[Bf-blender-cvs] [edb15b84583] blender-v3.1-release: Mesh: Avoid creating incorrect original index layers

Hans Goudey noreply at git.blender.org
Thu Mar 24 09:07:13 CET 2022


Commit: edb15b84583e594241bc63636cb279725da70bbd
Author: Hans Goudey
Date:   Fri Feb 18 10:51:00 2022 -0600
Branches: blender-v3.1-release
https://developer.blender.org/rBedb15b84583e594241bc63636cb279725da70bbd

Mesh: Avoid creating incorrect original index layers

Currently, whenever any BMesh is converted to a Mesh (except for edit
mode switching), original index (`CD_ORIGINDEX`) layers are added.
This is incorrect, because many operations just convert some Mesh into
a BMesh and then back, but they shouldn't make any assumption about
where their input mesh came from. It might even come from a primitive
in geometry nodes, where there are no original indices at all.

Conceptually, mesh original indices should be filled by the modifier
stack when first creating the evaluated mesh. So that's where they're
moved in this patch. A separate function now fills the indices with their
default (0,1,2,3...) values. The way the mesh wrapper system defers
the BMesh to Mesh conversion makes this a bit less obvious though.

The old behavior is incorrect, but it's also slower, because three
arrays the size of the mesh's vertices, edges, and faces had to be
allocated and filled during the BMesh to Mesh conversion, which just
ends up putting more pressure on the cache. In the many cases where
original indices aren't used, I measured an **8% speedup** for the
conversion (from 76.5ms to 70.7ms).

Generally there is an assumption that BMesh is "original" and Mesh is
"evaluated". After this patch, that assumption isn't quite as strong,
but it still exists for two reasons. First, original indices are added
whenever converting a BMesh "wrapper" to a Mesh. Second, original
indices are not added to the BMesh at the beginning of evaluation,
which assumes that every BMesh in the viewport is original and doesn't
need the mapping.

Differential Revision: https://developer.blender.org/D14018

===================================================================

M	source/blender/blenkernel/BKE_mesh.h
M	source/blender/blenkernel/intern/DerivedMesh.cc
M	source/blender/blenkernel/intern/mesh.cc
M	source/blender/blenkernel/intern/mesh_wrapper.c
M	source/blender/bmesh/intern/bmesh_mesh_convert.cc

===================================================================

diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 26c48816b39..b6296fdffc3 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -85,6 +85,13 @@ struct Mesh *BKE_mesh_from_bmesh_for_eval_nomain(struct BMesh *bm,
                                                  const struct CustomData_MeshMasks *cd_mask_extra,
                                                  const struct Mesh *me_settings);
 
+/**
+ * Add original index (#CD_ORIGINDEX) layers if they don't already exist. This is meant to be used
+ * when creating an evaluated mesh from an original edit mode mesh, to allow mapping from the
+ * evaluated vertices to the originals.
+ */
+void BKE_mesh_ensure_default_orig_index_customdata(struct Mesh *mesh);
+
 /**
  * Find the index of the loop in 'poly' which references vertex,
  * returns -1 if not found
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 00a6fa6d178..79a1d8a88e4 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -708,6 +708,7 @@ static Mesh *create_orco_mesh(Object *ob, Mesh *me, BMEditMesh *em, int layer)
 
   if (em) {
     mesh = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, nullptr, me);
+    BKE_mesh_ensure_default_orig_index_customdata(mesh);
   }
   else {
     mesh = BKE_mesh_copy_for_eval(me, true);
@@ -1521,6 +1522,12 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
         em_input, &final_datamask, nullptr, mesh_input);
   }
 
+  /* The mesh from edit mode should not have any original index layers already, since those
+   * are added during evaluation when necessary and are redundant on an original mesh. */
+  BLI_assert(CustomData_get_layer(&em_input->bm->pdata, CD_ORIGINDEX) == nullptr &&
+             CustomData_get_layer(&em_input->bm->edata, CD_ORIGINDEX) == nullptr &&
+             CustomData_get_layer(&em_input->bm->pdata, CD_ORIGINDEX) == nullptr);
+
   /* Clear errors before evaluation. */
   BKE_modifiers_clear_errors(ob);
 
@@ -1559,6 +1566,7 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
       else if (isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
         if (mesh_final == nullptr) {
           mesh_final = BKE_mesh_from_bmesh_for_eval_nomain(em_input->bm, nullptr, mesh_input);
+          BKE_mesh_ensure_default_orig_index_customdata(mesh_final);
           ASSERT_IS_VALID_MESH(mesh_final);
         }
         BLI_assert(deformed_verts != nullptr);
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 09d9b19330a..61a02e10063 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -1199,6 +1199,23 @@ Mesh *BKE_mesh_from_bmesh_for_eval_nomain(BMesh *bm,
   return mesh;
 }
 
