[Bf-blender-cvs] [61a7e5be186] master: Cleanup: '*' prefix C-comment blocks

Campbell Barton noreply at git.blender.org
Wed Jun 1 07:49:45 CEST 2022


Commit: 61a7e5be186c911e6a5cbf92f4ced2670deb3af9
Author: Campbell Barton
Date:   Wed Jun 1 15:19:33 2022 +1000
Branches: master
https://developer.blender.org/rB61a7e5be186c911e6a5cbf92f4ced2670deb3af9

Cleanup: '*' prefix C-comment blocks

===================================================================

M	intern/cycles/blender/image.cpp
M	intern/cycles/device/metal/device_impl.mm
M	intern/cycles/device/optix/device_impl.cpp
M	intern/cycles/scene/image_vdb.cpp
M	intern/cycles/scene/shader_graph.cpp
M	intern/guardedalloc/MEM_guardedalloc.h
M	source/blender/blenloader/intern/versioning_300.c
M	source/blender/draw/engines/eevee_next/eevee_defines.hh
M	source/blender/draw/engines/eevee_next/eevee_velocity.cc
M	source/blender/draw/intern/draw_cache_impl_subdivision.cc
M	source/blender/gpu/metal/mtl_state.mm
M	source/blender/makesdna/DNA_lineart_types.h
M	source/blender/modifiers/intern/MOD_particlesystem.cc

===================================================================

diff --git a/intern/cycles/blender/image.cpp b/intern/cycles/blender/image.cpp
index e01b72c1653..e802fd39335 100644
--- a/intern/cycles/blender/image.cpp
+++ b/intern/cycles/blender/image.cpp
@@ -19,7 +19,7 @@ BlenderImageLoader::BlenderImageLoader(BL::Image b_image,
       frame(frame),
       tile_number(tile_number),
       /* Don't free cache for preview render to avoid race condition from T93560, to be fixed
-         properly later as we are close to release. */
+       * properly later as we are close to release. */
       free_cache(!is_preview_render && !b_image.has_data())
 {
 }
diff --git a/intern/cycles/device/metal/device_impl.mm b/intern/cycles/device/metal/device_impl.mm
index e1438a9d6e2..16aabacb4cf 100644
--- a/intern/cycles/device/metal/device_impl.mm
+++ b/intern/cycles/device/metal/device_impl.mm
@@ -697,8 +697,7 @@ void MetalDevice::tex_alloc_as_buffer(device_texture &mem)
 void MetalDevice::tex_alloc(device_texture &mem)
 {
   /* Check that dimensions fit within maximum allowable size.
-     See https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
-  */
+   * See: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
   if (mem.data_width > 16384 || mem.data_height > 16384) {
     set_error(string_printf(
         "Texture exceeds maximum allowed size of 16384 x 16384 (requested: %zu x %zu)",
diff --git a/intern/cycles/device/optix/device_impl.cpp b/intern/cycles/device/optix/device_impl.cpp
index ad2a361a056..35717c49d1a 100644
--- a/intern/cycles/device/optix/device_impl.cpp
+++ b/intern/cycles/device/optix/device_impl.cpp
@@ -1237,7 +1237,7 @@ bool OptiXDevice::denoise_configure_if_needed(DenoiseContext &context)
   const OptixResult result = optixDenoiserSetup(
       denoiser_.optix_denoiser,
       0, /* Work around bug in r495 drivers that causes artifacts when denoiser setup is called
-            on a stream that is not the default stream */
+          * on a stream that is not the default stream. */
       tile_size.x + denoiser_.sizes.overlapWindowSizeInPixels * 2,
       tile_size.y + denoiser_.sizes.overlapWindowSizeInPixels * 2,
       denoiser_.state.device_pointer,
@@ -1912,7 +1912,7 @@ void OptiXDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
       {
         /* Can disable __anyhit__kernel_optix_visibility_test by default (except for thick curves,
          * since it needs to filter out end-caps there).
-
+         *
          * It is enabled where necessary (visibility mask exceeds 8 bits or the other any-hit
          * programs like __anyhit__kernel_optix_shadow_all_hit) via OPTIX_RAY_FLAG_ENFORCE_ANYHIT.
          */
diff --git a/intern/cycles/scene/image_vdb.cpp b/intern/cycles/scene/image_vdb.cpp
index d0b41a239df..2209be60a97 100644
--- a/intern/cycles/scene/image_vdb.cpp
+++ b/intern/cycles/scene/image_vdb.cpp
@@ -114,9 +114,11 @@ bool VDBImageLoader::load_metadata(const ImageDeviceFeatures &features, ImageMet
 #  ifdef WITH_NANOVDB
   if (features.has_nanovdb) {
     /* NanoVDB expects no inactive leaf nodes. */
-    /*openvdb::FloatGrid &pruned_grid = *openvdb::gridPtrCast<openvdb::FloatGrid>(grid);
+#    if 0
+    openvdb::FloatGrid &pruned_grid = *openvdb::gridPtrCast<openvdb::FloatGrid>(grid);
     openvdb::tools::pruneInactive(pruned_grid.tree());
-    nanogrid = nanovdb::openToNanoVDB(pruned_grid);*/
+    nanogrid = nanovdb::openToNanoVDB(pruned_grid);
+#    endif
     ToNanoOp op;
     op.precision = precision;
     if (!openvdb::grid_type_operation(grid, op)) {
diff --git a/intern/cycles/scene/shader_graph.cpp b/intern/cycles/scene/shader_graph.cpp
index d44e12f5fab..f25d0b7c7b9 100644
--- a/intern/cycles/scene/shader_graph.cpp
+++ b/intern/cycles/scene/shader_graph.cpp
@@ -888,7 +888,7 @@ void ShaderGraph::default_inputs(bool do_osl)
 
