[Bf-blender-cvs] [1405787142d] master: Fix: Eevee: Float Curve node causes issues with compiled shader
Aaron Carlisle
noreply at git.blender.org
Sat Jan 29 19:11:11 CET 2022
Commit: 1405787142d1f87f18631114167675ed145f6d75
Author: Aaron Carlisle
Date: Sat Jan 29 13:09:57 2022 -0500
Branches: master
https://developer.blender.org/rB1405787142d1f87f18631114167675ed145f6d75
Fix: Eevee: Float Curve node causes issues with compiled shader
This fixes a regression from rBa0edee712a79239133ff840f911f6416d4c41855.
Issue being the curve map not being initialized in the GPU shader function.
Fixes T95221
===================================================================
M source/blender/nodes/shader/nodes/node_shader_curves.cc
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index bce59a60033..9ca9192e821 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -344,6 +344,7 @@ static int gpu_shader_curve_float(GPUMaterial *mat,
CurveMapping *cumap = (CurveMapping *)node->storage;
+ BKE_curvemapping_init(cumap);
BKE_curvemapping_table_F(cumap, &array, &size);
GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);
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