[Bf-blender-cvs] [9d164b0f1a0] temp-new-hair: Curves: Vizualize sculpt selection in overlay

Hans Goudey noreply at git.blender.org
Mon Jul 4 16:14:31 CEST 2022


Commit: 9d164b0f1a0b7ee52914258ac3dd0ca538be2b44
Author: Hans Goudey
Date:   Mon Jul 4 16:14:02 2022 +0200
Branches: temp-new-hair
https://developer.blender.org/rB9d164b0f1a0b7ee52914258ac3dd0ca538be2b44

Curves: Vizualize sculpt selection in overlay

This patch adds visualization to the selection in curves sculpt mode.
Previously it was only possible to see the selection when it was connected
to a shader.

In order to obstruct the users vision as little as possible, the selected areas
of the curve are left as is, but a dark overlay is drawn over unselected areas.

To make it work, the overlay requests the selection attribute and then ensures
that the evaluation is complete for curves. Then it retrieves the evaluated
selection GPU texture and passes that to the shader. This reuses the existing
generic attribute extraction system because there currently wouldn't be any
benefits to dealing with selection separately, and because it avoids duplication
of the logic that extracts attributes from curves and evaluates them if necessary.

{F13235560}

---

In the future we could tag specific attributes as dirty when editing in order to
only re-evaluate data as necessary. We may also end up using a separate system
for selection if the optimizations don't fit with the generic attributes, but my
thinking is that we should first optimize the generic process before doing specifics
for selection.

Maniphest Tasks: T96849

Differential Revision: https://developer.blender.org/D15219

===================================================================

M	release/scripts/addons
M	release/scripts/startup/bl_ui/space_view3d.py
M	source/blender/draw/CMakeLists.txt
M	source/blender/draw/engines/overlay/overlay_engine.c
M	source/blender/draw/engines/overlay/overlay_private.h
A	source/blender/draw/engines/overlay/overlay_sculpt_curves.cc
M	source/blender/draw/engines/overlay/overlay_shader.c
A	source/blender/draw/engines/overlay/shaders/infos/overlay_sculpt_curves_info.hh
A	source/blender/draw/engines/overlay/shaders/overlay_sculpt_curves_selection_frag.glsl
A	source/blender/draw/engines/overlay/shaders/overlay_sculpt_curves_selection_vert.glsl
M	source/blender/draw/intern/draw_cache_impl.h
M	source/blender/draw/intern/draw_cache_impl_curves.cc
M	source/blender/draw/tests/shaders_test.cc
M	source/blender/editors/curves/intern/curves_ops.cc
M	source/blender/gpu/CMakeLists.txt

===================================================================

diff --git a/release/scripts/addons b/release/scripts/addons
index 807a64cdfc5..038db9d607b 160000
--- a/release/scripts/addons
+++ b/release/scripts/addons
@@ -1 +1 @@
-Subproject commit 807a64cdfc50de1cfb263f2eb68680feddb66ec7
+Subproject commit 038db9d607b352f6a7391c5a6b3ab906692c9421
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 5a38c4175a8..91422a817f5 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -6669,6 +6669,7 @@ class VIEW3D_PT_overlay_sculpt_curves(Panel):
         overlay = view.overlay
 
         row = layout.row(align=True)
+        row.active = overlay.show_overlays
         row.prop(overlay, "sculpt_mode_mask_opacity", text="Selection Opacity")
 
