[Bf-blender-cvs] [edc85e182e3] blender-v3.0-release: Cleanup: remove unnecessary 'use_opengl_context' parameter
Germano Cavalcante
noreply at git.blender.org
Wed Jan 12 08:19:04 CET 2022
Commit: edc85e182e382fb6e11d9f8d94638dad13258abd
Author: Germano Cavalcante
Date: Tue Jan 11 10:28:32 2022 -0300
Branches: blender-v3.0-release
https://developer.blender.org/rBedc85e182e382fb6e11d9f8d94638dad13258abd
Cleanup: remove unnecessary 'use_opengl_context' parameter
The argument passed is always false.
===================================================================
M source/blender/draw/intern/draw_manager.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 44eea828172..4de8da86a7a 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2565,18 +2565,13 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph,
ARegion *region,
View3D *v3d,
- GPUViewport *viewport,
- const bool use_opengl_context)
+ GPUViewport *viewport)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
RegionView3D *rv3d = region->regiondata;
- if (use_opengl_context) {
- DRW_opengl_context_enable();
- }
-
DST.options.is_depth = true;
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
@@ -2658,11 +2653,6 @@ static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph,
drw_engines_disable();
drw_manager_exit(&DST);
-
- /* Changing context. */
- if (use_opengl_context) {
- DRW_opengl_context_disable();
- }
}
/**
@@ -2692,7 +2682,7 @@ void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
}
}
- drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport, false);
+ drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport);
}
/**
@@ -2713,7 +2703,7 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
use_drw_engine(&draw_engine_gpencil_type);
- drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport, false);
+ drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport);
}
void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect)
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