[Bf-blender-cvs] [62a0984d729] master: Cleanup: fix source typos homogenous->homogeneous

Brecht Van Lommel noreply at git.blender.org
Fri Mar 11 18:28:05 CET 2022


Commit: 62a0984d7290cbd6fd3acfa79d53765f97f93b0a
Author: Brecht Van Lommel
Date:   Fri Mar 11 14:24:22 2022 +0100
Branches: master
https://developer.blender.org/rB62a0984d7290cbd6fd3acfa79d53765f97f93b0a

Cleanup: fix source typos homogenous->homogeneous

Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D14306

===================================================================

M	intern/cycles/integrator/denoiser.cpp
M	intern/cycles/scene/alembic_read.cpp
M	source/blender/blenlib/tests/BLI_task_test.cc
M	source/blender/draw/engines/eevee/eevee_depth_of_field.c
M	source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
M	source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl
M	source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl
M	source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl

===================================================================

diff --git a/intern/cycles/integrator/denoiser.cpp b/intern/cycles/integrator/denoiser.cpp
index 0d3e49b7f21..62a6fd3361b 100644
--- a/intern/cycles/integrator/denoiser.cpp
+++ b/intern/cycles/integrator/denoiser.cpp
@@ -80,7 +80,7 @@ static bool is_single_supported_device(Device *device, DenoiserType type)
 
   if (!device->info.multi_devices.empty()) {
     /* Some configurations will use multi_devices, but keep the type of an individual device.
-     * This does simplify checks for homogenous setups, but here we really need a single device. */
+     * This does simplify checks for homogeneous setups, but here we really need a single device. */
     return false;
   }
 
diff --git a/intern/cycles/scene/alembic_read.cpp b/intern/cycles/scene/alembic_read.cpp
index be652e9bcd6..26a4153a825 100644
--- a/intern/cycles/scene/alembic_read.cpp
+++ b/intern/cycles/scene/alembic_read.cpp
@@ -543,7 +543,7 @@ static void read_subd_geometry(CachedData &cached_data, const SubDSchemaData &da
 
   add_positions(data.positions.getValue(iss), time, cached_data);
 
-  if (data.topology_variance != kHomogenousTopology || cached_data.shader.size() == 0) {
+  if (data.topology_variance != kHomogeneousTopology || cached_data.shader.size() == 0) {
     add_subd_polygons(cached_data, data, time);
     add_subd_edge_creases(cached_data, data, time);
     add_subd_vertex_creases(cached_data, data, time);
@@ -582,7 +582,7 @@ static void read_curves_data(CachedData &cached_data, const CurvesSchemaData &da
   array<int> curve_first_key;
   array<int> curve_shader;
 
-  const bool is_homogenous = data.topology_variance == kHomogenousTopology;
+  const bool is_homogeneous = data.topology_variance == kHomogeneousTopology;
 
   curve_keys.reserve(position->size());
   curve_radius.reserve(position->size());
@@ -605,7 +605,7 @@ static void read_curves_data(CachedData &cached_data, const CurvesSchemaData &da
       curve_radius.push_back_slow(radius * data.radius_scale);
     }
 
-    if (!is_homogenous || cached_data.curve_first_key.size() == 0) {
+    if (!is_homogeneous || cached_data.curve_first_key.size() == 0) {
       curve_first_key.push_back_reserved(offset);
       curve_shader.push_back_reserved(0);
     }
@@ -616,7 +616,7 @@ static void read_curves_data(CachedData &cached_data, const CurvesSchemaData &da
   cached_data.curve_keys.add_data(curve_keys, time);
   cached_data.curve_radius.add_data(curve_radius, time);
 
