[Bf-blender-cvs] [e908ebc0947] blender-v3.1-release: Fix T96207: wrong default value of Principled BSDF specular tint

Brecht Van Lommel noreply at git.blender.org
Mon Mar 7 14:54:15 CET 2022


Commit: e908ebc0947d04747cb0bf0e79388b77e5693042
Author: Brecht Van Lommel
Date:   Mon Mar 7 13:43:31 2022 +0100
Branches: blender-v3.1-release
https://developer.blender.org/rBe908ebc0947d04747cb0bf0e79388b77e5693042

Fix T96207: wrong default value of Principled BSDF specular tint

Contributed by MysteryPancake.

Differential Revision: https://developer.blender.org/D14256

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
index 4c378d9bc09..c65d598e019 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
@@ -59,7 +59,7 @@ static void node_declare(NodeDeclarationBuilder &b)
       .max(1.0f)
       .subtype(PROP_FACTOR);
   b.add_input<decl::Float>(N_("Specular Tint"))
-      .default_value(0.5f)
+      .default_value(0.0f)
       .min(0.0f)
       .max(1.0f)
       .subtype(PROP_FACTOR);



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