[Bf-blender-cvs] [e62b5e867d1] master: Cleanup: spelling in comments

Campbell Barton noreply at git.blender.org
Tue May 3 07:11:46 CEST 2022


Commit: e62b5e867d164d6ee822e369885d979d94ac4106
Author: Campbell Barton
Date:   Tue May 3 15:11:27 2022 +1000
Branches: master
https://developer.blender.org/rBe62b5e867d164d6ee822e369885d979d94ac4106

Cleanup: spelling in comments

===================================================================

M	source/blender/blenkernel/BKE_lib_principle_properties.h
M	source/blender/blenkernel/BKE_modifier.h
M	source/blender/blenkernel/BKE_paint.h
M	source/blender/blenkernel/intern/blendfile_link_append.c
M	source/blender/draw/engines/eevee/eevee_cryptomatte.c
M	source/blender/draw/engines/eevee/eevee_private.h
M	source/blender/draw/engines/eevee_next/eevee_defines.hh
M	source/blender/draw/engines/eevee_next/eevee_instance.cc
M	source/blender/draw/engines/eevee_next/eevee_material.hh
M	source/blender/draw/engines/eevee_next/eevee_shader.cc
M	source/blender/draw/engines/eevee_next/eevee_shader.hh
M	source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
M	source/blender/draw/engines/eevee_next/eevee_sync.hh
M	source/blender/draw/engines/eevee_next/eevee_view.cc
M	source/blender/draw/engines/eevee_next/eevee_view.hh
M	source/blender/draw/engines/eevee_next/eevee_world.hh
M	source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
M	source/blender/draw/engines/overlay/shaders/infos/extra_info.hh
M	source/blender/draw/engines/overlay/shaders/infos/volume_info.hh
M	source/blender/draw/engines/overlay/shaders/infos/wireframe_info.hh
M	source/blender/draw/engines/select/shaders/infos/select_id_info.hh
M	source/blender/editors/gpencil/gpencil_sculpt_paint.c
M	source/blender/editors/sculpt_paint/paint_vertex.cc
M	source/blender/gpu/metal/mtl_texture.hh
M	source/blender/gpu/metal/mtl_texture.mm
M	source/blender/gpu/shaders/infos/gpu_shader_3D_uniform_color_info.hh
M	source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc
M	source/blender/makesdna/DNA_layer_types.h
M	source/blender/windowmanager/WM_types.h

===================================================================

diff --git a/source/blender/blenkernel/BKE_lib_principle_properties.h b/source/blender/blenkernel/BKE_lib_principle_properties.h
index 10d0d33a0c4..42177204efb 100644
--- a/source/blender/blenkernel/BKE_lib_principle_properties.h
+++ b/source/blender/blenkernel/BKE_lib_principle_properties.h
@@ -40,7 +40,7 @@ struct ReportList;
 struct IDPrincipleProperties *BKE_lib_principleprop_init(struct ID *id);
 #if 0
 /**
- * Shallow or deep copy of a whole princple properties from \a src_id to \a dst_id.
+ * Shallow or deep copy of a whole principle properties from \a src_id to \a dst_id.
  */
 void BKE_lib_principleprop_copy(struct ID *dst_id, const struct ID *src_id, bool do_full_copy);
 #endif
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index 881e86ccc54..a38bfb497a2 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -113,7 +113,7 @@ typedef enum ModifierApplyFlag {
   /** Render time. */
   MOD_APPLY_RENDER = 1 << 0,
   /** Result of evaluation will be cached, so modifier might
-   * want to cache data for quick updates (used by subsurf) */
+   * want to cache data for quick updates (used by subdivision-surface) */
   MOD_APPLY_USECACHE = 1 << 1,
   /** Modifier evaluated for undeformed texture coordinates */
   MOD_APPLY_ORCO = 1 << 2,
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 0e976f04dd1..03cbcf575c3 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -733,7 +733,7 @@ enum {
 /* paint_vertex.cc */
 
