[Bf-blender-cvs] [256cb68d33a] master: Cleanup: Remove unused argument
Hans Goudey
noreply at git.blender.org
Tue Jun 21 21:18:48 CEST 2022
Commit: 256cb68d33aec68f2c3ae20a48a115046ba5ad0e
Author: Hans Goudey
Date: Tue Jun 21 14:17:24 2022 -0500
Branches: master
https://developer.blender.org/rB256cb68d33aec68f2c3ae20a48a115046ba5ad0e
Cleanup: Remove unused argument
===================================================================
M source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
M source/blender/io/wavefront_obj/importer/obj_import_mesh.hh
===================================================================
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index 51318331c76..aa38a4d6715 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -48,7 +48,7 @@ Object *MeshFromGeometry::create_mesh(Main *bmain,
obj->data = BKE_object_obdata_add_from_type(bmain, OB_MESH, ob_name.c_str());
create_vertices(mesh);
- create_polys_loops(obj, mesh, import_params.import_vertex_groups);
+ create_polys_loops(mesh, import_params.import_vertex_groups);
create_edges(mesh);
create_uv_verts(mesh);
create_normals(mesh);
@@ -167,7 +167,7 @@ void MeshFromGeometry::create_vertices(Mesh *mesh)
}
}
-void MeshFromGeometry::create_polys_loops(Object *obj, Mesh *mesh, bool use_vertex_groups)
+void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
{
mesh->dvert = nullptr;
const int64_t total_verts = mesh_geometry_.vertex_count_;
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh b/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh
index c6773cfa0cb..591a7b81e63 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh
@@ -47,7 +47,7 @@ class MeshFromGeometry : NonMovable, NonCopyable {
/**
* Create polygons for the Mesh, set smooth shading flags, Materials.
*/
- void create_polys_loops(Object *obj, Mesh *mesh, bool use_vertex_groups);
+ void create_polys_loops(Mesh *mesh, bool use_vertex_groups);
/**
* Add explicitly imported OBJ edges to the mesh.
*/
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