+static void ensure_orig_index_layer(CustomData &data, const int size)
+{
+  if (CustomData_has_layer(&data, CD_ORIGINDEX)) {
+    return;
+  }
+  int *indices = (int *)CustomData_add_layer(&data, CD_ORIGINDEX, CD_DEFAULT, nullptr, size);
+  range_vn_i(indices, size, 0);
+}
+
+void BKE_mesh_ensure_default_orig_index_customdata(Mesh *mesh)
+{
+  BLI_assert(mesh->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA);
+  ensure_orig_index_layer(mesh->vdata, mesh->totvert);
+  ensure_orig_index_layer(mesh->edata, mesh->totedge);
+  ensure_orig_index_layer(mesh->pdata, mesh->totpoly);
+}
+
 BoundBox *BKE_mesh_boundbox_get(Object *ob)
 {
   /* This is Object-level data access,
diff --git a/source/blender/blenkernel/intern/mesh_wrapper.c b/source/blender/blenkernel/intern/mesh_wrapper.c
index 3b6e7b73b4f..71a753d8d30 100644
--- a/source/blender/blenkernel/intern/mesh_wrapper.c
+++ b/source/blender/blenkernel/intern/mesh_wrapper.c
@@ -129,6 +129,16 @@ static void mesh_wrapper_ensure_mdata_isolated(void *userdata)
       BMEditMesh *em = me->edit_mesh;
       BM_mesh_bm_to_me_for_eval(em->bm, me, &me->runtime.cd_mask_extra);
 
+      /* Adding original index layers assumes that all BMesh mesh wrappers are created from
+       * original edit mode meshes (the only case where adding original indices makes sense).
+       * If that assumption is broken, the layers might be incorrect in that they might not
+       * actually be "original".
+       *
+       * There is also a performance aspect, where this also assumes that original indices are
+       * always needed when converting an edit mesh to a mesh. That might be wrong, but it's not
+       * harmful. */
+      BKE_mesh_ensure_default_orig_index_customdata(me);
+
       EditMeshData *edit_data = me->runtime.edit_data;
       if (edit_data->vertexCos) {
         BKE_mesh_vert_coords_apply(me, edit_data->vertexCos);
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.cc b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
index 15197cdccc6..cfb5b35454f 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.cc
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
@@ -1194,10 +1194,6 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
   me->totloop = bm->totloop;
   me->totpoly = bm->totface;
 
-  CustomData_add_layer(&me->vdata, CD_ORIGINDEX, CD_CALLOC, nullptr, bm->totvert);
-  CustomData_add_layer(&me->edata, CD_ORIGINDEX, CD_CALLOC, nullptr, bm->totedge);
-  CustomData_add_layer(&me->pdata, CD_ORIGINDEX, CD_CALLOC, nullptr, bm->totface);
-
   CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, nullptr, bm->totvert);
   CustomData_add_layer(&me->edata, CD_MEDGE, CD_CALLOC, nullptr, bm->totedge);
   CustomData_add_layer(&me->ldata, CD_MLOOP, CD_CALLOC, nullptr, bm->totloop);
@@ -1225,7 +1221,6 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
   MEdge *medge = me->medge;
   MLoop *mloop = me->mloop;
   MPoly *mpoly = me->mpoly;
-  int *index, add_orig;
   unsigned int i, j;
 
   const int cd_vert_bweight_offset = CustomData_get_offset(&bm->vdata, CD_BWEIGHT);
@@ -1238,11 +1233,6 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
 
   me->runtime.deformed_only = true;
 
-  /* Don't add origindex layer if one already exists. */
-  add_orig = !CustomData_has_layer(&bm->pdata, CD_ORIGINDEX);
-
-  index = (int *)CustomData_get_layer(&me->vdata, CD_ORIGINDEX);
-
   BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
     MVert *mv = &mvert[i];
 
@@ -1256,15 +1246,10 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
       mv->bweight = BM_ELEM_CD_GET_FLOAT_AS_UCHAR(eve, cd_vert_bweight_offset);
     }
 
-    if (add_orig) {
-      *index++ = i;
-    }
-
     CustomData_from_bmesh_block(&bm->vdata, &me->vdata, eve->head.data, i);
   }
   bm->elem_index_dirty &= ~BM_VERT;
 
-  index = (int *)CustomData_get_layer(&me->edata, CD_ORIGINDEX);
   BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) {
     MEdge *med = &medge[i];
 
@@ -1291,13 +1276,9 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
     }
 
     CustomData_from_bmesh_block(&bm->edata, &me->edata, eed->head.data, i);
-    if (add_orig) {
-      *index++ = i;
-    }
   }
   bm->elem_index_dirty &= ~BM_EDGE;
 
-  index = (int *)CustomData_get_layer(&me->pdata, CD_ORIGINDEX);
   j = 0;
   BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
     BMLoop *l_iter;
@@ -1324,10 +1305,6 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
     } while ((l_iter = l_iter->next) != l_first);
 
     CustomData_from_bmesh_block(&bm->pdata, &me->pdata, efa->head.data, i);
-
-    if (add_orig) {
-      *index++ = i;
-    }
   }
   bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP);



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