[Bf-blender-cvs] [f4492629ea0] master: Cleanup: VSE channel drawing

Richard Antalik noreply at git.blender.org
Wed Jan 12 01:48:48 CET 2022


Commit: f4492629ea0e5018412d5634c7be898a09af8bf0
Author: Richard Antalik
Date:   Wed Jan 12 01:36:35 2022 +0100
Branches: master
https://developer.blender.org/rBf4492629ea0e5018412d5634c7be898a09af8bf0

Cleanup: VSE channel drawing

Remove code that very slightly darkened line on bottom of timeline, when
backdrop is enabled. Purpose of the code wasn't dodumented, and 2.79
doesn't seem to produce this darkened line.
Rename drawing functions to appropriate names.

===================================================================

M	source/blender/editors/space_sequencer/sequencer_draw.c

===================================================================

diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index e814530d1e2..6dffc0bc2a4 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -2262,28 +2262,15 @@ void sequencer_draw_preview(const bContext *C,
   seq_prefetch_wm_notify(C, scene);
 }
 
-/* Draw backdrop in sequencer timeline. */
-static void draw_seq_backdrop(View2D *v2d)
+static void draw_seq_timeline_channels(View2D *v2d)
 {
-  int i;
-
   uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
   immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
-  /* View backdrop. */
-  immUniformThemeColor(TH_BACK);
-  immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
-
-  /* Darker overlay over the view backdrop. */
-  immUniformThemeColorShade(TH_BACK, -10);
-  immRectf(pos, v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0);
-
-  /* Alternating horizontal stripes. */
-  i = max_ii(1, ((int)v2d->cur.ymin) - 1);
-
   GPU_blend(GPU_BLEND_ALPHA);
   immUniformThemeColor(TH_ROW_ALTERNATE);
 
+  /* Alternating horizontal stripes. */
+  int i = max_ii(1, ((int)v2d->cur.ymin) - 1);
   while (i < v2d->cur.ymax) {
     if (i & 1) {
       immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1);
@@ -2295,6 +2282,14 @@ static void draw_seq_backdrop(View2D *v2d)
   immUnbindProgram();
 }
 
+static void draw_seq_timeline_channel_numbers(ARegion *region)
+{
+  View2D *v2d = &region->v2d;
+  rcti rect;
+  BLI_rcti_init(&rect, 0, 15 * UI_DPI_FAC, 15 * UI_DPI_FAC, region->winy - UI_TIME_SCRUB_MARGIN_Y);
+  UI_view2d_draw_scale_y__block(region, v2d, &rect, TH_SCROLL_TEXT);
+}
+
 static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *region)
 {
   Scene *scene = CTX_data_scene(C);
@@ -2718,7 +2713,7 @@ void draw_timeline_seq(const bContext *C, ARegion *region)
   }
 
   UI_view2d_view_ortho(v2d);
-  draw_seq_backdrop(v2d);
+  draw_seq_timeline_channels(v2d);
   if ((sseq->flag & SEQ_SHOW_OVERLAY) && (sseq->timeline_overlay.flag & SEQ_TIMELINE_SHOW_GRID)) {
     U.v2d_min_gridsize *= 3;
     UI_view2d_draw_lines_x__discrete_frames_or_seconds(
@@ -2776,13 +2771,7 @@ void draw_timeline_seq(const bContext *C, ARegion *region)
   UI_view2d_view_restore(C);
   ED_time_scrub_draw(region, scene, !(sseq->flag & SEQ_DRAWFRAMES), true);
 
-  /* Draw channel numbers. */
-  {
-    rcti rect;
-    BLI_rcti_init(
-        &rect, 0, 15 * UI_DPI_FAC, 15 * UI_DPI_FAC, region->winy - UI_TIME_SCRUB_MARGIN_Y);
-    UI_view2d_draw_scale_y__block(region, v2d, &rect, TH_SCROLL_TEXT);
-  }
+  draw_seq_timeline_channel_numbers(region);
 }
 
 void draw_timeline_seq_display(const bContext *C, ARegion *region)



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