[Bf-blender-cvs] [bf73f073568] temp-3d-texturing-brush-b: changes logging.
Jeroen Bakker
noreply at git.blender.org
Tue Mar 8 15:58:39 CET 2022
Commit: bf73f07356840471177f5193c69e76ce91e07b18
Author: Jeroen Bakker
Date: Tue Mar 8 15:58:36 2022 +0100
Branches: temp-3d-texturing-brush-b
https://developer.blender.org/rBbf73f07356840471177f5193c69e76ce91e07b18
changes logging.
===================================================================
M source/blender/editors/sculpt_paint/sculpt_texture_paint_b.cc
===================================================================
diff --git a/source/blender/editors/sculpt_paint/sculpt_texture_paint_b.cc b/source/blender/editors/sculpt_paint/sculpt_texture_paint_b.cc
index 56dff8a01ae..f83a5de0f43 100644
--- a/source/blender/editors/sculpt_paint/sculpt_texture_paint_b.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_texture_paint_b.cc
@@ -469,6 +469,8 @@ static void init_using_intersection(Object *ob, int totnode, PBVHNode **nodes)
int pixels_added = 0;
Bucket bucket;
for (int y_bucket = 0; y_bucket < image_buffer->y; y_bucket += Bucket::Size) {
+ printf("%d: %d pixels added.\n", y_bucket,
+ pixels_added);
for (int x_bucket = 0; x_bucket < image_buffer->x; x_bucket += Bucket::Size) {
bucket.entries.clear();
BLI_rctf_init(&bucket.bounds,
@@ -476,8 +478,7 @@ static void init_using_intersection(Object *ob, int totnode, PBVHNode **nodes)
float(x_bucket + Bucket::Size) / image_buffer->x,
float(y_bucket) / image_buffer->y,
float(y_bucket + Bucket::Size) / image_buffer->y);
- print_rctf_id(&bucket.bounds);
- printf("%d pixels already added.\n", pixels_added);
+ // print_rctf_id(&bucket.bounds);
for (int n = 0; n < nodes_to_initialize.size(); n++) {
PBVHNode *node = nodes_to_initialize[n];
@@ -523,7 +524,7 @@ static void init_using_intersection(Object *ob, int totnode, PBVHNode **nodes)
}
BKE_pbvh_vertex_iter_end;
}
- printf("Loaded %ld entries in bucket\n", bucket.entries.size());
+ // printf("Loaded %ld entries in bucket\n", bucket.entries.size());
if (bucket.entries.size() == 0) {
continue;
}
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