[Bf-blender-cvs] [e88d966737c] master: BMesh: merge normal and tessellation calculation on undo

Campbell Barton noreply at git.blender.org
Sat Jan 22 08:04:04 CET 2022


Commit: e88d966737c1e4c246f92d21fbe31c4eb702678c
Author: Campbell Barton
Date:   Sat Jan 22 18:02:12 2022 +1100
Branches: master
https://developer.blender.org/rBe88d966737c1e4c246f92d21fbe31c4eb702678c

BMesh: merge normal and tessellation calculation on undo

This gives a modest speedup as calculating tessellation and face
normals at the same time can be more efficiently multi-threaded.

Also avoids calculating face normals twice,
oversight in d590e223daf6e20d462f2b197d32606d69873051.

===================================================================

M	source/blender/editors/mesh/editmesh_undo.c

===================================================================

diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c
index 5d573271ea3..59c357aa416 100644
--- a/source/blender/editors/mesh/editmesh_undo.c
+++ b/source/blender/editors/mesh/editmesh_undo.c
@@ -687,19 +687,15 @@ static void undomesh_to_editmesh(UndoMesh *um, Object *ob, BMEditMesh *em, Key *
                          .active_shapekey = um->shapenr,
                      }));
 
+  em_tmp = BKE_editmesh_create(bm);
+  *em = *em_tmp;
+
   /* Normals should not be stored in the undo mesh, so recalculate them. The edit
    * mesh is expected to have valid normals and there is no tracked dirty state. */
   BLI_assert(BKE_mesh_vertex_normals_are_dirty(&um->me));
-  BM_mesh_normals_update(bm);
-
-  em_tmp = BKE_editmesh_create(bm);
-  *em = *em_tmp;
 
   /* Calculate face normals and tessellation at once since it's multi-threaded. */
-  BKE_editmesh_looptri_calc_ex(em,
-                               &(const struct BMeshCalcTessellation_Params){
-                                   .face_normals = true,
-                               });
+  BKE_editmesh_looptri_and_normals_calc(em);
 
   em->selectmode = um->selectmode;
   bm->selectmode = um->selectmode;



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