[Bf-blender-cvs] [d4a4691c0c3] master: Cleanup: spelling in comments

Campbell Barton noreply at git.blender.org
Mon Jul 11 02:38:55 CEST 2022


Commit: d4a4691c0c395967e7e12d2405b561d1fd0b6365
Author: Campbell Barton
Date:   Mon Jul 11 10:38:04 2022 +1000
Branches: master
https://developer.blender.org/rBd4a4691c0c395967e7e12d2405b561d1fd0b6365

Cleanup: spelling in comments

===================================================================

M	source/blender/blenkernel/BKE_mesh.h
M	source/blender/blenloader/intern/versioning_legacy.c
M	source/blender/draw/engines/eevee/eevee_sampling.c
M	source/blender/editors/screen/screen_ops.c
M	source/blender/editors/space_file/file_ops.c
M	source/blender/io/wavefront_obj/importer/obj_import_objects.hh
M	source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc

===================================================================

diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 366083fee7f..731c9872aae 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -986,7 +986,7 @@ void BKE_mesh_strip_loose_edges(struct Mesh *me);
 
 /**
  * If the mesh is from a very old blender version,
- * convert mface->edcode to edge drawflags
+ * convert #MFace.edcode to edge #ME_EDGEDRAW.
  */
 void BKE_mesh_calc_edges_legacy(struct Mesh *me, bool use_old);
 void BKE_mesh_calc_edges_loose(struct Mesh *mesh);
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index a3f17878f68..75cc333e4b5 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -1468,7 +1468,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
 
     for (me = bmain->meshes.first; me; me = me->id.next) {
       if (!me->medge) {
-        BKE_mesh_calc_edges_legacy(me, true); /* true = use mface->edcode */
+        BKE_mesh_calc_edges_legacy(me, true); /* true = use #MFace.edcode. */
       }
       else {
         BKE_mesh_strip_loose_faces(me);
diff --git a/source/blender/draw/engines/eevee/eevee_sampling.c b/source/blender/draw/engines/eevee/eevee_sampling.c
index a1a3e98f34f..34d3cd74b36 100644
--- a/source/blender/draw/engines/eevee/eevee_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_sampling.c
@@ -74,7 +74,8 @@ void EEVEE_sample_ellipse(int sample_ofs,
 
   BLI_halton_2d(ht_primes, ht_offset, sample_ofs, ht_point);
 
-  /* Decorelate AA and shadow samples. (see T68594) */
+  /* Decorrelate AA and shadow samples. (see T68594) */
+
   ht_point[0] = fmod(ht_point[0] * 1151.0, 1.0);
   ht_point[1] = fmod(ht_point[1] * 1069.0, 1.0);
 
@@ -97,7 +98,7 @@ void EEVEE_random_rotation_m4(int sample_ofs, float scale, float r_mat[4][4])
 
   BLI_halton_3d(ht_primes, ht_offset, sample_ofs, ht_point);
 
-  /* Decorelate AA and shadow samples. (see T68594) */
+  /* Decorrelate AA and shadow samples. (see T68594) */
   ht_point[0] = fmod(ht_point[0] * 1151.0, 1.0);
   ht_point[1] = fmod(ht_point[1] * 1069.0, 1.0);
   ht_point[2] = fmod(ht_point[2] * 1151.0, 1.0);
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index c616ca2b5eb..3618b933443 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -4718,7 +4718,7 @@ static int screen_animation_step_invoke(bContext *C, wmOperator *UNUSED(op), con
 #endif
   }
 
-  /* since we follow drawflags, we can't send notifier but tag regions ourselves */
+  /* Since we follow draw-flags, we can't send notifier but tag regions ourselves. */
   if (depsgraph != NULL) {
     ED_update_for_newframe(bmain, depsgraph);
   }
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index 62bdd583bc1..59d9a15fbab 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -1793,7 +1793,7 @@ static bool file_execute(bContext *C, SpaceFile *sfile)
     }
     ED_file_change_dir(C);
   }
-  /* opening file - sends events now, so things get handled on windowqueue level */
+  /* Opening file, sends events now, so things get handled on window-queue level. */
   else if (sfile->op) {
     wmOperator *op = sfile->op;
     char filepath[FILE_MAX];
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
index 76436315465..9f0079d7c53 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
+++ b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh
@@ -26,10 +26,12 @@ struct GlobalVertices {
   Vector<float2> uv_vertices;
   Vector<float3> vertex_normals;
 
-  /* Vertex colors might not be present in the file at all, or only
+  /**
+   * Vertex colors might not be present in the file at all, or only
    * provided for some meshes. Store them in chunks as they are
    * spelled out in the file, e.g. if there are 10 vertices in sequence, all
-   * with "xyzrgb" colors, they will be one block. */
+   * with `xyzrgb` colors, they will be one block.
+   */
   struct VertexColorsBlock {
     Vector<float3> colors;
     int start_vertex_index;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
index ab7ddfa71f1..f08e857e9cc 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
@@ -136,7 +136,7 @@ static void deform_curves(CurvesGeometry &curves,
        *
        * TODO: Figure out if this can be smoothly interpolated across the surface as well.
        * Currently, this is a source of discontinuity in the deformation, because the vector
-       * changes intantly from one triangle to the next. */
+       * changes instantly from one triangle to the next. */
       const float3 tangent_reference_dir_old = rest_pos_1 - rest_pos_0;
       const float3 tangent_reference_dir_new = pos_1_new - pos_0_new;



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