[Bf-blender-cvs] [3c889fe2b08] master: Cleanup: pass const scene argument to UV selection functions

Campbell Barton noreply at git.blender.org
Tue Mar 8 04:46:26 CET 2022


Commit: 3c889fe2b084d09e2e4702211aadc0a2d8444c45
Author: Campbell Barton
Date:   Tue Mar 8 14:45:33 2022 +1100
Branches: master
https://developer.blender.org/rB3c889fe2b084d09e2e4702211aadc0a2d8444c45

Cleanup: pass const scene argument to UV selection functions

===================================================================

M	source/blender/editors/include/ED_uvedit.h
M	source/blender/editors/uvedit/uvedit_intern.h
M	source/blender/editors/uvedit/uvedit_select.c

===================================================================

diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index cf4d023ccdf..40a57a321d8 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -223,7 +223,7 @@ void uvedit_edge_select_set_noflush(const struct Scene *scene,
  * Updates selection state for UVs based on the select mode and sticky mode. Similar to
  * #EDBM_selectmode_set.
  */
-void ED_uvedit_selectmode_clean(struct Scene *scene, struct Object *obedit);
+void ED_uvedit_selectmode_clean(const struct Scene *scene, struct Object *obedit);
 void ED_uvedit_selectmode_clean_multi(struct bContext *C);
 
 /**
@@ -231,16 +231,16 @@ void ED_uvedit_selectmode_clean_multi(struct bContext *C);
  *
  * Flushes selections upwards as dictated by the UV select mode.
  */
-void ED_uvedit_selectmode_flush(struct Scene *scene, struct BMEditMesh *em);
+void ED_uvedit_selectmode_flush(const struct Scene *scene, struct BMEditMesh *em);
 
 /**
  * Mode independent UV de-selection flush.
  */
-void uvedit_deselect_flush(struct Scene *scene, struct BMEditMesh *em);
+void uvedit_deselect_flush(const struct Scene *scene, struct BMEditMesh *em);
 /**
  * Mode independent UV selection flush.
  */
-void uvedit_select_flush(struct Scene *scene, struct BMEditMesh *em);
+void uvedit_select_flush(const struct Scene *scene, struct BMEditMesh *em);
 
 bool ED_uvedit_nearest_uv(const struct Scene *scene,
                           struct Object *obedit,
@@ -254,15 +254,15 @@ bool ED_uvedit_nearest_uv_multi(const struct Scene *scene,
                                 float *dist_sq,
                                 float r_uv[2]);
 
-struct BMFace **ED_uvedit_selected_faces(struct Scene *scene,
+struct BMFace **ED_uvedit_selected_faces(const struct Scene *scene,
                                          struct BMesh *bm,
                                          int len_max,
                                          int *r_faces_len);
-struct BMLoop **ED_uvedit_selected_edges(struct Scene *scene,
+struct BMLoop **ED_uvedit_selected_edges(const struct Scene *scene,
                                          struct BMesh *bm,
                                          int len_max,
                                          int *r_edges_len);
-struct BMLoop **ED_uvedit_selected_verts(struct Scene *scene,
+struct BMLoop **ED_uvedit_selected_verts(const struct Scene *scene,
                                          struct BMesh *bm,
                                          int len_max,
                                          int *r_verts_len);
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index b2a411147a5..b73a02e8de6 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -155,8 +155,8 @@ void UV_OT_shortest_path_select(struct wmOperatorType *ot);
 
 /* uvedit_select.c */
 
-bool uvedit_select_is_any_selected(struct Scene *scene, struct Object *obedit);
-bool uvedit_select_is_any_selected_multi(struct Scene *scene,
+bool uvedit_select_is_any_selected(const struct Scene *scene, struct Object *obedit);
+bool uvedit_select_is_any_selected_multi(const struct Scene *scene,
                                          struct Object **objects,
                                          uint objects_len);
 /**
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index adf78ec6e96..2728c29141a 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -55,18 +55,21 @@
 
 #include "uvedit_intern.h"
 
-static void uv_select_all_perform(Scene *scene, Object *obedit, int action);
-
-static void uv_select_all_perform_multi_ex(
-    Scene *scene, Object **objects, const uint objects_len, int action, const Object *ob_exclude);
-static void uv_select_all_perform_multi(Scene *scene,
+static void uv_select_all_perform(const Scene *scene, Object *obedit, int action);
+
+static void uv_select_all_perform_multi_ex(const Scene *scene,
+                                           Object **objects,
+                                           const uint objects_len,
+                                           int action,
+                                           const Object *ob_exclude);
+static void uv_select_all_perform_multi(const Scene *scene,
                                         Object **objects,
                                         const uint objects_len,
                                         int action);
 
