[Bf-blender-cvs] [e88d966737c] master: BMesh: merge normal and tessellation calculation on undo
Campbell Barton
noreply at git.blender.org
Sat Jan 22 08:04:04 CET 2022
Commit: e88d966737c1e4c246f92d21fbe31c4eb702678c
Author: Campbell Barton
Date: Sat Jan 22 18:02:12 2022 +1100
Branches: master
https://developer.blender.org/rBe88d966737c1e4c246f92d21fbe31c4eb702678c
BMesh: merge normal and tessellation calculation on undo
This gives a modest speedup as calculating tessellation and face
normals at the same time can be more efficiently multi-threaded.
Also avoids calculating face normals twice,
oversight in d590e223daf6e20d462f2b197d32606d69873051.
===================================================================
M source/blender/editors/mesh/editmesh_undo.c
===================================================================
diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c
index 5d573271ea3..59c357aa416 100644
--- a/source/blender/editors/mesh/editmesh_undo.c
+++ b/source/blender/editors/mesh/editmesh_undo.c
@@ -687,19 +687,15 @@ static void undomesh_to_editmesh(UndoMesh *um, Object *ob, BMEditMesh *em, Key *
.active_shapekey = um->shapenr,
}));
+ em_tmp = BKE_editmesh_create(bm);
+ *em = *em_tmp;
+
/* Normals should not be stored in the undo mesh, so recalculate them. The edit
* mesh is expected to have valid normals and there is no tracked dirty state. */
BLI_assert(BKE_mesh_vertex_normals_are_dirty(&um->me));
- BM_mesh_normals_update(bm);
-
- em_tmp = BKE_editmesh_create(bm);
- *em = *em_tmp;
/* Calculate face normals and tessellation at once since it's multi-threaded. */
- BKE_editmesh_looptri_calc_ex(em,
- &(const struct BMeshCalcTessellation_Params){
- .face_normals = true,
- });
+ BKE_editmesh_looptri_and_normals_calc(em);
em->selectmode = um->selectmode;
bm->selectmode = um->selectmode;
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