[Bf-blender-cvs] [256cb68d33a] master: Cleanup: Remove unused argument

Hans Goudey noreply at git.blender.org
Tue Jun 21 21:18:48 CEST 2022


Commit: 256cb68d33aec68f2c3ae20a48a115046ba5ad0e
Author: Hans Goudey
Date:   Tue Jun 21 14:17:24 2022 -0500
Branches: master
https://developer.blender.org/rB256cb68d33aec68f2c3ae20a48a115046ba5ad0e

Cleanup: Remove unused argument

===================================================================

M	source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
M	source/blender/io/wavefront_obj/importer/obj_import_mesh.hh

===================================================================

diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index 51318331c76..aa38a4d6715 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -48,7 +48,7 @@ Object *MeshFromGeometry::create_mesh(Main *bmain,
   obj->data = BKE_object_obdata_add_from_type(bmain, OB_MESH, ob_name.c_str());
 
   create_vertices(mesh);
-  create_polys_loops(obj, mesh, import_params.import_vertex_groups);
+  create_polys_loops(mesh, import_params.import_vertex_groups);
   create_edges(mesh);
   create_uv_verts(mesh);
   create_normals(mesh);
@@ -167,7 +167,7 @@ void MeshFromGeometry::create_vertices(Mesh *mesh)
   }
 }
 
-void MeshFromGeometry::create_polys_loops(Object *obj, Mesh *mesh, bool use_vertex_groups)
+void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
 {
   mesh->dvert = nullptr;
   const int64_t total_verts = mesh_geometry_.vertex_count_;
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh b/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh
index c6773cfa0cb..591a7b81e63 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.hh
@@ -47,7 +47,7 @@ class MeshFromGeometry : NonMovable, NonCopyable {
   /**
    * Create polygons for the Mesh, set smooth shading flags, Materials.
    */
-  void create_polys_loops(Object *obj, Mesh *mesh, bool use_vertex_groups);
+  void create_polys_loops(Mesh *mesh, bool use_vertex_groups);
   /**
    * Add explicitly imported OBJ edges to the mesh.
    */



More information about the Bf-blender-cvs mailing list