h_x = stack_load_float(stack, x_offset);
-  float h_y = stack_load_float(stack, y_offset);
+    float absdet = fabsf(det);
 
-  /* compute surface gradient and determinant */
-  float det = dot(dPdx, Rx);
-  float3 surfgrad = (h_x - h_c) * Rx + (h_y - h_c) * Ry;
+    float strength = stack_load_float(stack, strength_offset);
+    float scale = stack_load_float(stack, scale_offset);
 
-  float absdet = fabsf(det);
+    if (invert)
+      scale *= -1.0f;
 
-  float strength = stack_load_float(stack, strength_offset);
-  float scale = stack_load_float(stack, scale_offset);
+    strength = max(strength, 0.0f);
 
-  if (invert)
-    scale *= -1.0f;
+    /* compute and output perturbed normal */
+    float3 normal_out = safe_normalize(absdet * normal_in - scale * signf(det) * surfgrad);
+    if (is_zero(normal_out)) {
+      normal_out = normal_in;
+    }
+    else {
+      normal_out = normalize(strength * normal_out + (1.0f - strength) * normal_in);
+    }
 
-  strength = max(strength, 0.0f);
+    if (use_object_space) {
+      object_normal_transform(kg, sd, &normal_out);
+    }
 
-  /* compute and output perturbed normal */
-  float3 normal_out = safe_normalize(absdet * normal_in - scale * signf(det) * surfgrad);
-  if (is_zero(normal_out)) {
-    normal_out = normal_in;
-  }
-  else {
-    normal_out = normalize(strength * normal_out + (1.0f - strength) * normal_in);
+    normal_out = ensure_valid_reflection(sd->Ng, sd->I, normal_out);
+    stack_store_float3(stack, node.w, normal_out);
   }
-
-  if (use_object_space) {
-    object_normal_transform(kg, sd, &normal_out);
+  else
+  {
+    stack_store_float3(stack, node.w, zero_float3());
   }
-
-  normal_out = ensure_valid_reflection(sd->Ng, sd->I, normal_out);
-
-  stack_store_float3(stack, node.w, normal_out);
 #endif
 }
 
 /* Displacement Node */
 
+template<uint node_feature_mask>
 ccl_device void svm_node_set_displacement(KernelGlobals kg,
                                           ccl_private ShaderData *sd,
                                           ccl_private float *stack,
                                           uint fac_offset)
 {
-  float3 dP = stack_load_float3(stack, fac_offset);
-  sd->P += dP;
+  IF_KERNEL_NODES_FEATURE(BUMP)
+  {
+    float3 dP = stack_load_float3(stack, fac_offset);
+    sd->P += dP;
+  }
 }
 
+template<uint node_feature_mask>
 ccl_device_noinline void svm_node_displacement(KernelGlobals kg,
                                                ccl_private ShaderData *sd,
                                                ccl_private float *stack,
                                                uint4 node)
 {
-  uint height_offset, midlevel_offset, scale_offset, normal_offset;
-  svm_unpack_node_uchar4(node.y, &height_offset, &midlevel_offset, &scale_offset, &normal_offset);
-
-  float height = stack_load_float(stack, height_offset);
-  float midlevel = stack_load_float(stack, midlevel_offset);
-  float scale = stack_load_float(stack, scale_offset);
-  float3 normal = stack_valid(normal_offset) ? stack_load_float3(stack, normal_offset) : sd->N;
-  uint space = node.w;
-
-  float3 dP = normal;
-
-  if (space == NODE_NORMAL_MAP_OBJECT) {
-    /* Object space. */
-    object_inverse_normal_transform(kg, sd, &dP);
-    dP *= (height - midlevel) * scale;
-    object_dir_transform(kg, sd, &dP);
+  IF_KERNEL_NODES_FEATURE(BUMP)
+  {
+    uint height_offset, midlevel_offset, scale_offset, normal_offset;
+    svm_unpack_node_uchar4(
+        node.y, &height_offset, &midlevel_offset, &scale_offset, &normal_offset);
+
+    float height = stack_load_float(stack, height_offset);
+    float midlevel = stack_load_float(stack, midlevel_offset);
+    float scale = stack_load_float(stack, scale_offset);
+    float3 normal = stack_valid(normal_offset) ? stack_load_float3(stack, normal_offset) : sd->N;
+    uint space = node.w;
+
+    float3 dP = normal;
+
+    if (space == NODE_NORMAL_MAP_OBJECT) {
+      /* Object space. */
+      object_inverse_normal_transform(kg, sd, &dP);
+      dP *= (height - midlevel) * scale;
+      object_dir_transform(kg, sd, &dP);
+    }
+    else {
+      /* World space. */
+      dP *= (height - midlevel) * scale;
+    }
+
+    stack_store_float3(stack, node.z, dP);
   }
-  else {
-    /* World space. */
-    dP *= (height - midlevel) * scale;
+  else
+  {
+    stack_store_float3(stack, node.z, zero_float3());
   }
-
-  stack_store_float3(stack, node.z, dP);
 }
 