 
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index f4af9e242d3..81e4b00290a 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -194,6 +194,7 @@ set(SRC
   engines/overlay/overlay_paint.c
   engines/overlay/overlay_particle.c
   engines/overlay/overlay_sculpt.c
+  engines/overlay/overlay_sculpt_curves.cc
   engines/overlay/overlay_shader.c
   engines/overlay/overlay_volume.c
   engines/overlay/overlay_wireframe.c
@@ -556,6 +557,8 @@ set(GLSL_SRC
   engines/overlay/shaders/overlay_particle_vert.glsl
   engines/overlay/shaders/overlay_point_varying_color_frag.glsl
   engines/overlay/shaders/overlay_point_varying_color_varying_outline_aa_frag.glsl
+  engines/overlay/shaders/overlay_sculpt_curves_selection_frag.glsl
+  engines/overlay/shaders/overlay_sculpt_curves_selection_vert.glsl
   engines/overlay/shaders/overlay_sculpt_mask_frag.glsl
   engines/overlay/shaders/overlay_sculpt_mask_vert.glsl
   engines/overlay/shaders/overlay_uniform_color_frag.glsl
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index f8c28394b16..9ec0398e5cb 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -192,6 +192,8 @@ static void OVERLAY_cache_init(void *vedata)
       OVERLAY_edit_curves_cache_init(vedata);
       break;
     case CTX_MODE_SCULPT_CURVES:
+      OVERLAY_sculpt_curves_cache_init(vedata);
+      break;
     case CTX_MODE_OBJECT:
       break;
     default:
@@ -310,6 +312,8 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
                              (draw_ctx->object_mode & OB_MODE_ALL_PAINT);
   const bool in_sculpt_mode = (ob == draw_ctx->obact) && (ob->sculpt != NULL) &&
                               (ob->sculpt->mode_type == OB_MODE_SCULPT);
+  const bool in_curves_sculpt_mode = (ob == draw_ctx->obact) &&
+                                     (ob->mode == OB_MODE_SCULPT_CURVES);
   const bool has_surface = ELEM(ob->type,
                                 OB_MESH,
                                 OB_CURVES_LEGACY,
@@ -428,6 +432,9 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
   if (in_sculpt_mode) {
     OVERLAY_sculpt_cache_populate(vedata, ob);
   }
+  else if (in_curves_sculpt_mode) {
+    OVERLAY_sculpt_curves_cache_populate(vedata, ob);
+  }
 
   if (draw_motion_paths) {
     OVERLAY_motion_path_cache_populate(vedata, ob);
@@ -591,6 +598,9 @@ static void OVERLAY_draw_scene(void *vedata)
     case CTX_MODE_SCULPT:
       OVERLAY_sculpt_draw(vedata);
       break;
+    case CTX_MODE_SCULPT_CURVES:
+      OVERLAY_sculpt_curves_draw(vedata);
+      break;
     case CTX_MODE_EDIT_MESH:
     case CTX_MODE_POSE:
     case CTX_MODE_PAINT_WEIGHT:
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 23c20a186a0..667e443932c 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -116,6 +116,7 @@ typedef struct OVERLAY_PassList {
   DRWPass *particle_ps;
   DRWPass *pointcloud_ps;
   DRWPass *sculpt_mask_ps;
+  DRWPass *sculpt_curves_selection_ps;
   DRWPass *volume_ps;
   DRWPass *wireframe_ps;
   DRWPass *wireframe_xray_ps;
@@ -279,6 +280,7 @@ typedef struct OVERLAY_PrivateData {
   DRWShadingGroup *particle_shapes_grp;
   DRWShadingGroup *pointcloud_dots_grp;
   DRWShadingGroup *sculpt_mask_grp;
+  DRWShadingGroup *sculpt_curves_selection_grp;
   DRWShadingGroup *volume_selection_surface_grp;
   DRWShadingGroup *wires_grp[2][2];      /* With and without coloring. */
   DRWShadingGroup *wires_all_grp[2][2];  /* With and without coloring. */
@@ -669,6 +671,10 @@ void OVERLAY_sculpt_cache_init(OVERLAY_Data *vedata);
 void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob);
 void OVERLAY_sculpt_draw(OVERLAY_Data *vedata);
 
