[Bf-blender-cvs] [4bd4a0660a9] refactor-mesh-hide-generic: Cleanup: NULL -> nullptr
Hans Goudey
noreply at git.blender.org
Sat Jun 4 15:53:01 CEST 2022
Commit: 4bd4a0660a938ae9b3f16880c0d6e8cc17e146f4
Author: Hans Goudey
Date: Sat Jun 4 15:52:59 2022 +0200
Branches: refactor-mesh-hide-generic
https://developer.blender.org/rB4bd4a0660a938ae9b3f16880c0d6e8cc17e146f4
Cleanup: NULL -> nullptr
===================================================================
M source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
===================================================================
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index dbe7842eabe..cd9cf4034eb 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -299,7 +299,7 @@ void OBJMesh::store_uv_coords_and_indices()
const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
- mpoly, NULL, mloop, mloopuv, totpoly, totvert, limit, false, false);
+ mpoly, nullptr, mloop, mloopuv, totpoly, totvert, limit, false, false);
uv_indices_.resize(totpoly);
/* At least total vertices of a mesh will be present in its texture map. So
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