[Bf-blender-cvs] [28f4fc664fb] master: Cleanup: Variable name style in STL importer

Hans Goudey noreply at git.blender.org
Tue Jun 14 12:12:31 CEST 2022


Commit: 28f4fc664fbf872e72cf8fb9b5b96394c2ff2dfc
Author: Hans Goudey
Date:   Tue Jun 14 12:04:49 2022 +0200
Branches: master
https://developer.blender.org/rB28f4fc664fbf872e72cf8fb9b5b96394c2ff2dfc

Cleanup: Variable name style in STL importer

Designate private variable names as described by the style guide,
and also add `num` at the end of variable names rather than at
the beginning, as discussed in T85728.

===================================================================

M	source/blender/io/stl/importer/stl_import_mesh.cc
M	source/blender/io/stl/importer/stl_import_mesh.hh

===================================================================

diff --git a/source/blender/io/stl/importer/stl_import_mesh.cc b/source/blender/io/stl/importer/stl_import_mesh.cc
index 5f5c2624414..7de8239b233 100644
--- a/source/blender/io/stl/importer/stl_import_mesh.cc
+++ b/source/blender/io/stl/importer/stl_import_mesh.cc
@@ -21,30 +21,30 @@
 
 namespace blender::io::stl {
 
-STLMeshHelper::STLMeshHelper(int num_tris, bool use_custom_normals)
-    : m_use_custom_normals(use_custom_normals)
+STLMeshHelper::STLMeshHelper(int tris_num, bool use_custom_normals)
+    : use_custom_normals_(use_custom_normals)
 {
-  m_num_degenerate_tris = 0;
-  m_num_duplicate_tris = 0;
-  m_tris.reserve(num_tris);
+  degenerate_tris_num_ = 0;
+  duplicate_tris_num_ = 0;
+  tris_.reserve(tris_num);
   /* Upper bound (all vertices are unique). */
-  m_verts.reserve(num_tris * 3);
+  verts_.reserve(tris_num * 3);
   if (use_custom_normals) {
-    m_loop_normals.reserve(num_tris * 3);
+    loop_normals_.reserve(tris_num * 3);
   }
 }
 
 bool STLMeshHelper::add_triangle(const float3 &a, const float3 &b, const float3 &c)
 {
-  int v1_id = m_verts.index_of_or_add(a);
-  int v2_id = m_verts.index_of_or_add(b);
-  int v3_id = m_verts.index_of_or_add(c);
+  int v1_id = verts_.index_of_or_add(a);
+  int v2_id = verts_.index_of_or_add(b);
+  int v3_id = verts_.index_of_or_add(c);
   if ((v1_id == v2_id) || (v1_id == v3_id) || (v2_id == v3_id)) {
-    m_num_degenerate_tris++;
+    degenerate_tris_num_++;
     return false;
   }
-  if (!m_tris.add({v1_id, v2_id, v3_id})) {
-    m_num_duplicate_tris++;
+  if (!tris_.add({v1_id, v2_id, v3_id})) {
+    duplicate_tris_num_++;
     return false;
   }
   return true;
@@ -56,18 +56,18 @@ void STLMeshHelper::add_triangle(const float3 &a,
                                  const float3 &custom_normal)
 {
   if (add_triangle(a, b, c)) {
-    m_loop_normals.append_n_times(custom_normal, 3);
+    loop_normals_.append_n_times(custom_normal, 3);
   }
 }
 
 Mesh *STLMeshHelper::to_mesh(Main *bmain, char *mesh_name)
 {
-  if (m_num_degenerate_tris > 0) {
-    std::cout << "STL Importer: " << m_num_degenerate_tris << "degenerate triangles were removed"
+  if (degenerate_tris_num_ > 0) {
+    std::cout << "STL Importer: " << degenerate_tris_num_ << "degenerate triangles were removed"
               << std::endl;
   }
-  if (m_num_duplicate_tris > 0) {
-    std::cout << "STL Importer: " << m_num_duplicate_tris << "duplicate triangles were removed"
+  if (duplicate_tris_num_ > 0) {
+    std::cout << "STL Importer: " << duplicate_tris_num_ << "duplicate triangles were removed"
               << std::endl;
   }
 
