[Bf-blender-cvs] [10b1e993f4f] master: Cleanup: make format

Campbell Barton noreply at git.blender.org
Wed May 4 05:52:58 CEST 2022


Commit: 10b1e993f4f59c8909f76dc91d13a007abc593f1
Author: Campbell Barton
Date:   Wed May 4 13:52:22 2022 +1000
Branches: master
https://developer.blender.org/rB10b1e993f4f59c8909f76dc91d13a007abc593f1

Cleanup: make format

===================================================================

M	release/scripts/startup/bl_ui/space_view3d_toolbar.py
M	source/blender/editors/animation/anim_channels_edit.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index d448103aa7b..8c3215abc36 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1921,7 +1921,7 @@ class VIEW3D_PT_tools_grease_pencil_sculpt_brush_advanced(GreasePencilSculptAdva
             return False
 
         tool = brush.gpencil_sculpt_tool
-        return  tool != 'CLONE'
+        return tool != 'CLONE'
 
 
 class VIEW3D_PT_tools_grease_pencil_sculpt_brush_popover(GreasePencilSculptAdvancedPanel, View3DPanel, Panel):
@@ -1939,7 +1939,7 @@ class VIEW3D_PT_tools_grease_pencil_sculpt_brush_popover(GreasePencilSculptAdvan
             return False
 
         tool = brush.gpencil_sculpt_tool
-        return  tool != 'CLONE'
+        return tool != 'CLONE'
 
 
 # Grease Pencil weight painting tools
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 47a3ecb2504..f148bb5b77d 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -341,7 +341,7 @@ static void anim_channels_select_set(bAnimContext *ac,
                                      eAnimChannels_SetFlag sel)
 {
   bAnimListElem *ale;
-  
+
   for (ale = anim_data.first; ale; ale = ale->next) {
     switch (ale->type) {
       case ANIMTYPE_SCENE: {



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