 void ShaderGraph::refine_bump_nodes()
 {
-  /* we transverse the node graph looking for bump nodes, when we find them,
+  /* We transverse the node graph looking for bump nodes, when we find them,
    * like in bump_from_displacement(), we copy the sub-graph defined from "bump"
    * input to the inputs "center","dx" and "dy" What is in "bump" input is moved
    * to "center" input. */
@@ -898,18 +898,18 @@ void ShaderGraph::refine_bump_nodes()
       ShaderInput *bump_input = node->input("Height");
       ShaderNodeSet nodes_bump;
 
-      /* make 2 extra copies of the subgraph defined in Bump input */
+      /* Make 2 extra copies of the subgraph defined in Bump input. */
       ShaderNodeMap nodes_dx;
       ShaderNodeMap nodes_dy;
 
-      /* find dependencies for the given input */
+      /* Find dependencies for the given input. */
       find_dependencies(nodes_bump, bump_input);
 
       copy_nodes(nodes_bump, nodes_dx);
       copy_nodes(nodes_bump, nodes_dy);
 
-      /* mark nodes to indicate they are use for bump computation, so
-         that any texture coordinates are shifted by dx/dy when sampling */
+      /* Mark nodes to indicate they are use for bump computation, so
+       * that any texture coordinates are shifted by dx/dy when sampling. */
       foreach (ShaderNode *node, nodes_bump)
         node->bump = SHADER_BUMP_CENTER;
       foreach (NodePair &pair, nodes_dx)
@@ -924,7 +924,7 @@ void ShaderGraph::refine_bump_nodes()
       connect(out_dx, node->input("SampleX"));
       connect(out_dy, node->input("SampleY"));
 
-      /* add generated nodes */
+      /* Add generated nodes. */
       foreach (NodePair &pair, nodes_dx)
         add(pair.second);
       foreach (NodePair &pair, nodes_dy)
diff --git a/intern/guardedalloc/MEM_guardedalloc.h b/intern/guardedalloc/MEM_guardedalloc.h
index 8cd2c9f94dd..fca19fb9731 100644
--- a/intern/guardedalloc/MEM_guardedalloc.h
+++ b/intern/guardedalloc/MEM_guardedalloc.h
@@ -55,8 +55,8 @@ extern void (*MEM_freeN)(void *vmemh);
 