-  if (!is_homogenous || cached_data.curve_first_key.size() == 0) {
+  if (!is_homogeneous || cached_data.curve_first_key.size() == 0) {
     cached_data.curve_first_key.add_data(curve_first_key, time);
     cached_data.curve_shader.add_data(curve_shader, time);
   }
diff --git a/source/blender/blenlib/tests/BLI_task_test.cc b/source/blender/blenlib/tests/BLI_task_test.cc
index 6a12ff10415..52852873a06 100644
--- a/source/blender/blenlib/tests/BLI_task_test.cc
+++ b/source/blender/blenlib/tests/BLI_task_test.cc
@@ -91,7 +91,7 @@ TEST(task, MempoolIter)
 
   int i;
 
-  /* 'Randomly' add and remove some items from mempool, to create a non-homogenous one. */
+  /* 'Randomly' add and remove some items from mempool, to create a non-homogeneous one. */
   int num_items = 0;
   for (i = 0; i < NUM_ITEMS; i++) {
     data[i] = (int *)BLI_mempool_alloc(mempool);
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index ef4d88bd521..0d14a0c5f61 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -62,7 +62,7 @@ static float circle_to_polygon_radius(float sides_count, float theta)
          cosf(theta - side_angle * floorf((sides_count * theta + M_PI) / (2.0f * M_PI)));
 }
 
-/* Remap input angle to have homogenous spacing of points along a polygon edge.
+/* Remap input angle to have homogeneous spacing of points along a polygon edge.
  * Expect theta to be in [0..2pi] range. */
 static float circle_to_polygon_angle(float sides_count, float theta)
 {
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
index 051a08d25e6..d724b4d4609 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
@@ -35,7 +35,7 @@ float circle_to_polygon_radius(float sides_count, float theta)
          cos(theta - side_angle * floor((sides_count * theta + M_PI) / M_2PI));
 }
 
-/* Remap input angle to have homogenous spacing of points along a polygon edge.
+/* Remap input angle to have homogeneous spacing of points along a polygon edge.
  * Expect theta to be in [0..2pi] range. */
 float circle_to_polygon_angle(float sides_count, float theta)
 {
diff --git a/source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl
index 9077b414026..7ab532ea0fb 100644
--- a/source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl
@@ -16,9 +16,9 @@ out vec4 FragColor;
 vec3 background_transform_to_world(vec3 viewvec)
 {
   vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(viewvec, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
-  vec4 co_homogenous = (ProjectionMatrixInverse * v);
+  vec4 co_homogeneous = (ProjectionMatrixInverse * v);
 
-  vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0);
+  vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0);
   return (ViewMatrixInverse * co).xyz;
 }
 
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl
index 20a65f23c05..434e07e7b86 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl
@@ -4,9 +4,9 @@ void node_tex_environment_texco(vec3 viewvec, out vec3 worldvec)
   worldvec = worldPosition;
 #else
   vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(viewvec, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
-  vec4 co_homogenous = (ProjectionMatrixInverse * v);
+  vec4 co_homogeneous = (ProjectionMatrixInverse * v);
 
-  vec3 co = co_homogenous.xyz / co_homogenous.w;
+  vec3 co = co_homogeneous.xyz / co_homogeneous.w;
 #  if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
   worldvec = mat3(ViewMatrixInverse) * co;
 #  else
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl
index 08d566224bf..a8ef9687b0a 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl
@@ -19,8 +19,8 @@ void generated_from_orco(vec3 orco, out vec3 generated)
 void generated_texco(vec3 I, vec3 attr_orco, out vec3 generated)
 {
   vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
-  vec4 co_homogenous = (ProjectionMatrixInverse * v);
-  vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0);
+  vec4 co_homogeneous = (ProjectionMatrixInverse * v);
+  vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0);
   co.xyz = normalize(co.xyz);
 #if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
   generated = (ViewMatrixInverse * co).xyz;
@@ -68,9 +68,9 @@ void node_tex_coord_background(vec3 I,
                                out vec3 reflection)
 {
   vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
-  vec4 co_homogenous = (ProjectionMatrixInverse * v);
+  vec4 co_homogeneous = (ProjectionMatrixInverse * v);
 
-  vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0);
+  vec4 co = vec4(co_homogeneous.xyz / co_homogeneous.w, 0.0);
 
   co = normalize(co);



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