[Bf-blender-cvs] [9ccdad8a217] master: Cleanup: use enum type for selection mode & internal algorithm enum

Campbell Barton noreply at git.blender.org
Mon Jan 31 04:12:56 CET 2022


Commit: 9ccdad8a2173e14848fbfa5401210d8ffb074352
Author: Campbell Barton
Date:   Mon Jan 31 13:01:27 2022 +1100
Branches: master
https://developer.blender.org/rB9ccdad8a2173e14848fbfa5401210d8ffb074352

Cleanup: use enum type for selection mode & internal algorithm enum

===================================================================

M	source/blender/editors/space_view3d/view3d_view.c
M	source/blender/gpu/GPU_select.h
M	source/blender/gpu/intern/gpu_select.c
M	source/blender/gpu/intern/gpu_select_pick.c
M	source/blender/gpu/intern/gpu_select_private.h
M	source/blender/gpu/intern/gpu_select_sample_query.cc
M	source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 165f931394d..3b975fa0cfd 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -866,7 +866,7 @@ struct DrawSelectLoopUserData {
   uint *buffer;
   uint buffer_len;
   const rcti *rect;
-  char gpu_select_mode;
+  eGPUSelectMode gpu_select_mode;
 };
 
 static bool drw_select_loop_pass(eDRWSelectStage stage, void *user_data)
@@ -950,7 +950,7 @@ int view3d_opengl_select_ex(ViewContext *vc,
   const bool use_nearest = (is_pick_select && select_mode == VIEW3D_SELECT_PICK_NEAREST);
   bool draw_surface = true;
 
-  char gpu_select_mode;
+  eGPUSelectMode gpu_select_mode;
 
   /* case not a box select */
   if (input->xmin == input->xmax) {
diff --git a/source/blender/gpu/GPU_select.h b/source/blender/gpu/GPU_select.h
index c02af763311..e5dda23b98d 100644
--- a/source/blender/gpu/GPU_select.h
+++ b/source/blender/gpu/GPU_select.h
@@ -32,7 +32,7 @@ extern "C" {
 struct rcti;
 
 /** Flags for mode of operation. */
-enum {
+typedef enum eGPUSelectMode {
   GPU_SELECT_ALL = 1,
   /* gpu_select_query */
   GPU_SELECT_NEAREST_FIRST_PASS = 2,
@@ -40,13 +40,16 @@ enum {
   /* gpu_select_pick */
   GPU_SELECT_PICK_ALL = 4,
   GPU_SELECT_PICK_NEAREST = 5,
-};
+} eGPUSelectMode;
 
 /**
  * Initialize and provide buffer for results.
  */
-void GPU_select_begin(
-    unsigned int *buffer, unsigned int bufsize, const struct rcti *input, char mode, int oldhits);
+void GPU_select_begin(unsigned int *buffer,
+                      unsigned int bufsize,
+                      const struct rcti *input,
+                      eGPUSelectMode mode,
+                      int oldhits);
 /**
  * Loads a new selection id and ends previous query, if any.
  * In second pass of selection it also returns
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 958aab65b57..741df05799f 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -43,22 +43,22 @@
  * \{ */
 
 /* Internal algorithm used */
-enum {
+typedef enum eGPUSelectAlgo {
   /** glBegin/EndQuery(GL_SAMPLES_PASSED... ), `gpu_select_query.c`
    * Only sets 4th component (ID) correctly. */
   ALGO_GL_QUERY = 1,
   /** Read depth buffer for every drawing pass and extract depths, `gpu_select_pick.c`
    * Only sets 4th component (ID) correctly. */
   ALGO_GL_PICK = 2,
-};
+} eGPUSelectAlgo;
 
 typedef struct GPUSelectState {
   /* To ignore selection id calls when not initialized */
   bool select_is_active;
   /* mode of operation */
-  char mode;
+  eGPUSelectMode mode;
   /* internal algorithm for selection */
-  char algorithm;
+  eGPUSelectAlgo algorithm;
   /* allow GPU_select_begin/end without drawing */
   bool use_cache;
   /**
@@ -80,7 +80,8 @@ static GPUSelectState g_select_state = {0};
 /** \name Public API
  * \{ */
 
-void GPU_select_begin(uint *buffer, uint bufsize, const rcti *input, char mode, int oldhits)
+void GPU_select_begin(
+    uint *buffer, uint bufsize, const rcti *input, eGPUSelectMode mode, int oldhits)
 {
   if (mode == GPU_SELECT_NEAREST_SECOND_PASS) {
     /* In the case hits was '-1',
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index ddd3dfc6879..ee509a076c9 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -243,7 +243,7 @@ typedef struct GPUPickState {
   /* Buffer size (stores number of integers, for actual size multiply by sizeof integer). */
   uint bufsize;
   /* mode of operation */
-  char mode;
+  eGPUSelectMode mode;
 
