[Bf-blender-cvs] [314ccaa2991] temp-T95933-object-mode-curve-selection: Remove recalculations.

Jeroen Bakker noreply at git.blender.org
Fri Jul 8 10:46:01 CEST 2022


Commit: 314ccaa29918742f594e80eaee22c63bd2c294c4
Author: Jeroen Bakker
Date:   Fri Jul 8 10:45:58 2022 +0200
Branches: temp-T95933-object-mode-curve-selection
https://developer.blender.org/rB314ccaa29918742f594e80eaee22c63bd2c294c4

Remove recalculations.

===================================================================

M	source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
M	source/blender/draw/intern/shaders/common_hair_lib.glsl

===================================================================

diff --git a/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
index 104f74b6305..f9ec475d21f 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
@@ -30,32 +30,33 @@ uint outline_colorid_get(void)
 void main()
 {
   bool is_persp = (drw_view.winmat[3][3] == 0.0);
-  float time, thick_time, thickness;
-  vec3 center_world_pos, world_pos, tan, binor;
-
-  hair_get_pos_tan_binor_time_ex(is_persp,
-                                 ModelMatrixInverse,
-                                 drw_view.viewinv[3].xyz,
-                                 drw_view.viewinv[2].xyz,
-                                 center_world_pos,
-                                 world_pos,
-                                 tan,
-                                 binor,
-                                 time,
-                                 thickness,
-                                 thick_time);
+  float time, thickness;
+  vec3 center_wpos, tan, binor;
 
+  hair_get_center_pos_tan_binor_time(is_persp,
+                                     ModelMatrixInverse,
+                                     drw_view.viewinv[3].xyz,
+                                     drw_view.viewinv[2].xyz,
+                                     center_wpos,
+                                     tan,
+                                     binor,
+                                     time,
+                                     thickness);
+  vec3 world_pos;
   if (hairThicknessRes > 1) {
-    /* Recalculate the thickness, thicktime, worldpos taken into account the outline. */
-    float outline_width = point_world_to_ndc(center_world_pos).w * 1.25 *
+    /* Calculate the thickness, thicktime, worldpos taken into account the outline. */
+    float outline_width = point_world_to_ndc(center_wpos).w * 1.25 *
                           drw_view.viewport_size_inverse.y * drw_view.wininv[1][1];
     thickness += outline_width;
-    thick_time = float(gl_VertexID % hairThicknessRes) / float(hairThicknessRes - 1);
+    float thick_time = float(gl_VertexID % hairThicknessRes) / float(hairThicknessRes - 1);
     thick_time = thickness * (thick_time * 2.0 - 1.0);
     /* Take object scale into account.
      * NOTE: This only works fine with uniform scaling. */
     float scale = 1.0 / length(mat3(ModelMatrixInverse) * binor);
-    world_pos = center_world_pos + binor * thick_time * scale;
+    world_pos = center_wpos + binor * thick_time * scale;
+  }
+  else {
+    world_pos = center_wpos;
   }
 
   gl_Position = point_world_to_ndc(world_pos);
diff --git a/source/blender/draw/intern/shaders/common_hair_lib.glsl b/source/blender/draw/intern/shaders/common_hair_lib.glsl
index 3ffd15b32e7..b82df4a51dc 100644
--- a/source/blender/draw/intern/shaders/common_hair_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_hair_lib.glsl
@@ -164,61 +164,43 @@ float hair_shaperadius(float shape, float root, float tip, float time)
 in float dummy;
 #  endif
 
-void hair_get_pos_tan_binor_time_ex(bool is_persp,
-                                    mat4 invmodel_mat,
-                                    vec3 camera_pos,
-                                    vec3 camera_z,
-                                    out vec3 orig_wpos,
-                                    out vec3 wpos,
-                                    out vec3 wtan,
-                                    out vec3 wbinor,
-                                    out float time,
-                                    out float thickness,
-                                    out float thick_time)
+void hair_get_center_pos_tan_binor_time(bool is_persp,
+                                        mat4 invmodel_mat,
+                                        vec3 camera_pos,
+                                        vec3 camera_z,
+                                        out vec3 wpos,
+                                        out vec3 wtan,
+                                        out vec3 wbinor,
+                                        out float time,
+                                        out float thickness)
 {
   int id = hair_get_base_id();
   vec4 data = texelFetch(hairPointBuffer, id);
-  orig_wpos = data.point_position;
+  wpos = data.point_position;
   time = data.point_time;
 
