[Bf-blender-cvs] [81ee46da1a6] master: Fix: Unutilized curve mapping in vector shader node
Aaron Carlisle
noreply at git.blender.org
Mon Jan 31 19:00:01 CET 2022
Commit: 81ee46da1a6c508e7c5ccef07067e672f716ccda
Author: Aaron Carlisle
Date: Mon Jan 31 12:56:40 2022 -0500
Branches: master
https://developer.blender.org/rB81ee46da1a6c508e7c5ccef07067e672f716ccda
Fix: Unutilized curve mapping in vector shader node
This could result in a shading errors is some cases such as undo.
Follow up to rB1405787142d1f87f18631114167675ed145f6d75
===================================================================
M source/blender/nodes/shader/nodes/node_shader_curves.cc
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 9ca9192e821..6570ffcac83 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -49,6 +49,7 @@ static int gpu_shader_curve_vec(GPUMaterial *mat,
CurveMapping *cumap = (CurveMapping *)node->storage;
+ BKE_curvemapping_init(cumap);
BKE_curvemapping_table_RGBA(cumap, &array, &size);
GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);
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