[Bf-blender-cvs] [b8ffd43bd28] master: Cleanup: make format

Brecht Van Lommel noreply at git.blender.org
Fri Jul 15 14:14:50 CEST 2022


Commit: b8ffd43bd28ff93c5420d8a50c2cde5a061be118
Author: Brecht Van Lommel
Date:   Fri Jul 15 13:08:51 2022 +0200
Branches: master
https://developer.blender.org/rBb8ffd43bd28ff93c5420d8a50c2cde5a061be118

Cleanup: make format

===================================================================

M	intern/cycles/kernel/integrator/init_from_bake.h
M	intern/cycles/kernel/integrator/intersect_shadow.h
M	intern/cycles/kernel/integrator/intersect_volume_stack.h
M	intern/cycles/kernel/integrator/shade_light.h
M	intern/cycles/kernel/integrator/shade_shadow.h
M	intern/cycles/kernel/integrator/subsurface.h

===================================================================

diff --git a/intern/cycles/kernel/integrator/init_from_bake.h b/intern/cycles/kernel/integrator/init_from_bake.h
index 4d75dcea190..afd174de9e8 100644
--- a/intern/cycles/kernel/integrator/init_from_bake.h
+++ b/intern/cycles/kernel/integrator/init_from_bake.h
@@ -247,10 +247,12 @@ ccl_device bool integrator_init_from_bake(KernelGlobals kg,
     const bool use_raytrace_kernel = (shader_flags & SD_HAS_RAYTRACE);
 
     if (use_caustics) {
-      integrator_path_init_sorted(kg, state, DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_MNEE, shader_index);
+      integrator_path_init_sorted(
+          kg, state, DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_MNEE, shader_index);
     }
     else if (use_raytrace_kernel) {
-      integrator_path_init_sorted(kg, state, DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE, shader_index);
+      integrator_path_init_sorted(
+          kg, state, DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE, shader_index);
     }
     else {
       integrator_path_init_sorted(kg, state, DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE, shader_index);
diff --git a/intern/cycles/kernel/integrator/intersect_shadow.h b/intern/cycles/kernel/integrator/intersect_shadow.h
index adcbfa19afe..1b48b360858 100644
--- a/intern/cycles/kernel/integrator/intersect_shadow.h
+++ b/intern/cycles/kernel/integrator/intersect_shadow.h
@@ -171,7 +171,9 @@ ccl_device void integrator_intersect_shadow(KernelGlobals kg, IntegratorShadowSt
      *
      * TODO: could also write to render buffer directly if no transparent shadows?
      * Could save a kernel execution for the common case. */
-    integrator_shadow_path_next(kg, state, DEVICE_KERNEL_INTEGRATOR_INTERSECT_SHADOW,
+    integrator_shadow_path_next(kg,
+                                state,
+                                DEVICE_KERNEL_INTEGRATOR_INTERSECT_SHADOW,
                                 DEVICE_KERNEL_INTEGRATOR_SHADE_SHADOW);
     return;
   }
diff --git a/intern/cycles/kernel/integrator/intersect_volume_stack.h b/intern/cycles/kernel/integrator/intersect_volume_stack.h
index 68c7fdd5909..78f0b4d62aa 100644
--- a/intern/cycles/kernel/integrator/intersect_volume_stack.h
+++ b/intern/cycles/kernel/integrator/intersect_volume_stack.h
@@ -222,7 +222,9 @@ ccl_device void integrator_intersect_volume_stack(KernelGlobals kg, IntegratorSt
   }
   else {
     /* Volume stack init for camera rays, continue with intersection of camera ray. */
-    integrator_path_next(kg, state, DEVICE_KERNEL_INTEGRATOR_INTERSECT_VOLUME_STACK,
+    integrator_path_next(kg,
+                         state,
+                         DEVICE_KERNEL_INTEGRATOR_INTERSECT_VOLUME_STACK,
                          DEVICE_KERNEL_INTEGRATOR_INTERSECT_CLOSEST);
   }
 }
diff --git a/intern/cycles/kernel/integrator/shade_light.h b/intern/cycles/kernel/integrator/shade_light.h
index 7b3e9e0ee7e..1a5ac3637f6 100644
--- a/intern/cycles/kernel/integrator/shade_light.h
+++ b/intern/cycles/kernel/integrator/shade_light.h
@@ -103,7 +103,9 @@ ccl_device void integrator_shade_light(KernelGlobals kg,
     return;
   }
   else {
-    integrator_path_next(kg, state, DEVICE_KERNEL_INTEGRATOR_SHADE_LIGHT,
+    integrator_path_next(kg,
+                         state,
+                         DEVICE_KERNEL_INTEGRATOR_SHADE_LIGHT,
                          DEVICE_KERNEL_INTEGRATOR_INTERSECT_CLOSEST);
     return;
   }
diff --git a/intern/cycles/kernel/integrator/shade_shadow.h b/intern/cycles/kernel/integrator/shade_shadow.h
index afe77590e9a..830da0158cf 100644
--- a/intern/cycles/kernel/integrator/shade_shadow.h
+++ b/intern/cycles/kernel/integrator/shade_shadow.h
@@ -165,7 +165,9 @@ ccl_device void integrator_shade_shadow(KernelGlobals kg,
 
   if (shadow_intersections_has_remaining(num_hits)) {
     /* More intersections to find, continue shadow ray. */
-    integrator_shadow_path_next(kg, state, DEVICE_KERNEL_INTEGRATOR_SHADE_SHADOW,
+    integrator_shadow_path_next(kg,
+                                state,
+                                DEVICE_KERNEL_INTEGRATOR_SHADE_SHADOW,
                                 DEVICE_KERNEL_INTEGRATOR_INTERSECT_SHADOW);
     return;
   }
diff --git a/intern/cycles/kernel/integrator/subsurface.h b/intern/cycles/kernel/integrator/subsurface.h
index 09e59919c86..ab26a2d93cc 100644
--- a/intern/cycles/kernel/integrator/subsurface.h
+++ b/intern/cycles/kernel/integrator/subsurface.h
@@ -177,17 +177,23 @@ ccl_device_inline bool subsurface_scatter(KernelGlobals kg, IntegratorState stat
   const bool use_raytrace_kernel = (shader_flags & SD_HAS_RAYTRACE);
 
   if (use_caustics) {
-    integrator_path_next_sorted(kg, state, DEVICE_KERNEL_INTEGRATOR_INTERSECT_SUBSURFACE,
+    integrator_path_next_sorted(kg,
+                                state,
+                                DEVICE_KERNEL_INTEGRATOR_INTERSECT_SUBSURFACE,
                                 DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_MNEE,
                                 shader);
   }
   else if (use_raytrace_kernel) {
-    integrator_path_next_sorted(kg, state, DEVICE_KERNEL_INTEGRATOR_INTERSECT_SUBSURFACE,
+    integrator_path_next_sorted(kg,
+                                state,
+                                DEVICE_KERNEL_INTEGRATOR_INTERSECT_SUBSURFACE,
                                 DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE,
                                 shader);
   }
   else {
-    integrator_path_next_sorted(kg, state, DEVICE_KERNEL_INTEGRATOR_INTERSECT_SUBSURFACE,
+    integrator_path_next_sorted(kg,
+                                state,
+                                DEVICE_KERNEL_INTEGRATOR_INTERSECT_SUBSURFACE,
                                 DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE,
                                 shader);
   }



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