[Bf-blender-cvs] [0e331b0f1e9] temp-sculpt-colors: temp-sculpt-color: Remove format changes
Joseph Eagar
noreply at git.blender.org
Wed Mar 30 22:40:45 CEST 2022
Commit: 0e331b0f1e99c187a1933a80eb9f95866f8c6741
Author: Joseph Eagar
Date: Wed Mar 30 13:40:31 2022 -0700
Branches: temp-sculpt-colors
https://developer.blender.org/rB0e331b0f1e99c187a1933a80eb9f95866f8c6741
temp-sculpt-color: Remove format changes
===================================================================
M release/scripts/startup/bl_ui/properties_data_mesh.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index f2c390b538b..c527d9ad514 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -126,8 +126,7 @@ class MESH_UL_shape_keys(UIList):
class MESH_UL_uvmaps(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
- # assert(isinstance(item, (bpy.types.MeshTexturePolyLayer,
- # bpy.types.MeshLoopColorLayer)))
+ # assert(isinstance(item, (bpy.types.MeshTexturePolyLayer, bpy.types.MeshLoopColorLayer)))
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.prop(item, "name", text="", emboss=False, icon='GROUP_UVS')
icon = 'RESTRICT_RENDER_OFF' if item.active_render else 'RESTRICT_RENDER_ON'
@@ -246,7 +245,11 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
col.operator("object.vertex_group_move", icon='TRIA_UP', text="").direction = 'UP'
col.operator("object.vertex_group_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
- if (ob.vertex_groups and (ob.mode == 'EDIT' or (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex))):
+ if (
+ ob.vertex_groups and
+ (ob.mode == 'EDIT' or
+ (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex))
+ ):
row = layout.row()
sub = row.row(align=True)
@@ -532,7 +535,8 @@ class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel):
row = layout.row()
col = row.column()
- col.template_list("MESH_UL_attributes",
+ col.template_list(
+ "MESH_UL_attributes",
"attributes",
mesh,
"attributes",
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