[Bf-blender-cvs] [18db6ed3c9d] blender-v3.1-release: Fix T96357: Issue clicking on stem of arrow gizmos to scale on axis

Campbell Barton noreply at git.blender.org
Mon Mar 21 14:06:51 CET 2022


Commit: 18db6ed3c9d386bb178ab887604943298a9bac57
Author: Campbell Barton
Date:   Tue Mar 15 19:50:11 2022 +1100
Branches: blender-v3.1-release
https://developer.blender.org/rB18db6ed3c9d386bb178ab887604943298a9bac57

Fix T96357: Issue clicking on stem of arrow gizmos to scale on axis

Caused by 0cb5eae9d0617abedf745753c23061ddfcfd1416 which restored
support for 3D depth when selecting gizmos - making it difficult
to select single lines drawn in front of other gizmos.
Previously the first hit was always used.

Resolve by using a margin around arrow stems when selecting
which was already done for 2D arrows.

===================================================================

M	source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c

===================================================================

diff --git a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
index 3362cf9732e..9cfb5e4b056 100644
--- a/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
+++ b/source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
@@ -66,6 +66,11 @@
 /* to use custom arrows exported to geom_arrow_gizmo.c */
 //#define USE_GIZMO_CUSTOM_ARROWS
 
+/** Margins to add when selecting the arrow stem. */
+#define ARROW_SELECT_THRESHOLD_PX_STEM (5 * UI_DPI_FAC)
+/** Margins to add when selecting the arrow head. */
+#define ARROW_SELECT_THRESHOLD_PX_HEAD (12 * UI_DPI_FAC)
+
 typedef struct ArrowGizmo3D {
   wmGizmo gizmo;
   GizmoCommonData data;
@@ -88,8 +93,7 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
   const int draw_style = RNA_enum_get(arrow->gizmo.ptr, "draw_style");
   const int draw_options = RNA_enum_get(arrow->gizmo.ptr, "draw_options");
 
-  immBindBuiltinProgram(select ? GPU_SHADER_3D_UNIFORM_COLOR :
-                                 GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
+  immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
 
   float viewport[4];
   GPU_viewport_size_get_f(viewport);
@@ -133,7 +137,9 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
     };
 
     if (draw_options & ED_GIZMO_ARROW_DRAW_FLAG_STEM) {
-      immUniform1f("lineWidth", arrow->gizmo.line_width * U.pixelsize);
+      const float stem_width = (arrow->gizmo.line_width * U.pixelsize) +
+                               (select ? ARROW_SELECT_THRESHOLD_PX_STEM : 0);
+      immUniform1f("lineWidth", stem_width);
       wm_gizmo_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GPU_PRIM_LINE_STRIP);
     }
     else {
@@ -144,6 +150,8 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
 
     GPU_matrix_push();
 
+    /* NOTE: ideally #ARROW_SELECT_THRESHOLD_PX_HEAD would be added here, however adding a
+     * margin in pixel space isn't so simple, nor is it as important as for the arrow stem. */
     if (draw_style == ED_GIZMO_ARROW_STYLE_BOX) {
       const float size = 0.05f;
 
@@ -248,8 +256,8 @@ static int gizmo_arrow_test_select(bContext *UNUSED(C), wmGizmo *gz, const int m
   }
 
   const float mval_fl[2] = {UNPACK2(mval)};
-  const float arrow_stem_threshold_px = 5 * UI_DPI_FAC;
-  const float arrow_head_threshold_px = 12 * UI_DPI_FAC;
+  const float arrow_stem_threshold_px = ARROW_SELECT_THRESHOLD_PX_STEM;
+  const float arrow_head_threshold_px = ARROW_SELECT_THRESHOLD_PX_HEAD;
 
   /* Distance to arrow head. */
   if (len_squared_v2v2(mval_fl, arrow_end) < square_f(arrow_head_threshold_px)) {



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