+template<uint node_feature_mask>
 ccl_device_noinline int svm_node_vector_displacement(
     KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
 {
   uint4 data_node = read_node(kg, &offset);
-  uint space = data_node.x;
-
   uint vector_offset, midlevel_offset, scale_offset, displacement_offset;
   svm_unpack_node_uchar4(
       node.y, &vector_offset, &midlevel_offset, &scale_offset, &displacement_offset);
 
-  float3 vector = stack_load_float3(stack, vector_offset);
-  float midlevel = stack_load_float(stack, midlevel_offset);
-  float scale = stack_load_float(stack, scale_offset);
-  float3 dP = (vector - make_float3(midlevel, midlevel, midlevel)) * scale;
-
-  if (space == NODE_NORMAL_MAP_TANGENT) {
-    /* Tangent space. */
-    float3 normal = sd->N;
-    object_inverse_normal_transform(kg, sd, &normal);
-
-    const AttributeDescriptor attr = find_attribute(kg, sd, node.z);
-    float3 tangent;
-    if (attr.offset != ATTR_STD_NOT_FOUND) {
-      tangent = primitive_surface_attribute_float3(kg, sd, attr, NULL, NULL);
-    }
-    else {
-      tangent = normalize(sd->dPdu);
+  IF_KERNEL_NODES_FEATURE(BUMP)
+  {
+    uint space = data_node.x;
+
+    float3 vector = stack_load_float3(stack, vector_offset);
+    float midlevel = stack_load_float(stack, midlevel_offset);
+    float scale = stack_load_float(stack, scale_offset);
+    float3 dP = (vector - make_float3(midlevel, midlevel, midlevel)) * scale;
+
+    if (space == NODE_NORMAL_MAP_TANGENT) {
+      /* Tangent space. */
+      float3 normal = sd->N;
+      object_inverse_normal_transform(kg, sd, &normal);
+
+      const AttributeDescriptor attr = find_attribute(kg, sd, node.z);
+      float3 tangent;
+      if (attr.offset != ATTR_STD_NOT_FOUND) {
+        tangent = primitive_surface_attribute_float3(kg, sd, attr, NULL, NULL);
+      }
+      else {
+        tangent = normalize(sd->dPdu);
+      }
+
+      float3 bitangent = normalize(cross(normal, tangent));
+      const AttributeDescriptor attr_sign = find_attribute(kg, sd, node.w);
+      if (attr_sign.offset != ATTR_STD_NOT_FOUND) {
+        float sign = primitive_surface_attribute_float(kg, sd, attr_sign, NULL, NULL);
+        bitangent *= sign;
+      }
+
+      dP = tangent * dP.x + normal * dP.y + bitangent * dP.z;
     }
 
-    float3 bitangent = normalize(cross(normal, tangent));
-    const AttributeDescriptor attr_sign = find_attribute(kg, sd, node.w);
-    if (attr_sign.offset != ATTR_STD_NOT_FOUND) {
-      float sign = primitive_surface_attribute_float(kg, sd, attr_sign, NULL, NULL);
-      bitangent *= sign;
+    if (space != NODE_NORMAL_MAP_WORLD) {
+      /* Tangent or object space. */
+      object_dir_transform(kg, sd, &dP);
     }
 
-    dP = tangent * dP.x + normal * dP.y + bitangent * dP.z;
+    stack_store_float3(stack, displacement_offset, dP);
   }
-
-  if (space != NODE_NORMAL_MAP_WORLD) {
-    /* Tangent or object space. */
-    object_dir_transform(kg, sd, &dP);
+  else
+  {
+    stack_store_float3(stack, displacement_offset, zero_float3

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list