   /* OpenGL drawing, never use when (is_cached == true). */
   struct {
@@ -303,12 +303,16 @@ typedef struct GPUPickState {
 
 static GPUPickState g_pick_state = {0};
 
-void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, char mode)
+void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, eGPUSelectMode mode)
 {
   GPUPickState *ps = &g_pick_state;
 
 #ifdef DEBUG_PRINT
-  printf("%s: mode=%d, use_cache=%d, is_cache=%d\n", __func__, mode, ps->use_cache, ps->is_cached);
+  printf("%s: mode=%d, use_cache=%d, is_cache=%d\n",
+         __func__,
+         (int)mode,
+         ps->use_cache,
+         ps->is_cached);
 #endif
 
   GPU_debug_group_begin("Selection Pick");
diff --git a/source/blender/gpu/intern/gpu_select_private.h b/source/blender/gpu/intern/gpu_select_private.h
index e5a84a037a6..940cb0bb9e2 100644
--- a/source/blender/gpu/intern/gpu_select_private.h
+++ b/source/blender/gpu/intern/gpu_select_private.h
@@ -31,7 +31,10 @@ extern "C" {
 
 /* gpu_select_pick */
 
-void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, char mode);
+void gpu_select_pick_begin(uint (*buffer)[4],
+                           uint bufsize,
+                           const rcti *input,
+                           eGPUSelectMode mode);
 bool gpu_select_pick_load_id(uint id, bool end);
 uint gpu_select_pick_end(void);
 
@@ -46,7 +49,7 @@ void gpu_select_pick_cache_load_id(void);
 /* gpu_select_sample_query */
 
 void gpu_select_query_begin(
-    uint (*buffer)[4], uint bufsize, const rcti *input, char mode, int oldhits);
+    uint (*buffer)[4], uint bufsize, const rcti *input, eGPUSelectMode mode, int oldhits);
 bool gpu_select_query_load_id(uint id);
 uint gpu_select_query_end(void);
 
diff --git a/source/blender/gpu/intern/gpu_select_sample_query.cc b/source/blender/gpu/intern/gpu_select_sample_query.cc
index a430d4a9d62..3d0b8518f98 100644
--- a/source/blender/gpu/intern/gpu_select_sample_query.cc
+++ b/source/blender/gpu/intern/gpu_select_sample_query.cc
@@ -59,7 +59,7 @@ struct GPUSelectQueryState {
   /* Buffer size (stores number of integers, for actual size multiply by `sizeof(int)`). */
   uint bufsize;
   /* Mode of operation. */
-  char mode;
+  eGPUSelectMode mode;
   uint index;
   int oldhits;
 
@@ -73,7 +73,7 @@ struct GPUSelectQueryState {
 static GPUSelectQueryState g_query_state = {false};
 
 void gpu_select_query_begin(
-    uint (*buffer)[4], uint bufsize, const rcti *input, char mode, int oldhits)
+    uint (*buffer)[4], uint bufsize, const rcti *input, const eGPUSelectMode mode, int oldhits)
 {
   GPU_debug_group_begin("Selection Queries");
 
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index e61de28d0a4..024aee84565 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -582,19 +582,19 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
    * - #GPU_SELECT_ALL: Use it to check if there is anything at the cursor location
    *   (only ever runs once).
    * - #GPU_SELECT_PICK_NEAREST: Use if there are more than 1 item at the cursor location,
-   *   select the best one.
+   *   pick the nearest one.
    * - #GPU_SELECT_PICK_ALL: Use for the same purpose as #GPU_SELECT_PICK_NEAREST
    *   when the selection depths need to re-ordered based on a bias.
    * */
-  const int gpu_select_mode = (use_depth_test ?
-                                   (has_3d_select_bias ?
-                                         /* Using select bias means the depths need to be
-                                          * re-calculated based on the bias to pick the best. */
-                                         GPU_SELECT_PICK_ALL :
-                                         /* No bias, just pick the closest. */
-                                         GPU_SELECT_PICK_NEAREST) :
-                                   /* Fast-path (occlusion queries). */
-                                   GPU_SELECT_ALL);
+  const eGPUSelectMode gpu_select_mode =
+      (use_depth_test ? (has_3d_select_bias ?
+                              /* Using select bias means the depths need to be
+                               * re-calculated based on the bias to pick the best. */
+                              GPU_SELECT_PICK_ALL :
+                              /* No bias, just pick the closest. */
+                              GPU_SELECT_PICK_NEAREST) :
+                        /* Fast-path (occlusion queries). */
+                        GPU_SELECT_ALL);
 
   if (GPU_select_is_cached()) {
     GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, gpu_select_mode, 0);



More information about the Bf-blender-cvs mailing list