[Bf-blender-cvs] [c96f2778f05] master: Fix: sampling points on mesh surface generates too many points

Jacques Lucke noreply at git.blender.org
Tue Jun 28 13:13:59 CEST 2022


Commit: c96f2778f05070d1ea153da0473c51a79a8fe53b
Author: Jacques Lucke
Date:   Tue Jun 28 13:12:44 2022 +0200
Branches: master
https://developer.blender.org/rBc96f2778f05070d1ea153da0473c51a79a8fe53b

Fix: sampling points on mesh surface generates too many points

===================================================================

M	source/blender/blenkernel/intern/mesh_sample.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh_sample.cc b/source/blender/blenkernel/intern/mesh_sample.cc
index 106c4c610ba..b792c5c98b9 100644
--- a/source/blender/blenkernel/intern/mesh_sample.cc
+++ b/source/blender/blenkernel/intern/mesh_sample.cc
@@ -322,7 +322,7 @@ int sample_surface_points_spherical(RandomNumberGenerator &rng,
                                             std::min(1.0f, proj_distance_sq / sample_radius_sq);
       const float radius_proj_sq = sample_radius_sq * sample_radius_factor_sq;
       const float radius_proj = std::sqrt(radius_proj_sq);
-      const float circle_area = M_PI * radius_proj;
+      const float circle_area = M_PI * radius_proj_sq;
 
       const int amount = rng.round_probabilistic(approximate_density * circle_area);



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