[Bf-blender-cvs] [97c482ca427] viewport-compositor: Merge branch 'eevee-rewrite' into viewport-compositor

Omar Emara noreply at git.blender.org
Mon Jan 31 19:08:54 CET 2022


Commit: 97c482ca427fcf1f174e31eeb2c6010ffd483f89
Author: Omar Emara
Date:   Mon Jan 31 20:06:04 2022 +0200
Branches: viewport-compositor
https://developer.blender.org/rB97c482ca427fcf1f174e31eeb2c6010ffd483f89

Merge branch 'eevee-rewrite' into viewport-compositor

===================================================================



===================================================================

diff --cc source/blender/blenkernel/BKE_colortools.h
index 410a1bacdaf,5ded49106da..67a98e373bc
--- a/source/blender/blenkernel/BKE_colortools.h
+++ b/source/blender/blenkernel/BKE_colortools.h
@@@ -97,18 -142,14 +142,22 @@@ void BKE_curvemapping_evaluate_premulRG
                                            float vecout[3],
                                            const float vecin[3]);
  bool BKE_curvemapping_RGBA_does_something(const struct CurveMapping *cumap);
+ void BKE_curvemapping_table_F(const struct CurveMapping *cumap, float **array, int *size);
  void BKE_curvemapping_table_RGBA(const struct CurveMapping *cumap, float **array, int *size);
 +void BKE_curvemapping_get_range_minimums(const struct CurveMapping *curve_mapping,
 +                                         float minimums[4]);
 +void BKE_curvemapping_compute_range_dividers(const struct CurveMapping *curve_mapping,
 +                                             float dividers[4]);
 +void BKE_curvemapping_compute_slopes(const struct CurveMapping *curve_mapping,
 +                                     float start_slopes[4],
 +                                     float end_slopes[4]);
 +bool BKE_curvemapping_is_map_identity(const struct CurveMapping *curve_mapping, int index);
  
- /* non-const, these modify the curve */
- void BKE_curvemapping_premultiply(struct CurveMapping *cumap, int restore);
+ /**
+  * Call when you do images etc, needs restore too. also verifies tables.
+  * non-const (these modify the curve).
+  */
+ void BKE_curvemapping_premultiply(struct CurveMapping *cumap, bool restore);
  
  void BKE_curvemapping_blend_write(struct BlendWriter *writer, const struct CurveMapping *cumap);
  void BKE_curvemapping_curves_blend_write(struct BlendWriter *writer,
diff --cc source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
index a54d6149cde,74948a336e9..46750cfe9e7
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
@@@ -73,14 -72,7 +73,15 @@@ void DepsgraphRelationBuilder::build_sc
    if (scene->nodetree == nullptr) {
      return;
    }
 +
    build_nodetree(scene->nodetree);
 +
 +  OperationKey scene_key(&scene->id, NodeType::SHADING, OperationCode::COMPOSITOR_EVAL);
-   OperationKey ntree_key(&scene->nodetree->id, NodeType::SHADING, OperationCode::MATERIAL_UPDATE);
++  OperationKey ntree_key(
++      &scene->nodetree->id, NodeType::NTREE_OUTPUT, OperationCode::NTREE_OUTPUT);
 +  add_relation(ntree_key, scene_key, "Compositor's NTree");
 +
 +  build_nested_nodetree(&scene->id, scene->nodetree);
  }
  
  }  // namespace blender::deg
diff --cc source/blender/draw/CMakeLists.txt
index b64022d54a9,c71f3ee6f8b..3374181bc16
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@@ -106,16 -128,16 +128,18 @@@ set(SR
    intern/draw_manager_text.c
    intern/draw_manager_texture.c
    intern/draw_select_buffer.c
-   intern/draw_texture_pool.cc
    intern/draw_shader.c
+   intern/draw_texture_pool.cc
    intern/draw_view.c
+   intern/draw_view_data.cc
+   intern/smaa_textures.c
    engines/basic/basic_engine.c
+   engines/basic/basic_shader.c
 +  engines/compositor/compositor_engine.cc
 +  engines/compositor/compositor_shader.cc
-   engines/image/image_engine.c
-   engines/image/image_shader.c
+   engines/image/image_engine.cc
+   engines/image/image_shader.cc
    engines/eevee/eevee_camera.cc
-   engines/eevee/eevee_culling.cc
    engines/eevee/eevee_depth_of_field.cc
    engines/eevee/eevee_engine.c
    engines/eevee/eevee_engine.cc
@@@ -212,8 -240,7 +242,9 @@@
    intern/mesh_extractors/extract_mesh.h
    intern/smaa_textures.h
    engines/basic/basic_engine.h
+   engines/basic/basic_private.h
 +  engines/compositor/compositor_engine.h
 +  engines/compositor/compositor_shader.hh
    engines/eevee/eevee_engine.h
    engines/eevee/eevee_lightcache.h
    engines/eevee/eevee_camera.hh
@@@ -239,261 -270,327 +274,331 @@@ set(LI
    bf_windowmanager
  )
  
- data_to_c_simple(engines/compositor/shaders/compositor_frag.glsl SRC)
- data_to_c_simple(engines/compositor/shaders/compositor_lib.glsl SRC)
- data_to_c_simple(engines/compositor/shaders/compositor_nodetree_eval_lib.glsl SRC)
- 
- data_to_c_simple(engines/eevee/shaders/eevee_bsdf_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_bsdf_microfacet_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_bsdf_sampling_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_bsdf_stubs_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_camera_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_camera_velocity_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_closure_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_cubemap_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_culling_debug_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_culling_iter_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_culling_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_culling_light_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_deferred_direct_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_deferred_holdout_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_deferred_transparent_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_deferred_volume_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_clear_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_accumulator_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_bokeh_lut_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_filter_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_gather_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_gather_holefill_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_reduce_copy_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_reduce_downsample_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_reduce_recursive_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_resolve_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_scatter_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_scatter_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_scatter_vert.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_setup_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_tiles_dilate_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_film_filter_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_film_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_film_resolve_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_film_resolve_depth_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_gbuffer_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_irradiance_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_light_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_light_eval_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_display_cubemap_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_display_cubemap_vert.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_display_grid_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_display_grid_vert.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_display_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_eval_cubemap_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_eval_grid_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_diffuse_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_downsample_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_geom.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_glossy_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_vert.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lightprobe_filter_visibility_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_lookdev_background_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_ltc_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_motion_blur_gather_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_motion_blur_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_motion_blur_tiles_dilate_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_motion_blur_tiles_flatten_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_nodetree_eval_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_sampling_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_shadow_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_background_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_deferred_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_depth_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_depth_simple_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_forward_frag.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_gpencil_vert.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_hair_vert.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_lib.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_lookdev_vert.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_mesh_geom.glsl SRC)
- data_to_c_simple(engines/eevee/shaders/eevee_surface_mesh_vert.glsl SRC)
- data_to

@@ Diff output truncated at 10240 characters. @@



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