[Bf-blender-cvs] [1111465d269] temp-lineart-contained: LineArt: Noise tolerant chaining.
YimingWu
noreply at git.blender.org
Mon Jan 17 03:19:02 CET 2022
Commit: 1111465d269ede7eb3f0feb813a282396450059c
Author: YimingWu
Date: Mon Jan 17 10:18:45 2022 +0800
Branches: temp-lineart-contained
https://developer.blender.org/rB1111465d269ede7eb3f0feb813a282396450059c
LineArt: Noise tolerant chaining.
Tolerant zig-zag lines by ignoring occlusion change for a short distance
===================================================================
M source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
===================================================================
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
index 342cfdb729a..3316a4921f3 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
@@ -571,6 +571,45 @@ static void lineart_bounding_area_link_chain(LineartRenderBuffer *rb, LineartEdg
}
}
+static bool lineart_chain_try_skip_noise(LineartEdgeChainItem *last_matching_eci,
+ float distance_threshold,
+ LineartEdgeChainItem **r_next_eci)
+{
+ float dist_accum = 0;
+
+ int fixed_occ = last_matching_eci->occlusion;
+ unsigned char fixed_mask = last_matching_eci->material_mask_bits;
+
+ LineartEdgeChainItem *can_skip_to = NULL;
+ LineartEdgeChainItem *last_eci = last_matching_eci;
+ for (LineartEdgeChainItem *eci = last_matching_eci->next; eci; eci = eci->next) {
+ dist_accum += len_v2v2(last_eci->pos, eci->pos);
+ if (dist_accum > distance_threshold) {
+ break;
+ }
+ last_eci = eci;
+ /* The reason for this is because we don't want visible segments to be "skipped" into
+ * connecting with invisible segments. */
+ if (eci->occlusion < fixed_occ) {
+ break;
+ }
+ if (eci->material_mask_bits == fixed_mask && eci->occlusion == fixed_occ) {
+ can_skip_to = eci;
+ }
+ }
+ if (can_skip_to) {
+ /* Mark all in-between segments with the same occlusion and mask. */
+ for (LineartEdgeChainItem *eci = last_matching_eci->next; eci != can_skip_to;
+ eci = eci->next) {
+ eci->material_mask_bits = fixed_mask;
+ eci->occlusion = fixed_occ;
+ }
+ *r_next_eci = can_skip_to;
+ return true;
+ }
+ return false;
+}
+
void MOD_lineart_chain_split_for_fixed_occlusion(LineartRenderBuffer *rb)
{
LineartEdgeChain *ec, *new_ec;
@@ -602,6 +641,9 @@ void MOD_lineart_chain_split_for_fixed_occlusion(LineartRenderBuffer *rb)
if (lineart_point_overlapping(next_eci, eci->pos[0], eci->pos[1], 1e-5)) {
continue;
}
+ if (lineart_chain_try_skip_noise(eci->prev, rb->chaining_image_threshold, &next_eci)) {
+ continue;
+ }
}
else {
/* Set the same occlusion level for the end vertex, so when further connection is needed
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