-static void uv_select_flush_from_tag_face(Scene *scene, Object *obedit, const bool select);
-static void uv_select_flush_from_tag_loop(Scene *scene, Object *obedit, const bool select);
-static void uv_select_flush_from_loop_edge_flag(Scene *scene, BMEditMesh *em);
+static void uv_select_flush_from_tag_face(const Scene *scene, Object *obedit, const bool select);
+static void uv_select_flush_from_tag_loop(const Scene *scene, Object *obedit, const bool select);
+static void uv_select_flush_from_loop_edge_flag(const Scene *scene, BMEditMesh *em);
 
 static void uv_select_tag_update_for_object(Depsgraph *depsgraph,
                                             const ToolSettings *ts,
@@ -1200,7 +1203,10 @@ bool uvedit_vert_is_all_other_faces_selected(const Scene *scene,
 /**
  * Clear specified UV flag (vert/edge/pinned).
  */
-static void bm_uv_flag_clear(Scene *scene, BMesh *bm, const int flag, const int cd_loop_uv_offset)
+static void bm_uv_flag_clear(const Scene *scene,
+                             BMesh *bm,
+                             const int flag,
+                             const int cd_loop_uv_offset)
 {
   BMFace *efa;
   BMLoop *l;
@@ -1223,9 +1229,9 @@ static void bm_uv_flag_clear(Scene *scene, BMesh *bm, const int flag, const int
  *
  * \{ */
 
-void ED_uvedit_selectmode_flush(Scene *scene, BMEditMesh *em)
+void ED_uvedit_selectmode_flush(const Scene *scene, BMEditMesh *em)
 {
-  ToolSettings *ts = scene->toolsettings;
+  const ToolSettings *ts = scene->toolsettings;
   const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
 
   BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
@@ -1262,11 +1268,11 @@ void ED_uvedit_selectmode_flush(Scene *scene, BMEditMesh *em)
 /** \name UV Flush selection (up/down)
  * \{ */
 
-/* Careful when using this in face select mode.
- * For face selections with sticky mode enabled, this can create invalid selection states. */
-void uvedit_select_flush(Scene *scene, BMEditMesh *em)
+void uvedit_select_flush(const Scene *scene, BMEditMesh *em)
 {
-  ToolSettings *ts = scene->toolsettings;
+  /* Careful when using this in face select mode.
+   * For face selections with sticky mode enabled, this can create invalid selection states. */
+  const ToolSettings *ts = scene->toolsettings;
   const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
 
   BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
@@ -1291,9 +1297,9 @@ void uvedit_select_flush(Scene *scene, BMEditMesh *em)
   }
 }
 
-void uvedit_deselect_flush(Scene *scene, BMEditMesh *em)
+void uvedit_deselect_flush(const Scene *scene, BMEditMesh *em)
 {
-  ToolSettings *ts = scene->toolsettings;
+  const ToolSettings *ts = scene->toolsettings;
   const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
 
   BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
@@ -2166,7 +2172,7 @@ void UV_OT_select_less(wmOperatorType *ot)
 /** \name (De)Select All Operator
  * \{ */
 
-bool uvedit_select_is_any_selected(Scene *scene, Object *obedit)
+bool uvedit_select_is_any_selected(const Scene *scene, Object *obedit)
 {
   const ToolSettings *ts = scene->toolsettings;
   BMEditMesh *em = BKE_editmesh_from_object(obedit);
@@ -2194,7 +2200,9 @@ bool uvedit_select_is_any_selected(Scene *scene, Object *obedit)
   return false;
 }
 
-bool uvedit_select_is_any_selected_multi(Scene *scene, Object **objects, const uint objects_len)
+bool uvedit_select_is_any_selected_multi(const Scene *scene,
+                                         Object **objects,
+                                         const uint objects_len)
 {
   bool found = false;
   for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
@@ -2207,7 +2215,7 @@ bool uvedit_select_is_any_selected_multi(Scene *scene, Object **objects, const u
   return found;
 }
 
-static void uv_select_all(Scene *scene, BMEditMesh *em, bool select_all)
+static void uv_select_all(const Scene *scene, BMEditMesh *em, bool select_all)
 {
   BMFace *efa;
   BMLoop *l;
@@ -2226,7 +2234,7 @@ static void uv_select_all(Scene *scene, BMEditMesh *em, bool select_all)
   }
 }
 
-static void uv_select_invert(Scene *scene, BMEditMesh *em)
+static void uv_select_invert(const Scene *scene, BMEditMesh *em)
 {
   const ToolSettings *ts = scene->toolsettings;
   BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0);
@@ -2265,7 +2273,7 @@ static void uv_select_invert(Scene *scene, BMEditMesh *em)
   }
 }
 
-static void uv_select_all_perform(Scene *scene, Object *obedit, int action)
+static void uv_select_all_perform(const Scene *scene, Object *obedit, int action)
 {
   const ToolSettings *ts = scene->toolsettings;
   BMEditMesh *em = BKE_editmesh_from_object(obedit);
@@ -2306,8 +2314,11 @@ static void uv_select_all_perform(Scene *scene, Object *obedit, int action)
   }
 }
 
-static void uv_select_all_perform_multi_ex(
-    Scene *scene, Object **objects, const uint objects_len, int action, const Object *ob_exclude)
+static void uv_select_all_perform_multi_ex(const Scene *scene,
+                                           Object **objects,
+                                           const uint objects_len,
+                                           int action,
+                                           const Object *ob_exclude)
 {
   if (action == SEL_TOGGLE) {
     action = uvedit_select_is_any_selected_multi(scene, objects, objects_len) ? SEL_DESELECT :
@@ -2323,7 +2334,7 @@ static void uv_select_all_perform_multi_ex(
   }
 }
 
-static void uv_select_all_perform_multi(Scene *scene,
+static void uv_select_all_perform_multi(const Scene *sc

@@ Diff output truncated at 10240 characters. @@



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