[Bf-blender-cvs] [54fb1a75ee1] master: WM: batch rename collections

Red Mser noreply at git.blender.org
Tue Jan 18 00:26:51 CET 2022


Commit: 54fb1a75ee191e5d97cda29a1e4dc78b4563bfb3
Author: Red Mser
Date:   Tue Jan 18 10:26:20 2022 +1100
Branches: master
https://developer.blender.org/rB54fb1a75ee191e5d97cda29a1e4dc78b4563bfb3

WM: batch rename collections

User must activate the operator from the outliner,
so that the selected collections can be determined.

Reviewed By: campbellbarton

Ref D13821

===================================================================

M	release/scripts/startup/bl_operators/wm.py

===================================================================

diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py
index a2f482d1a55..798e745ce95 100644
--- a/release/scripts/startup/bl_operators/wm.py
+++ b/release/scripts/startup/bl_operators/wm.py
@@ -23,6 +23,7 @@ import bpy
 from bpy.types import (
     Menu,
     Operator,
+    Collection,
     bpy_prop_array,
 )
 from bpy.props import (
@@ -2467,6 +2468,7 @@ class WM_OT_batch_rename(Operator):
         name="Type",
         items=(
             ('OBJECT', "Objects", ""),
+            ('COLLECTION', "Collections", ""),
             ('MATERIAL', "Materials", ""),
             None,
             # Enum identifiers are compared with 'object.type'.
@@ -2531,6 +2533,18 @@ class WM_OT_batch_rename(Operator):
                     "name",
                     "Node(s)",
                 )
+        elif space_type == 'OUTLINER':
+            data_type_test = 'COLLECTION'
+            if check_context:
+                return data_type_test
+            if data_type == data_type_test:
+                data = (
+                    [id for id in context.selected_ids if isinstance(id, Collection)]
+                    if only_selected else
+                    scene.collection.children_recursive,
+                    "name",
+                    "Collection(s)",
+                )
         else:
             if mode == 'POSE' or (mode == 'WEIGHT_PAINT' and context.pose_object):
                 data_type_test = 'BONE'



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