[Bf-blender-cvs] [781e2124277] temp-sculpt-colors: temp-sculpt-colors: Cleanup a few comments.

Joseph Eagar noreply at git.blender.org
Mon Mar 7 09:28:40 CET 2022


Commit: 781e2124277d38968529af25a5fcbc2793f4bd84
Author: Joseph Eagar
Date:   Mon Mar 7 00:28:18 2022 -0800
Branches: temp-sculpt-colors
https://developer.blender.org/rB781e2124277d38968529af25a5fcbc2793f4bd84

temp-sculpt-colors: Cleanup a few comments.

===================================================================

M	source/blender/blenkernel/intern/attribute.c
M	source/blender/draw/intern/draw_cache_impl_mesh.c
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
M	source/blender/editors/sculpt_paint/paint_vertex.cc
M	source/blender/editors/sculpt_paint/sculpt_undo.c

===================================================================

diff --git a/source/blender/blenkernel/intern/attribute.c b/source/blender/blenkernel/intern/attribute.c
index 3dfd43c6b17..56ddae73d0b 100644
--- a/source/blender/blenkernel/intern/attribute.c
+++ b/source/blender/blenkernel/intern/attribute.c
@@ -474,7 +474,7 @@ static void get_domains_types(AttributeDomain domains[ATTR_DOMAIN_NUM])
     domains[i] = i;
   }
 
-  /* swap corner and face */
+  /* Swap corner and face. */
   SWAP(AttributeDomain, domains[ATTR_DOMAIN_FACE], domains[ATTR_DOMAIN_CORNER]);
 }
 
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index ec74cc59208..eb9a50493f0 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -517,8 +517,8 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object *object,
   const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final);
   const CustomData *cd_edata = mesh_cd_edata_get_from_mesh(me_final);
 
-  /* create a local copy of mesh with final customdata domains
-     we can query */
+  /* Create a local copy of mesh with final customdata domains
+     we can query. */
   Mesh query_mesh = *me;
   BKE_id_attribute_copy_domains_temp(&query_mesh.id, cd_vdata, cd_edata, cd_ldata, cd_pdata, NULL);
 
@@ -652,9 +652,9 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object *object,
             break;
           }
 
-          /* note that attr->type will always be CD_PROP_COLOR even for
+          /* Note: attr->type will always be CD_PROP_COLOR even for
              CD_MLOOPCOL layers, see node_shader_gpu_vertex_color in
-             node_shader_vertex_color.cc
+             node_shader_vertex_color.cc.
            */
           case CD_MCOL:
           case CD_MLOOPCOL:
@@ -680,7 +680,7 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object *object,
                               layer_i;
               }
 
-              /* Note that this is not the same as the layer_i below. */
+              /* Note: this is not the same as the layer_i below. */
               if (layer_i != -1) {
                 layer = (domain == ATTR_DOMAIN_POINT ? cd_vdata : cd_ldata)->layers + layer_i;
               }
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
index e0993739b56..93710fba3b9 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
@@ -80,8 +80,6 @@ static void init_vcol_format(GPUVertFormat *format,
 {
   GPU_vertformat_deinterleave(format);
 
-  /* note that there are two vcol types that work across point and corner domains */
-
   const uint32_t vcol_layers = cache->cd_used.vcol;
 
   blender::Vector<VColRef> refs = get_vcol_refs(cd_vdata, cd_ldata, vcol_layers);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index 6e483cec97c..c7f88f9235f 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -373,7 +373,6 @@ static Color vpaint_blend_cpp(const VPaint *vp,
 
   Color color_blend = ED_vpaint_blend_tool2<Color, Traits>(
       blend, color_curr, color_paint, alpha_i);
-  // = Color::blendTool(blend, color_curr, color_paint, alpha_i);
 
   /* If no accumulate, clip color adding with `color_orig` & `color_test`. */
   if (!brush_use_accumulate(vp)) {
@@ -424,7 +423,6 @@ static uint vpaint_blend(const VPaint *vp,
                          uint color_orig,
                          uint color_paint,
                          const int alpha_i,
-                         /* pre scaled from [0-1] --> [0-255] */
                          const int brush_alpha_value_i)
 {
   return color2uint(vpaint_blend_cpp<Color4b, ByteTraits>(vp,
@@ -2254,7 +2252,6 @@ static void do_wpaint_brush_calc_average_weight_cb_ex(
           BKE_brush_curve_strength(data->brush, sqrtf(test.dist), cache->radius) > 0.0) {
         const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
                                         vd.vert_indices[vd.i];
-        // const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
         const char v_flag = data->me->mvert[v_index].flag;
 
         /* If the vertex is selected. */
@@ -2784,8 +2781,6 @@ extern "C" static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
 
   WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
 
-  // WM_msg_publish_rna_prop(mbus, &ob->id, ob, Object, mode);
-
   WM_toolsystem_update_from_context_view3d(C);
 
   return OPERATOR_FINISHED;
@@ -2904,11 +2899,9 @@ static void *vpaint_init_vpaint(bContext *C,
    * if not we can skip face map trickiness */
   if (vertex_paint_use_fast_update_check(ob)) {
     vpd->use_fast_update = true;
-    // printf("Fast update!\n");
   }
   else {
     vpd->use_fast_update = false;
-    // printf("No fast update!\n");
   }
 
   /* to keep tracked of modified loops for shared vertex color blending */
@@ -3583,7 +3576,6 @@ static float tex_color_alpha_ubyte_2(VPaint *vp,
   mul_v3_v3(rgba_br, rgba);
 
   *r_color = fromFloat<Color>(rgba_br);
-  // rgb_float_to_uchar((uchar *)r_color, rgba_br);
   return rgba[3];
 }
 
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 9ddc582c9a9..8bc532a8429 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -1078,7 +1078,7 @@ static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, Sculpt
       usculpt->undo_size += alloc_size;
 
       /* FIXME: Should explain why this is allocated here, to be freed in
-       * `SCULPT_undo_push_end_ex(ob)`? */
+       * `SCULPT_undo_push_end_ex()`? */
       alloc_size = sizeof(*unode->no) * (size_t)allvert;
       unode->no = MEM_callocN(alloc_size, "SculptUndoNode.no");
       usculpt->undo_size += alloc_size;



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