@@ -75,36 +75,36 @@ Mesh *STLMeshHelper::to_mesh(Main *bmain, char *mesh_name)
   /* User count is already 1 here, but will be set later in #BKE_mesh_assign_object. */
   id_us_min(&mesh->id);
 
-  mesh->totvert = m_verts.size();
+  mesh->totvert = verts_.size();
   mesh->mvert = static_cast<MVert *>(
       CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, nullptr, mesh->totvert));
   for (int i = 0; i < mesh->totvert; i++) {
-    copy_v3_v3(mesh->mvert[i].co, m_verts[i]);
+    copy_v3_v3(mesh->mvert[i].co, verts_[i]);
   }
 
-  mesh->totpoly = m_tris.size();
-  mesh->totloop = m_tris.size() * 3;
+  mesh->totpoly = tris_.size();
+  mesh->totloop = tris_.size() * 3;
   mesh->mpoly = static_cast<MPoly *>(
       CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, nullptr, mesh->totpoly));
   mesh->mloop = static_cast<MLoop *>(
       CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, nullptr, mesh->totloop));
 
-  threading::parallel_for(m_tris.index_range(), 2048, [&](IndexRange tris_range) {
+  threading::parallel_for(tris_.index_range(), 2048, [&](IndexRange tris_range) {
     for (const int i : tris_range) {
       mesh->mpoly[i].loopstart = 3 * i;
       mesh->mpoly[i].totloop = 3;
 
-      mesh->mloop[3 * i].v = m_tris[i].v1;
-      mesh->mloop[3 * i + 1].v = m_tris[i].v2;
-      mesh->mloop[3 * i + 2].v = m_tris[i].v3;
+      mesh->mloop[3 * i].v = tris_[i].v1;
+      mesh->mloop[3 * i + 1].v = tris_[i].v2;
+      mesh->mloop[3 * i + 2].v = tris_[i].v3;
     }
   });
 
   /* NOTE: edges must be calculated first before setting custom normals. */
   BKE_mesh_calc_edges(mesh, false, false);
 
-  if (m_use_custom_normals && m_loop_normals.size() == mesh->totloop) {
-    BKE_mesh_set_custom_normals(mesh, reinterpret_cast<float(*)[3]>(m_loop_normals.data()));
+  if (use_custom_normals_ && loop_normals_.size() == mesh->totloop) {
+    BKE_mesh_set_custom_normals(mesh, reinterpret_cast<float(*)[3]>(loop_normals_.data()));
     mesh->flag |= ME_AUTOSMOOTH;
   }
 
diff --git a/source/blender/io/stl/importer/stl_import_mesh.hh b/source/blender/io/stl/importer/stl_import_mesh.hh
index a01e5be09a4..f1c0d2126a9 100644
--- a/source/blender/io/stl/importer/stl_import_mesh.hh
+++ b/source/blender/io/stl/importer/stl_import_mesh.hh
@@ -47,15 +47,15 @@ class Triangle {
 
 class STLMeshHelper {
  private:
-  VectorSet<float3> m_verts;
-  VectorSet<Triangle> m_tris;
-  Vector<float3> m_loop_normals;
-  int m_num_degenerate_tris;
-  int m_num_duplicate_tris;
-  const bool m_use_custom_normals;
+  VectorSet<float3> verts_;
+  VectorSet<Triangle> tris_;
+  Vector<float3> loop_normals_;
+  int degenerate_tris_num_;
+  int duplicate_tris_num_;
+  const bool use_custom_normals_;
 
  public:
-  STLMeshHelper(int num_tris, bool use_custom_normals);
+  STLMeshHelper(int tris_num, bool use_custom_normals);
 
   /* Creates a new triangle from specified vertex locations,
    * duplicate vertices and triangles are merged.



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