[Bf-blender-cvs] [49b9b0251b7] blender-v3.1-release: Draw: Remove unused shader.

Jeroen Bakker noreply at git.blender.org
Fri Jan 28 10:48:36 CET 2022


Commit: 49b9b0251b77439b1ec6f6f1af92db131aca6d29
Author: Jeroen Bakker
Date:   Fri Jan 28 10:47:52 2022 +0100
Branches: blender-v3.1-release
https://developer.blender.org/rB49b9b0251b77439b1ec6f6f1af92db131aca6d29

Draw: Remove unused shader.

tile images aren't a special case anymore for the image engine.

===================================================================

M	source/blender/draw/engines/image/image_drawing_mode.hh
M	source/blender/draw/engines/image/image_private.hh
M	source/blender/draw/engines/image/image_shader.cc
M	source/blender/draw/tests/shaders_test.cc

===================================================================

diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index 8762a02458f..8eb98b40492 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -90,7 +90,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
   void add_shgroups(const IMAGE_InstanceData *instance_data) const
   {
     const ShaderParameters &sh_params = instance_data->sh_params;
-    GPUShader *shader = IMAGE_shader_image_get(false);
+    GPUShader *shader = IMAGE_shader_image_get();
 
     DRWShadingGroup *shgrp = DRW_shgroup_create(shader, instance_data->passes.image_pass);
     DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", sh_params.far_near);
diff --git a/source/blender/draw/engines/image/image_private.hh b/source/blender/draw/engines/image/image_private.hh
index 05ed2881145..c8968ddf9c6 100644
--- a/source/blender/draw/engines/image/image_private.hh
+++ b/source/blender/draw/engines/image/image_private.hh
@@ -72,7 +72,7 @@ class AbstractDrawingMode {
 };
 
 /* image_shader.c */
-GPUShader *IMAGE_shader_image_get(bool is_tiled_image);
+GPUShader *IMAGE_shader_image_get();
 void IMAGE_shader_library_ensure();
 void IMAGE_shader_free();
 
diff --git a/source/blender/draw/engines/image/image_shader.cc b/source/blender/draw/engines/image/image_shader.cc
index 1c6abf36505..77cbaeec5a4 100644
--- a/source/blender/draw/engines/image/image_shader.cc
+++ b/source/blender/draw/engines/image/image_shader.cc
@@ -41,13 +41,13 @@ extern char datatoc_engine_image_vert_glsl[];
 namespace blender::draw::image_engine {
 
 struct IMAGE_Shaders {
-  GPUShader *image_sh[2];
+  GPUShader *image_sh;
 };
 
 static struct {
   IMAGE_Shaders shaders;
   DRWShaderLibrary *lib;
-} e_data = {{{nullptr}}}; /* Engine data */
+} e_data = {{nullptr}}; /* Engine data */
 
 void IMAGE_shader_library_ensure()
 {
@@ -60,19 +60,17 @@ void IMAGE_shader_library_ensure()
   }
 }
 
-GPUShader *IMAGE_shader_image_get(bool is_tiled_image)
+GPUShader *IMAGE_shader_image_get()
 {
-  const int index = is_tiled_image ? 1 : 0;
   IMAGE_Shaders *sh_data = &e_data.shaders;
-  if (sh_data->image_sh[index] == nullptr) {
-    sh_data->image_sh[index] = DRW_shader_create_with_shaderlib(
-        datatoc_engine_image_vert_glsl,
-        nullptr,
-        datatoc_engine_image_frag_glsl,
-        e_data.lib,
-        is_tiled_image ? "#define TILED_IMAGE\n" : nullptr);
+  if (sh_data->image_sh == nullptr) {
+    sh_data->image_sh = DRW_shader_create_with_shaderlib(datatoc_engine_image_vert_glsl,
+                                                         nullptr,
+                                                         datatoc_engine_image_frag_glsl,
+                                                         e_data.lib,
+                                                         nullptr);
   }
-  return sh_data->image_sh[index];
+  return sh_data->image_sh;
 }
 
 void IMAGE_shader_free()
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index 6f4dc226c84..b97298cbe95 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -185,8 +185,7 @@ static void test_image_glsl_shaders()
 {
   IMAGE_shader_library_ensure();
 
-  EXPECT_NE(IMAGE_shader_image_get(false), nullptr);
-  EXPECT_NE(IMAGE_shader_image_get(true), nullptr);
+  EXPECT_NE(IMAGE_shader_image_get(), nullptr);
 
   IMAGE_shader_free();
 }



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