[Bf-blender-cvs] [eb4155cc1ee] master: Fix T94888: LineArt use the same triangulation as viewport.

YimingWu noreply at git.blender.org
Thu Mar 31 15:00:48 CEST 2022


Commit: eb4155cc1eee8ce1f4b9467bafb721f5f91c3c47
Author: YimingWu
Date:   Thu Mar 31 20:59:25 2022 +0800
Branches: master
https://developer.blender.org/rBeb4155cc1eee8ce1f4b9467bafb721f5f91c3c47

Fix T94888: LineArt use the same triangulation as viewport.

This fixes inconsistencies between line art output and viewport triangulation result.

===================================================================

M	source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c

===================================================================

diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index c96321b67aa..c28dfb082ba 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -1783,7 +1783,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *obi, LineartRenderBu
 
   BM_mesh_elem_hflag_disable_all(bm, BM_FACE | BM_EDGE, BM_ELEM_TAG, false);
   BM_mesh_triangulate(
-      bm, MOD_TRIANGULATE_QUAD_FIXED, MOD_TRIANGULATE_NGON_BEAUTY, 4, false, NULL, NULL, NULL);
+      bm, MOD_TRIANGULATE_QUAD_BEAUTY, MOD_TRIANGULATE_NGON_BEAUTY, 4, false, NULL, NULL, NULL);
   BM_mesh_normals_update(bm);
   BM_mesh_elem_table_ensure(bm, BM_VERT | BM_EDGE | BM_FACE);
   BM_mesh_elem_index_ensure(bm, BM_VERT | BM_EDGE | BM_FACE);



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