[Bf-blender-cvs] [3b2a1ff716a] blender-v3.1-release: Image Engine: Remove unused shader parameter Color.
Jeroen Bakker
noreply at git.blender.org
Fri Jan 28 15:09:22 CET 2022
Commit: 3b2a1ff716a0b927731ca75d9538d6da54637b6b
Author: Jeroen Bakker
Date: Fri Jan 28 15:02:36 2022 +0100
Branches: blender-v3.1-release
https://developer.blender.org/rB3b2a1ff716a0b927731ca75d9538d6da54637b6b
Image Engine: Remove unused shader parameter Color.
This change removes an unused shader parameter that also collided when a
local varialble with the same name was used on different platforms.
===================================================================
M source/blender/draw/engines/image/image_drawing_mode.hh
M source/blender/draw/engines/image/image_shader_params.hh
M source/blender/draw/engines/image/shaders/image_engine_frag.glsl
M source/blender/draw/engines/image/shaders/infos/engine_image_info.hh
===================================================================
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index c0d829b9307..f501bc78b11 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -94,7 +94,6 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
DRWShadingGroup *shgrp = DRW_shgroup_create(shader, instance_data->passes.image_pass);
DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", sh_params.far_near);
- DRW_shgroup_uniform_vec4_copy(shgrp, "col", ShaderParameters::color);
DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", sh_params.shuffle);
DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", sh_params.flags);
DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", sh_params.use_premul_alpha);
diff --git a/source/blender/draw/engines/image/image_shader_params.hh b/source/blender/draw/engines/image/image_shader_params.hh
index 46371c598f3..9f3da3f9e9e 100644
--- a/source/blender/draw/engines/image/image_shader_params.hh
+++ b/source/blender/draw/engines/image/image_shader_params.hh
@@ -35,8 +35,6 @@
#include "image_space.hh"
struct ShaderParameters {
- constexpr static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
-
int flags = 0;
float shuffle[4];
float far_near[2];
diff --git a/source/blender/draw/engines/image/shaders/image_engine_frag.glsl b/source/blender/draw/engines/image/shaders/image_engine_frag.glsl
index bcdc8445b26..b0ac7af457f 100644
--- a/source/blender/draw/engines/image/shaders/image_engine_frag.glsl
+++ b/source/blender/draw/engines/image/shaders/image_engine_frag.glsl
@@ -34,7 +34,7 @@ void main()
}
if ((drawFlags & IMAGE_DRAW_FLAG_SHUFFLING) != 0) {
- tex_color = col * dot(tex_color, shuffle);
+ tex_color = vec4(dot(tex_color, shuffle));
}
if ((drawFlags & IMAGE_DRAW_FLAG_SHOW_ALPHA) == 0) {
tex_color.a = 1.0;
diff --git a/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh b/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh
index e691abfadcf..1dd20a9a95b 100644
--- a/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh
+++ b/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh
@@ -10,7 +10,6 @@ GPU_SHADER_CREATE_INFO(image_engine_shader)
.vertex_out(image_engine_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.push_constant(Type::VEC4, "shuffle")
- .push_constant(Type::VEC4, "col")
.push_constant(Type::VEC2, "maxUv")
.push_constant(Type::VEC2, "farNearDistances")
.push_constant(Type::INT, "drawFlags")
@@ -19,4 +18,4 @@ GPU_SHADER_CREATE_INFO(image_engine_shader)
.vertex_source("image_engine_vert.glsl")
.fragment_source("image_engine_frag.glsl")
.additional_info("draw_modelmat")
- .do_static_compilation(true);
\ No newline at end of file
+ .do_static_compilation(true);
More information about the Bf-blender-cvs
mailing list