[Bf-blender-cvs] [8af22719d0c] master: Cleanup: Remove now redundant performance workaround for asset previews

Julian Eisel noreply at git.blender.org
Mon Jan 17 18:26:55 CET 2022


Commit: 8af22719d0c98e24104d01089ecb0cff840df7e8
Author: Julian Eisel
Date:   Mon Jan 17 18:24:25 2022 +0100
Branches: master
https://developer.blender.org/rB8af22719d0c98e24104d01089ecb0cff840df7e8

Cleanup: Remove now redundant performance workaround for asset previews

Not needed anymore after aa0ecd179. The removed function was identical
to `icon_draw_rect()` now.

Reverts ab7214ca2ef9.

===================================================================

M	source/blender/editors/interface/interface_icons.c

===================================================================

diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 085b7d04be9..18018461ac2 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -1478,78 +1478,6 @@ PreviewImage *UI_icon_to_preview(int icon_id)
   return NULL;
 }
 
-/**
- * Version of #icon_draw_rect() that uses the GPU for scaling. This is only used for
- * #ICON_TYPE_IMBUF because it's a back-ported fix for performance issues, see T92922. Only
- * File/Asset Browser use #ICON_TYPE_IMBUF right now, which makes implications more predictable.
- *
- * TODO(Julian): This code is mostly duplicated. #icon_draw_rect() should be ported to use the GPU
- *               instead (D13144).
- */
-static void icon_draw_rect_fast(float x,
-                                float y,
-                                int w,
-                                int h,
-                                float UNUSED(aspect),
-                                int rw,
-                                int rh,
-                                uint *rect,
-                                float alpha,
-                                const float desaturate)
-{
-  int draw_w = w;
-  int draw_h = h;
-  int draw_x = x;
-  /* We need to round y, to avoid the icon jittering in some cases. */
-  int draw_y = round_fl_to_int(y);
-
-  /* sanity check */
-  if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
-    printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
-    BLI_assert_msg(0, "invalid icon size");
-    return;
-  }
-  /* modulate color */
-  const float col[4] = {alpha, alpha, alpha, alpha};
-
-  float scale_x = 1.0f;
-  float scale_y = 1.0f;
-  /* rect contains image in 'rendersize', we only scale if needed */
-  if (rw != w || rh != h) {
-    /* preserve aspect ratio and center */
-    if (rw > rh) {
-      draw_w = w;
-      draw_h = (int)(((float)rh / (float)rw) * (float)w);
-      draw_y += (h - draw_h) / 2;
-    }
-    else if (rw < rh) {
-      draw_w = (int)(((float)rw / (float)rh) * (float)h);
-      draw_h = h;
-      draw_x += (w - draw_w) / 2;
-    }
-    scale_x = draw_w / (float)rw;
-    scale_y = draw_h / (float)rh;
-    /* If the image is squared, the `draw_*` initialization values are good. */
-  }
-
-  /* draw */
-  eGPUBuiltinShader shader;
-  if (desaturate != 0.0f) {
-    shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
-  }
-  else {
-    shader = GPU_SHADER_2D_IMAGE_COLOR;
-  }
-  IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
-
-  if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
-    immUniform1f("factor", desaturate);
-  }
-
-  immDrawPixelsTexScaledFullSize(
-      &state, draw_x, draw_y, rw, rh, GPU_RGBA8, true, rect, scale_x, scale_y, 1.0f, 1.0f, col);
-}
-
 static void icon_draw_rect(float x,
                            float y,
                            int w,
@@ -1867,9 +1795,7 @@ static void icon_draw_size(float x,
     ImBuf *ibuf = icon->obj;
 
     GPU_blend(GPU_BLEND_ALPHA_PREMULT);
-    /* These icons are only used by the File/Asset Browser currently. Without this `_fast()`
-     * version, there may be performance issues, see T92922. */
-    icon_draw_rect_fast(x, y, w, h, aspect, ibuf->x, ibuf->y, ibuf->rect, alpha, desaturate);
+    icon_draw_rect(x, y, w, h, aspect, ibuf->x, ibuf->y, ibuf->rect, alpha, desaturate);
     GPU_blend(GPU_BLEND_ALPHA);
   }
   else if (di->type == ICON_TYPE_VECTOR) {



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