[Bf-blender-cvs] [9900e534fe4] blender-v3.2-release: Fix T98699: Face dot colors in UV editor was using wrong color from theme
Chris Blackbourn
noreply at git.blender.org
Wed Jun 22 13:03:00 CEST 2022
Commit: 9900e534fe4b2bbe77d403d9df33df477a4a2cb8
Author: Chris Blackbourn
Date: Wed Jun 15 19:39:28 2022 +1200
Branches: blender-v3.2-release
https://developer.blender.org/rB9900e534fe4b2bbe77d403d9df33df477a4a2cb8
Fix T98699: Face dot colors in UV editor was using wrong color from theme
===================================================================
M source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl
===================================================================
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl
index 280b31ea463..c0d4393f2da 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_uv_face_dots_vert.glsl
@@ -5,6 +5,6 @@ void main()
vec3 world_pos = point_object_to_world(vec3(au, 0.0));
gl_Position = point_world_to_ndc(world_pos);
- finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0);
+ finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorFaceDot : vec4(colorWire.rgb, 1.0);
gl_PointSize = pointSize;
}
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