[Bf-blender-cvs] [2559d79d2f8] master: Fix T94582: Cycles mapping shader node incorrectly skipped in Normal mode
Brecht Van Lommel
noreply at git.blender.org
Thu Jan 20 20:41:14 CET 2022
Commit: 2559d79d2f8db16ad6152529345290f47e8cc31e
Author: Brecht Van Lommel
Date: Thu Jan 20 19:08:19 2022 +0100
Branches: master
https://developer.blender.org/rB2559d79d2f8db16ad6152529345290f47e8cc31e
Fix T94582: Cycles mapping shader node incorrectly skipped in Normal mode
Even if no rotation or scale is specified, we must still always normalize
the output.
===================================================================
M intern/cycles/scene/constant_fold.cpp
===================================================================
diff --git a/intern/cycles/scene/constant_fold.cpp b/intern/cycles/scene/constant_fold.cpp
index a5fb68bf229..e9fb3426b70 100644
--- a/intern/cycles/scene/constant_fold.cpp
+++ b/intern/cycles/scene/constant_fold.cpp
@@ -441,9 +441,13 @@ void ConstantFolder::fold_mapping(NodeMappingType type) const
if (is_zero(scale_in)) {
make_zero();
}
- else if ((is_zero(location_in) || type == NODE_MAPPING_TYPE_VECTOR ||
- type == NODE_MAPPING_TYPE_NORMAL) &&
- is_zero(rotation_in) && is_one(scale_in)) {
+ else if (
+ /* Can't constant fold since we always need to normalize the output. */
+ (type != NODE_MAPPING_TYPE_NORMAL) &&
+ /* Check all use values are zero, note location is not used by vector and normal types. */
+ (is_zero(location_in) || type == NODE_MAPPING_TYPE_VECTOR ||
+ type == NODE_MAPPING_TYPE_NORMAL) &&
+ is_zero(rotation_in) && is_one(scale_in)) {
try_bypass_or_make_constant(vector_in);
}
}
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