[Bf-blender-cvs] [a7b91fc8bcd] master: Cleanup: clang-format
Sergey Sharybin
noreply at git.blender.org
Wed Jun 22 10:55:22 CEST 2022
Commit: a7b91fc8bcd208456df00498607b3c2e066b8fd6
Author: Sergey Sharybin
Date: Wed Jun 22 10:54:13 2022 +0200
Branches: master
https://developer.blender.org/rBa7b91fc8bcd208456df00498607b3c2e066b8fd6
Cleanup: clang-format
===================================================================
M source/blender/blenkernel/intern/rigidbody.c
===================================================================
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 2f20b1e661b..ea2f3c2186e 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1964,24 +1964,24 @@ static void rigidbody_update_external_forces(Depsgraph *depsgraph,
float eff_loc[3], eff_vel[3];
/* create dummy 'point' which represents last known position of object as result of sim
- */
+ */
/* XXX: this can create some inaccuracies with sim position,
- * but is probably better than using un-simulated values? */
+ * but is probably better than using un-simulated values? */
RB_body_get_position(rbo->shared->physics_object, eff_loc);
RB_body_get_linear_velocity(rbo->shared->physics_object, eff_vel);
pd_point_from_loc(scene, eff_loc, eff_vel, 0, &epoint);
/* Calculate net force of effectors, and apply to sim object:
- * - we use 'central force' since apply force requires a "relative position"
- * which we don't have... */
+ * - we use 'central force' since apply force requires a "relative position"
+ * which we don't have... */
BKE_effectors_apply(effectors, NULL, effector_weights, &epoint, eff_force, NULL, NULL);
if (G.f & G_DEBUG) {
printf("\tapplying force (%f,%f,%f) to '%s'\n",
- eff_force[0],
- eff_force[1],
- eff_force[2],
- ob->id.name + 2);
+ eff_force[0],
+ eff_force[1],
+ eff_force[2],
+ ob->id.name + 2);
}
/* activate object in case it is deactivated */
if (!is_zero_v3(eff_force)) {
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