[Bf-blender-cvs] [e908ebc0947] blender-v3.1-release: Fix T96207: wrong default value of Principled BSDF specular tint
Brecht Van Lommel
noreply at git.blender.org
Mon Mar 7 14:54:15 CET 2022
Commit: e908ebc0947d04747cb0bf0e79388b77e5693042
Author: Brecht Van Lommel
Date: Mon Mar 7 13:43:31 2022 +0100
Branches: blender-v3.1-release
https://developer.blender.org/rBe908ebc0947d04747cb0bf0e79388b77e5693042
Fix T96207: wrong default value of Principled BSDF specular tint
Contributed by MysteryPancake.
Differential Revision: https://developer.blender.org/D14256
===================================================================
M source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
index 4c378d9bc09..c65d598e019 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
@@ -59,7 +59,7 @@ static void node_declare(NodeDeclarationBuilder &b)
.max(1.0f)
.subtype(PROP_FACTOR);
b.add_input<decl::Float>(N_("Specular Tint"))
- .default_value(0.5f)
+ .default_value(0.0f)
.min(0.0f)
.max(1.0f)
.subtype(PROP_FACTOR);
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