[Bf-blender-cvs] [3a038f8a602] master: CMake: add missing headers to source list
Campbell Barton
noreply at git.blender.org
Wed Mar 23 03:45:31 CET 2022
Commit: 3a038f8a602c625eaaf7bc8aa8b5430b135d9a57
Author: Campbell Barton
Date: Wed Mar 23 11:58:59 2022 +1100
Branches: master
https://developer.blender.org/rB3a038f8a602c625eaaf7bc8aa8b5430b135d9a57
CMake: add missing headers to source list
===================================================================
M source/blender/draw/CMakeLists.txt
M source/blender/gpu/CMakeLists.txt
===================================================================
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 78c01ce5a23..5dd26d19e02 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -214,6 +214,7 @@ set(SRC
engines/eevee_next/eevee_engine.h
engines/external/external_engine.h
engines/image/image_batches.hh
+ engines/image/image_buffer_cache.hh
engines/image/image_drawing_mode.hh
engines/image/image_engine.h
engines/image/image_instance_data.hh
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index c28b51de8ac..190454c8dfe 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -2,7 +2,7 @@
# Copyright 2006 Blender Foundation. All rights reserved.
# WITH_OPENGL limits the visibility of the opengl headers to just GPU and bg_gpu,
-# to more easily highlight codepadths in other libraries that need to be refactored,
+# to more easily highlight code-paths in other libraries that need to be refactored,
# bf_gpu is allowed to have opengl regardless of this option.
if(NOT WITH_OPENGL AND NOT WITH_METAL_BACKEND)
@@ -109,6 +109,7 @@ set(SRC
GPU_vertex_buffer.h
GPU_vertex_format.h
GPU_viewport.h
+ GPU_storage_buffer.h
intern/gpu_backend.hh
intern/gpu_batch_private.hh
@@ -133,6 +134,7 @@ set(SRC
intern/gpu_shader_interface.hh
intern/gpu_shader_private.hh
intern/gpu_state_private.hh
+ intern/gpu_storage_buffer_private.hh
intern/gpu_texture_private.hh
intern/gpu_uniform_buffer_private.hh
intern/gpu_vertex_buffer_private.hh
@@ -176,6 +178,7 @@ set(OPENGL_SRC
opengl/gl_shader.hh
opengl/gl_shader_interface.hh
opengl/gl_state.hh
+ opengl/gl_storage_buffer.hh
opengl/gl_texture.hh
opengl/gl_uniform_buffer.hh
opengl/gl_vertex_array.hh
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