 #if 0 /* UNUSED */
 /**
-   * Return zero if memory is not in allocated list
-   */
+ * Return zero if memory is not in allocated list
+ */
 extern short (*MEM_testN)(void *vmemh);
 #endif
 
diff --git a/source/blender/blenloader/intern/versioning_300.c b/source/blender/blenloader/intern/versioning_300.c
index 83d325e9c40..fa6b0571326 100644
--- a/source/blender/blenloader/intern/versioning_300.c
+++ b/source/blender/blenloader/intern/versioning_300.c
@@ -2487,8 +2487,8 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
   /* Rebuild active/render color attribute references. */
   if (!MAIN_VERSION_ATLEAST(bmain, 302, 6)) {
     LISTBASE_FOREACH (Brush *, br, &bmain->brushes) {
-      /* buggy code in wm_toolsystem broke smear in old files,
-         reset to defaults */
+      /* Buggy code in wm_toolsystem broke smear in old files,
+       * reset to defaults. */
       if (br->sculpt_tool == SCULPT_TOOL_SMEAR) {
         br->alpha = 1.0f;
         br->spacing = 5;
diff --git a/source/blender/draw/engines/eevee_next/eevee_defines.hh b/source/blender/draw/engines/eevee_next/eevee_defines.hh
index 7141928a20d..f75ebd2bd13 100644
--- a/source/blender/draw/engines/eevee_next/eevee_defines.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_defines.hh
@@ -12,7 +12,7 @@
 #pragma once
 
 /**
-   Number of items in a culling batch. Needs to be Power of 2. Must be <= to 65536.
+ * Number of items in a culling batch. Needs to be Power of 2. Must be <= to 65536.
  * Current limiting factor is the sorting phase which is single pass and only sort within a
  * thread-group which maximum size is 1024.
  */
diff --git a/source/blender/draw/engines/eevee_next/eevee_velocity.cc b/source/blender/draw/engines/eevee_next/eevee_velocity.cc
index 9f8dce43910..ceae9df44d0 100644
--- a/source/blender/draw/engines/eevee_next/eevee_velocity.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_velocity.cc
@@ -185,7 +185,7 @@ void VelocityModule::step_swap()
       dst_ofs += src_len;
     }
     /* TODO(@fclem): Fail gracefully (disable motion blur + warning print) if
-       `tot_len * sizeof(float4)` is greater than max SSBO size. */
+     * `tot_len * sizeof(float4)` is greater than max SSBO size. */
     geometry_steps[step_]->resize(max_ii(16, dst_ofs));
 
     for (VelocityGeometryData &geom : geometry_map.values()) {
diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
index 99da06aa6b1..0cee50ec8b0 100644
--- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc
+++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
@@ -794,8 +794,8 @@ struct DRWCacheBuildingContext {
   int *edge_origindex_map;
 
   /* #CD_ORIGINDEX layers from the mesh to directly look up during traversal the original-index
-     from the base mesh for edit data so that we do not have to handle yet another GPU buffer and
-     do this in the shaders. */
+   * from the base mesh for edit data so that we do not have to handle yet another GPU buffer and
+   * do this in the shaders. */
   const int *v_origindex;
   const int *e_origindex;
 };
diff --git a/source/blender/gpu/metal/mtl_state.mm b/source/blender/gpu/metal/mtl_state.mm
index 5f52bc55f72..fa2f5c54391 100644
--- a/source/blender/gpu/metal/mtl_state.mm
+++ b/source/blender/gpu/metal/mtl_state.mm
@@ -532,9 +532,11 @@ void MTLStateManager::set_blend(const eGPUBlend value)
 
 /* NOTE(Metal): Granular option for specifying before/after stages for a barrier
  * Would be a useful feature. */
-/*void MTLStateManager::issue_barrier(eGPUBarrier barrier_bits,
+#if 0
+void MTLStateManager::issue_barrier(eGPUBarrier barrier_bits,
                                     eGPUStageBarrierBits before_stages,
-                                    eGPUStageBarrierBits after_stages) */
+                                    eGPUStageBarrierBits after_stages)
+#endif
 void MTLStateManager::issue_barrier(eGPUBarrier barrier_bits)
 {
   /* NOTE(Metal): The Metal API implicitly tracks dependencies between resources.
diff --git a/source/blender/makesdna/DNA_lineart_types.h b/source/blender/makesdna/DNA_lineart_types.h
index 5b3a23000d7..df496269644 100644
--- a/source/blender/makesdna/DNA_lineart_types.h
+++ b/source/blender/makesdna/DNA_lineart_types.h
@@ -48,8 +48,8 @@ typedef enum eLineartEdgeFlag {
   LRT_EDGE_FLAG_INTERSECTION

@@ Diff output truncated at 10240 characters. @@



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