+void OVERLAY_sculpt_curves_cache_init(OVERLAY_Data *vedata);
+void OVERLAY_sculpt_curves_cache_populate(OVERLAY_Data *vedata, Object *ob);
+void OVERLAY_sculpt_curves_draw(OVERLAY_Data *vedata);
+
 void OVERLAY_wireframe_init(OVERLAY_Data *vedata);
 void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata);
 void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
@@ -750,6 +756,7 @@ GPUShader *OVERLAY_shader_paint_wire(void);
 GPUShader *OVERLAY_shader_particle_dot(void);
 GPUShader *OVERLAY_shader_particle_shape(void);
 GPUShader *OVERLAY_shader_sculpt_mask(void);
+GPUShader *OVERLAY_shader_sculpt_curves_selection(void);
 GPUShader *OVERLAY_shader_volume_velocity(bool use_needle, bool use_mac);
 GPUShader *OVERLAY_shader_volume_gridlines(bool color_with_flags, bool color_range);
 GPUShader *OVERLAY_shader_wireframe(bool custom_bias);
diff --git a/source/blender/draw/engines/overlay/overlay_sculpt_curves.cc b/source/blender/draw/engines/overlay/overlay_sculpt_curves.cc
new file mode 100644
index 00000000000..545d1bfb6be
--- /dev/null
+++ b/source/blender/draw/engines/overlay/overlay_sculpt_curves.cc
@@ -0,0 +1,93 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2019 Blender Foundation. */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "draw_cache_impl.h"
+#include "overlay_private.h"
+
+#include "BKE_curves.hh"
+
+void OVERLAY_sculpt_curves_cache_init(OVERLAY_Data *vedata)
+{
+  OVERLAY_PassList *psl = vedata->psl;
+  OVERLAY_PrivateData *pd = vedata->stl->pd;
+
+  const DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_MUL;
+  DRW_PASS_CREATE(psl->sculpt_curves_selection_ps, state | pd->clipping_state);
+
+  GPUShader *sh = OVERLAY_shader_sculpt_curves_selection();
+  pd->sculpt_curves_selection_grp = DRW_shgroup_create(sh, psl->sculpt_curves_selection_ps);
+  DRWShadingGroup *grp = pd->sculpt_curves_selection_grp;
+
+  /* Reuse the same mask opacity from sculpt mode, since it wasn't worth it to add a different
+   * property yet. */
+  DRW_shgroup_uniform_float_copy(grp, "selection_opacity", pd->overlay.sculpt_mode_mask_opacity);
+}
+
+static bool everything_selected(const Curves &curves_id)
+{
+  if (!(curves_id.flag & CV_SCULPT_SELECTION_ENABLED)) {
+    /* When the selection is disabled, conceptually everything is selected. */
+    return true;
+  }
+  const blender::bke::CurvesGeometry &curves = blender::bke::CurvesGeometry::wrap(
+      curves_id.geometry);
+  blender::VArray<float> selection;
+  switch (curves_id.selection_domain) {
+    case ATTR_DOMAIN_POINT:
+      selection = curves.selection_point_float();
+      break;
+    case ATTR_DOMAIN_CURVE:
+      selection = curves.selection_curve_float();
+      break;
+  }
+  return selection.is_single() && selection.get_internal_single() == 1.0f;
+}
+
+void OVERLAY_sculpt_curves_cache_populate(OVERLAY_Data *vedata, Object *object)
+{
+  OVERLAY_PrivateData *pd = vedata->stl->pd;
+  Curves *curves = static_cast<Curves *>(object->data);
+
+  /* As an optimization, return early if everything is selected. */
+  if (everything_selected(*curves)) {
+    return;
+  }
+
+  /* Retrieve the location of the texture. */
+  const char *name = curves->selection_domain == ATTR_DOMAIN_POINT ? ".selection_point_float" :
+                                                                     ".selection_curve_float";
+
+  DRW_curves_request_attribute(curves, name);
+
+  /* Evaluate curves and their attributes if necessary. */
+  DRWShadingGroup *grp = DRW_shgroup_curves_create_sub(
+      object, pd->sculpt_curves_selection_grp, nullptr);
+
+  bool is_point_domain;
+  GPUTexture *texture = DRW_curves_texture_for_evaluated_attribute(curves, name, &is_point_domain);
+  if (texture == nullptr) {
+    return;
+  }
+
+  DRW_shgroup_uniform_bool_copy(grp, "is_point_domain", is_point_domain);
+  DRW_shgroup_uniform_texture(grp, "selection_tx", texture);
+}
+
+void OVERLAY_sculpt_curves_draw(OVERLAY_Data *vedata)
+{
+  OVERLAY_PassList *psl = vedata->psl;
+  OVERLAY_PrivateData *pd = vedata->stl->pd;
+  DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+
+  if (DRW_state_is_fbo()) {
+    GPU_framebuffer_bind(pd->painting.in_front ? dfbl->in_front_fb : dfbl->default_fb);
+  }
+
+  DRW_draw_pass(psl->sculpt_curves_selection_ps);
+}
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 48146fbddfb..7b7e84c307b 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -90,6 +90,7 @@ typedef struct OVERLAY_Shaders {
   GPUShader *particle_shape;
   GPUShader *pointcloud_dot;
   GPUShader *sculpt_mask;
+  GPUShader *sculpt_curves_selection;
   GPUShader *uniform_color;
   GPUShader *volume_velocity_needle_sh;
   GPUShader *volume_velocity_mac_sh;
@@ -792,6 +793,18 @@ GPUShader *OVERLAY_shader_sculpt_mask(void)
   return sh_data->sculpt_mask;
 }
 
+GPUShader *OVERLAY_shader_sculpt_curves_selection(void)
+{
+  const DRWContextState *draw_ctx = DRW_context_state_get();
+  OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+  if (!sh_data->sculpt_curves_selection) {
+    sh_data->sculpt_curves_selection = GPU_shader_create_from_info_name(
+        draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_sculpt_curves_selection_clipped" :
+                     

@@ Diff output truncated at 10240 characters. @@



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