[Bf-blender-cvs] [f4b15ae0b22] temp-viewport-compositor-compiler: Viewport Compositor: Remove redundant input descriptors

Omar Emara noreply at git.blender.org
Thu Mar 31 16:22:13 CEST 2022


Commit: f4b15ae0b2277f5d43aa712cfbbf03568452e223
Author: Omar Emara
Date:   Thu Mar 31 14:59:24 2022 +0200
Branches: temp-viewport-compositor-compiler
https://developer.blender.org/rBf4b15ae0b2277f5d43aa712cfbbf03568452e223

Viewport Compositor: Remove redundant input descriptors

===================================================================

M	source/blender/nodes/intern/node_compositor_execute.cc

===================================================================

diff --git a/source/blender/nodes/intern/node_compositor_execute.cc b/source/blender/nodes/intern/node_compositor_execute.cc
index edd15ac1157..2e49f9fa0d9 100644
--- a/source/blender/nodes/intern/node_compositor_execute.cc
+++ b/source/blender/nodes/intern/node_compositor_execute.cc
@@ -840,7 +840,6 @@ ConvertFloatToVectorProcessorOperation::ConvertFloatToVectorProcessorOperation(C
 {
   InputDescriptor input_descriptor;
   input_descriptor.type = ResultType::Float;
-  input_descriptor.skip_realization = true;
   declare_input_descriptor(input_descriptor);
   populate_result(Result(ResultType::Vector, texture_pool()));
 }
@@ -866,7 +865,6 @@ ConvertFloatToColorProcessorOperation::ConvertFloatToColorProcessorOperation(Con
 {
   InputDescriptor input_descriptor;
   input_descriptor.type = ResultType::Float;
-  input_descriptor.skip_realization = true;
   declare_input_descriptor(input_descriptor);
   populate_result(Result(ResultType::Color, texture_pool()));
 }
@@ -892,7 +890,6 @@ ConvertColorToFloatProcessorOperation::ConvertColorToFloatProcessorOperation(Con
 {
   InputDescriptor input_descriptor;
   input_descriptor.type = ResultType::Color;
-  input_descriptor.skip_realization = true;
   declare_input_descriptor(input_descriptor);
   populate_result(Result(ResultType::Float, texture_pool()));
 }
@@ -917,7 +914,6 @@ ConvertVectorToFloatProcessorOperation::ConvertVectorToFloatProcessorOperation(C
 {
   InputDescriptor input_descriptor;
   input_descriptor.type = ResultType::Vector;
-  input_descriptor.skip_realization = true;
   declare_input_descriptor(input_descriptor);
   populate_result(Result(ResultType::Float, texture_pool()));
 }
@@ -944,7 +940,6 @@ ConvertVectorToColorProcessorOperation::ConvertVectorToColorProcessorOperation(C
 {
   InputDescriptor input_descriptor;
   input_descriptor.type = ResultType::Vector;
-  input_descriptor.skip_realization = true;
   declare_input_descriptor(input_descriptor);
   populate_result(Result(ResultType::Color, texture_pool()));
 }
@@ -970,7 +965,6 @@ RealizeOnDomainProcessorOperation::RealizeOnDomainProcessorOperation(Context &co
 {
   InputDescriptor input_descriptor;
   input_descriptor.type = type;
-  input_descriptor.skip_realization = true;
   declare_input_descriptor(input_descriptor);
   populate_result(Result(type, texture_pool()));
 }



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