 /**
- * Fills the object's active color atribute layer with the fill color.
+ * Fills the object's active color attribute layer with the fill color.
  *
  * \param[in] ob: The object.
  * \param[in] fill_color: The fill color.
diff --git a/source/blender/blenkernel/intern/blendfile_link_append.c b/source/blender/blenkernel/intern/blendfile_link_append.c
index 555c4690308..e2f22ef00d3 100644
--- a/source/blender/blenkernel/intern/blendfile_link_append.c
+++ b/source/blender/blenkernel/intern/blendfile_link_append.c
@@ -1564,7 +1564,7 @@ void BKE_blendfile_library_relocate(BlendfileLinkAppendContext *lapp_context,
       }
 
       if (GS(old_id->name) == ID_KE) {
-        /* Shape Keys are handled as part of their owning obdata (see below). This implies thar
+        /* Shape Keys are handled as part of their owning obdata (see below). This implies that
          * there is no way to know when the old pointer gets invalid, so just clear it immediately.
          */
         item->userdata = NULL;
diff --git a/source/blender/draw/engines/eevee/eevee_cryptomatte.c b/source/blender/draw/engines/eevee/eevee_cryptomatte.c
index 50302eaa87a..161555208f3 100644
--- a/source/blender/draw/engines/eevee/eevee_cryptomatte.c
+++ b/source/blender/draw/engines/eevee/eevee_cryptomatte.c
@@ -68,7 +68,7 @@ BLI_INLINE int eevee_cryptomatte_layers_count(const ViewLayer *view_layer)
 }
 
 /* The number of render result passes are needed to store a single cryptomatte layer. Per
- * renderpass 2 cryptomatte samples can be stored. */
+ * render-pass 2 cryptomatte samples can be stored. */
 BLI_INLINE int eevee_cryptomatte_passes_per_layer(const ViewLayer *view_layer)
 {
   const int num_cryptomatte_levels = view_layer->cryptomatte_levels;
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index ee336326166..3a86640134c 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -301,7 +301,7 @@ typedef struct EEVEE_PassList {
   struct DRWPass *maxz_copydepth_ps;
   struct DRWPass *maxz_copydepth_layer_ps;
 
-  /* Renderpass Accumulation. */
+  /* Render-pass Accumulation. */
   struct DRWPass *material_accum_ps;
   struct DRWPass *background_accum_ps;
   struct DRWPass *cryptomatte_ps;
@@ -1067,7 +1067,7 @@ typedef struct EEVEE_PrivateData {
   GPUTexture *renderpass_col_input;
   GPUTexture *renderpass_light_input;
   GPUTexture *renderpass_transmittance_input;
-  /* Renderpass ubo reference used by material pass. */
+  /* Render-pass UBO reference used by material pass. */
   struct GPUUniformBuf *renderpass_ubo;
   /** For rendering shadows. */
   struct DRWView *cube_views[6];
diff --git a/source/blender/draw/engines/eevee_next/eevee_defines.hh b/source/blender/draw/engines/eevee_next/eevee_defines.hh
index 35eb33671db..7141928a20d 100644
--- a/source/blender/draw/engines/eevee_next/eevee_defines.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_defines.hh
@@ -11,9 +11,11 @@
 
 #pragma once
 
-/* Number of items in a culling batch. Needs to be Power of 2. Must be <= to 65536. */
-/* Current limiting factor is the sorting phase which is single pass and only sort within a
- * threadgroup which maximum size is 1024. */
+/**
+   Number of items in a culling batch. Needs to be Power of 2. Must be <= to 65536.
+ * Current limiting factor is the sorting phase which is single pass and only sort within a
+ * thread-group which maximum size is 1024.
+ */
 #define CULLING_BATCH_SIZE 1024
 
 /**
diff --git a/source/blender/draw/engines/eevee_next/eevee_instance.cc b/source/blender/draw/engines/eevee_next/eevee_instance.cc
index f03bd9d0692..b369e536454 100644
--- a/source/blender/draw/engines/eevee_next/eevee_instance.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_instance.cc
@@ -21,9 +21,9 @@
 namespace blender::eevee {
 