 #  if defined(OS_MAC) && defined(GPU_OPENGL)
   /* Generate a dummy read to avoid the driver bug with shaders having no
    * vertex reads on macOS (T60171) */
-  orig_wpos.y += dummy * 0.0;
+  wpos.y += dummy * 0.0;
 #  endif
 
   if (time == 0.0) {
     /* Hair root */
-    wtan = texelFetch(hairPointBuffer, id + 1).point_position - orig_wpos;
+    wtan = texelFetch(hairPointBuffer, id + 1).point_position - wpos;
   }
   else {
-    wtan = orig_wpos - texelFetch(hairPointBuffer, id - 1).point_position;
+    wtan = wpos - texelFetch(hairPointBuffer, id - 1).point_position;
   }
 
   mat4 obmat = hairDupliMatrix;
-  orig_wpos = (obmat * vec4(orig_wpos, 1.0)).xyz;
+  wpos = (obmat * vec4(wpos, 1.0)).xyz;
   wtan = -normalize(mat3(obmat) * wtan);
 
-  vec3 camera_vec = (is_persp) ? camera_pos - orig_wpos : camera_z;
+  vec3 camera_vec = (is_persp) ? camera_pos - wpos : camera_z;
   wbinor = normalize(cross(camera_vec, wtan));
 
   thickness = hair_shaperadius(hairRadShape, hairRadRoot, hairRadTip, time);
-  float scale;
-  if (hairThicknessRes > 1) {
-    thick_time = float(gl_VertexID % hairThicknessRes) / float(hairThicknessRes - 1);
-    thick_time = thickness * (thick_time * 2.0 - 1.0);
-
-    /* Take object scale into account.
-     * NOTE: This only works fine with uniform scaling. */
-    scale = 1.0 / length(mat3(invmodel_mat) * wbinor);
-  }
-  else {
-    /* NOTE: Ensures 'hairThickTime' is initialized -
-     * avoids undefined behavior on certain macOS configurations. */
-    thick_time = 0.0;
-    scale = 1.0;
-  }
-  wpos = orig_wpos + wbinor * thick_time * scale;
 }
 
 void hair_get_pos_tan_binor_time(bool is_persp,
@@ -232,18 +214,21 @@ void hair_get_pos_tan_binor_time(bool is_persp,
                                  out float thickness,
                                  out float thick_time)
 {
-  vec3 orig_wpos;
-  hair_get_pos_tan_binor_time_ex(is_persp,
-                                 invmodel_mat,
-                                 camera_pos,
-                                 camera_z,
-                                 orig_wpos,
-                                 wpos,
-                                 wtan,
-                                 wbinor,
-                                 time,
-                                 thickness,
-                                 thick_time);
+  hair_get_center_pos_tan_binor_time(
+      is_persp, invmodel_mat, camera_pos, camera_z, wpos, wtan, wbinor, time, thickness);
+  if (hairThicknessRes > 1) {
+    thick_time = float(gl_VertexID % hairThicknessRes) / float(hairThicknessRes - 1);
+    thick_time = thickness * (thick_time * 2.0 - 1.0);
+    /* Take object scale into account.
+     * NOTE: This only works fine with uniform scaling. */
+    float scale = 1.0 / length(mat3(invmodel_mat) * wbinor);
+    wpos += wbinor * thick_time * scale;
+  }
+  else {
+    /* NOTE: Ensures 'hairThickTime' is initialized -
+     * avoids undefined behavior on certain macOS configurations. */
+    thick_time = 0.0;
+  }
 }
 
 float hair_get_customdata_float(const samplerBuffer cd_buf)



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