[Bf-blender-cvs] [28b7b1c3d8e] temp-sculpt-cavity-mask: temp-sculpt-cavity-mask: Fix compile error
Joseph Eagar
noreply at git.blender.org
Wed Jun 8 12:48:25 CEST 2022
Commit: 28b7b1c3d8e161db38ba08a115a01869582d0c94
Author: Joseph Eagar
Date: Wed Jun 8 03:48:14 2022 -0700
Branches: temp-sculpt-cavity-mask
https://developer.blender.org/rB28b7b1c3d8e161db38ba08a115a01869582d0c94
temp-sculpt-cavity-mask: Fix compile error
===================================================================
M source/blender/editors/sculpt_paint/sculpt_automasking.cc
===================================================================
diff --git a/source/blender/editors/sculpt_paint/sculpt_automasking.cc b/source/blender/editors/sculpt_paint/sculpt_automasking.cc
index b2ff961a89e..ea0684fedff 100644
--- a/source/blender/editors/sculpt_paint/sculpt_automasking.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_automasking.cc
@@ -161,8 +161,8 @@ float SCULPT_calc_cavity(SculptSession *ss, const int vertex)
}
static float sculpt_automasking_cavity_factor_intern(SculptSession *ss,
- AutomaskingCache *automasking,
- int vert)
+ AutomaskingCache *automasking,
+ int vert)
{
float factor = SCULPT_calc_cavity(ss, vert);
float sign = signf(factor);
@@ -197,10 +197,10 @@ struct CavityBlurVert {
}
};
-ATTR_NO_OPT static void sculpt_calc_blurred_cavity(SculptSession *ss,
- AutomaskingCache *automasking,
- int steps,
- int vertex)
+static void sculpt_calc_blurred_cavity(SculptSession *ss,
+ AutomaskingCache *automasking,
+ int steps,
+ int vertex)
{
if (steps == 0) {
ss->cavity_factor[vertex] = sculpt_automasking_cavity_factor_intern(ss, automasking, vertex);
@@ -285,9 +285,9 @@ ATTR_NO_OPT static void sculpt_calc_blurred_cavity(SculptSession *ss,
ss->cavity_stroke_id[vertex] = ss->stroke_id;
}
-ATTR_NO_OPT static float sculpt_automasking_cavity_factor(AutomaskingCache *automasking,
- SculptSession *ss,
- int vertex)
+static float sculpt_automasking_cavity_factor(AutomaskingCache *automasking,
+ SculptSession *ss,
+ int vertex)
{
if (ss->cavity_stroke_id[vertex] != ss->stroke_id) {
sculpt_calc_blurred_cavity(ss, automasking, automasking->settings.cavity_blur_steps, vertex);
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