[Bf-blender-cvs] [a5571fd0e8c] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Mon Mar 14 04:26:47 CET 2022


Commit: a5571fd0e8cddeb19fd7191896bc57ded44bdd7d
Author: Campbell Barton
Date:   Mon Mar 14 14:25:32 2022 +1100
Branches: master
https://developer.blender.org/rBa5571fd0e8cddeb19fd7191896bc57ded44bdd7d

Cleanup: spelling

===================================================================

M	source/blender/blenkernel/BKE_spline.hh
M	source/blender/blenkernel/intern/image.cc
M	source/blender/editors/gpencil/annotate_paint.c
M	source/blender/editors/gpencil/gpencil_paint.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index 817bbf60f54..87f4ad6dc61 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -244,7 +244,7 @@ class Spline {
 };
 
 /**
- * A Bézier spline is made up of a many curve segments, possibly achieving continuity of curvature
+ * A Bezier spline is made up of a many curve segments, possibly achieving continuity of curvature
  * by constraining the alignment of curve handles. Evaluation stores the positions and a map of
  * factors and indices in a list of floats, which is then used to interpolate any other data.
  */
@@ -454,7 +454,7 @@ class NURBSpline final : public Spline {
 
   struct BasisCache {
     /**
-     * For each evaluated point, the weight for alls control points that influences it.
+     * For each evaluated point, the weight for all control points that influences it.
      * The vector's size is the evaluated point count multiplied by the spline's order.
      */
     blender::Vector<float> weights;
@@ -554,7 +554,7 @@ class NURBSpline final : public Spline {
 };
 
 /**
- * A Poly spline is like a Bézier spline with a resolution of one. The main reason to distinguish
+ * A Poly spline is like a Bezier spline with a resolution of one. The main reason to distinguish
  * the two is for reduced complexity and increased performance, since interpolating data to control
  * points does not change it.
  *
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index b4644b84f1e..4a1cbdba42a 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -1124,7 +1124,7 @@ Image *BKE_image_add_generated(Main *bmain,
                                const bool is_data,
                                const bool tiled)
 {
-  /* on save, type is changed to FILE in editsima.c */
+  /* Saving the image changes it's #Image.source to #IMA_SRC_FILE (leave as generated here). */
   Image *ima;
   if (tiled) {
     ima = image_alloc(bmain, name, IMA_SRC_TILED, IMA_TYPE_IMAGE);
@@ -1161,7 +1161,7 @@ Image *BKE_image_add_generated(Main *bmain,
     int entry = tiled ? 1001 : 0;
     image_assign_ibuf(ima, ibuf, stereo3d ? view_id : index, entry);
 
-    /* image_assign_ibuf puts buffer to the cache, which increments user counter. */
+    /* #image_assign_ibuf puts buffer to the cache, which increments user counter. */
     IMB_freeImBuf(ibuf);
     if (!stereo3d) {
       break;
@@ -1175,7 +1175,6 @@ Image *BKE_image_add_generated(Main *bmain,
 
 Image *BKE_image_add_from_imbuf(Main *bmain, ImBuf *ibuf, const char *name)
 {
-  /* on save, type is changed to FILE in editsima.c */
   Image *ima;
 
   if (name == nullptr) {
@@ -1715,7 +1714,7 @@ char BKE_imtype_valid_depths(const char imtype)
       return R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_32;
     case R_IMF_IMTYPE_MULTILAYER:
       return R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_32;
-    /* eeh, cineon does some strange 10bits per channel */
+    /* NOTE: CINEON uses an unusual 10bits-LOG per channel. */
     case R_IMF_IMTYPE_DPX:
       return R_IMF_CHAN_DEPTH_8 | R_IMF_CHAN_DEPTH_10 | R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16;
     case R_IMF_IMTYPE_CINEON:
@@ -1724,7 +1723,7 @@ char BKE_imtype_valid_depths(const char imtype)
       return R_IMF_CHAN_DEPTH_8 | R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16;
     case R_IMF_IMTYPE_PNG:
       return R_IMF_CHAN_DEPTH_8 | R_IMF_CHAN_DEPTH_16;
-    /* most formats are 8bit only */
+    /* Most formats are 8bit only. */
     default:
       return R_IMF_CHAN_DEPTH_8;
   }
@@ -2721,7 +2720,7 @@ void BKE_image_stamp_buf(Scene *scene,
 
   if (TEXT_SIZE_CHECK(stamp_data.scene, w, h)) {
 
-    /* Bottom right corner, with an extra space because blenfont is too strict! */
+    /* Bottom right corner, with an extra space because the BLF API is too strict! */
     x = width - w - 2;
 
     /* extra space for background. */
@@ -2743,7 +2742,7 @@ void BKE_image_stamp_buf(Scene *scene,
 
   if (TEXT_SIZE_CHECK(stamp_data.strip, w, h)) {
 
-    /* Top right corner, with an extra space because blenfont is too strict! */
+    /* Top right corner, with an extra space because the BLF API is too strict! */
     x = width - w - pad;
     y = height - h;
 
diff --git a/source/blender/editors/gpencil/annotate_paint.c b/source/blender/editors/gpencil/annotate_paint.c
index 338f6be4c89..1a029dbb909 100644
--- a/source/blender/editors/gpencil/annotate_paint.c
+++ b/source/blender/editors/gpencil/annotate_paint.c
@@ -981,7 +981,8 @@ static void annotation_stroke_newfrombuffer(tGPsdata *p)
       }
 
       if (found_depth == false) {
-        /* eeh... not much we can do.. :/, ignore depth in this case, use the 3D cursor */
+        /* Unfortunately there is not much we can do when the depth isn't found,
+         * ignore depth in this case, use the 3D cursor. */
         for (i = gpd->runtime.sbuffer_used - 1; i >= 0; i--) {
           depth_arr[i] = 0.9999f;
         }
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 22bdc1af119..e76650e0439 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -1114,7 +1114,8 @@ static void gpencil_stroke_newfrombuffer(tGPsdata *p)
       }
 
       if (found_depth == false) {
-        /* eeh... not much we can do.. :/, ignore depth in this case, use the 3D cursor */
+        /* Unfortunately there is not much we can do when the depth isn't found,
+         * ignore depth in this case, use the 3D cursor. */
         for (i = gpd->runtime.sbuffer_used - 1; i >= 0; i--) {
           depth_arr[i] = 0.9999f;
         }



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