 /* -------------------------------------------------------------------- */
-/** \name Init
+/** \name Initialization
  *
- * Init funcions need to be called once at the start of a frame.
+ * Initialization functions need to be called once at the start of a frame.
  * Active camera, render extent and enabled render passes are immutable until next init.
  * This takes care of resizing output buffers and view in case a parameter changed.
  * IMPORTANT: xxx.init() functions are NOT meant to acquire and allocate DRW resources.
diff --git a/source/blender/draw/engines/eevee_next/eevee_material.hh b/source/blender/draw/engines/eevee_next/eevee_material.hh
index 0c454128aba..5c8188c7cf0 100644
--- a/source/blender/draw/engines/eevee_next/eevee_material.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_material.hh
@@ -104,7 +104,7 @@ static inline eMaterialGeometry to_material_geometry(const Object *ob)
   }
 }
 
-/** Unique key to identify each material in the hashmap. */
+/** Unique key to identify each material in the hash-map. */
 struct MaterialKey {
   Material *mat;
   uint64_t options;
@@ -169,7 +169,7 @@ struct ShaderKey {
 /** \} */
 
 /* -------------------------------------------------------------------- */
-/** \name Default Material Nodetree
+/** \name Default Material Node-Tree
  *
  * In order to support materials without nodetree we reuse and configure a standalone nodetree that
  * we pass for shader generation. The GPUMaterial is still stored inside the Material even if
@@ -254,4 +254,4 @@ class MaterialModule {
 
 /** \} */
 
-}  // namespace blender::eevee
\ No newline at end of file
+}  // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.cc b/source/blender/draw/engines/eevee_next/eevee_shader.cc
index 086c5f9f358..39c5cf6a536 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_shader.cc
@@ -25,7 +25,7 @@ ShaderModule *ShaderModule::g_shader_module = nullptr;
 ShaderModule *ShaderModule::module_get()
 {
   if (g_shader_module == nullptr) {
-    /* TODO(fclem) threadsafety. */
+    /* TODO(@fclem) thread-safety. */
     g_shader_module = new ShaderModule();
   }
   return g_shader_module;
@@ -34,7 +34,7 @@ ShaderModule *ShaderModule::module_get()
 void ShaderModule::module_free()
 {
   if (g_shader_module != nullptr) {
-    /* TODO(fclem) threadsafety. */
+    /* TODO(@fclem) thread-safety. */
     delete g_shader_module;
     g_shader_module = nullptr;
   }
@@ -148,7 +148,7 @@ void ShaderModule::material_create_info_ammend(GPUMaterial *gpumat, GPUCodegenOu
       /** Noop. */
       break;
     case MAT_GEOM_CURVES:
-      /** Hair attributes comme from sampler buffer. Transfer attributes to sampler. */
+      /** Hair attributes come from sampler buffer. Transfer attributes to sampler. */
       for (auto &input : info.vertex_inputs_) {
         if (input.name == "orco") {
           /** NOTE: Orco is generated from strand position for now. */
@@ -163,14 +163,14 @@ void ShaderModule::material_create_info_ammend(GPUMaterial *gpumat, GPUCodegenOu
     case MAT_GEOM_WORLD:
       /**
        * Only orco layer is supported by world and it is procedurally generated. These are here to
-       * make the attribs_load function calls valids.
+       * make the attribs_load function calls valid.
        */
       ATTR_FALLTHROUGH;
     case MAT_GEOM_GPENCIL:
       /**
        * Only one uv and one color attribute layer are supported by gpencil objects and they are
        * already declared in another createInfo. These are here to make the attribs_load
-       * function calls valids.
+       * function calls valid.
        */
       for (auto &input : info.vertex_inputs_) {
         global_vars << input.type << " " << input.name << ";\n";
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.hh b/source/blender/draw/engines/eevee_next/eevee_shader.hh
index ba7c97b3b6a..29fcbafb167 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader.hh
@@ -36,7 +36,7 @@ class ShaderModule {
  private:
   std::array<GPUShader *, MAX_SHADER_TYPE> shaders_;
 
-  /** Shared shader module accross all engine instances. */
+  /** Shared shader module across all engine instances. */
   static ShaderModule *g_shader_module;
 
  public:
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
index 2c539339952..3c890de09a0 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
@@ -26,7 

@@ Diff output truncated at 10240 characters. @@



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