[Bf-blender-cvs] [42ab4b60bd4] blender-v2.93-release: Fix T91012: Scene strip doesn't play audio
Richard Antalik
noreply at git.blender.org
Tue Jan 11 16:00:21 CET 2022
Commit: 42ab4b60bd450523d6a583724e74e4538fa26356
Author: Richard Antalik
Date: Fri Oct 15 22:49:19 2021 +0200
Branches: blender-v2.93-release
https://developer.blender.org/rB42ab4b60bd450523d6a583724e74e4538fa26356
Fix T91012: Scene strip doesn't play audio
Issue was caused by adding `seq->sound` check in ded68fb10275 in
function `BKE_sound_scene_add_scene_sound` as `offset_time` field was
introduced to resolve sub-frame a/v misalignment.
Scene strips don't have `bSound` allocated but also don't suffer from
a/v misalignment.
Remove `seq->sound` check and don't apply any offset for scene strips.
Reviewed By: zeddb, sergey
Differential Revision: https://developer.blender.org/D12819
===================================================================
M source/blender/blenkernel/intern/sound.c
M source/blender/sequencer/intern/sound.c
===================================================================
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 8737968491e..0ce36a54bc6 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -703,13 +703,13 @@ void *BKE_sound_scene_add_scene_sound(
Scene *scene, Sequence *sequence, int startframe, int endframe, int frameskip)
{
sound_verify_evaluated_id(&scene->id);
- if (sequence->scene && scene != sequence->scene && sequence->sound) {
+ if (sequence->scene && scene != sequence->scene) {
const double fps = FPS;
return AUD_Sequence_add(scene->sound_scene,
sequence->scene->sound_scene,
startframe / fps,
endframe / fps,
- frameskip / fps + sequence->sound->offset_time);
+ frameskip / fps);
}
return NULL;
}
@@ -775,13 +775,13 @@ void BKE_sound_move_scene_sound(
void BKE_sound_move_scene_sound_defaults(Scene *scene, Sequence *sequence)
{
sound_verify_evaluated_id(&scene->id);
- if (sequence->scene_sound && sequence->sound) {
+ if (sequence->scene_sound) {
BKE_sound_move_scene_sound(scene,
sequence->scene_sound,
sequence->startdisp,
sequence->enddisp,
sequence->startofs + sequence->anim_startofs,
- sequence->sound->offset_time);
+ 0.0);
}
}
diff --git a/source/blender/sequencer/intern/sound.c b/source/blender/sequencer/intern/sound.c
index c53aacddcfe..a50a9fbb179 100644
--- a/source/blender/sequencer/intern/sound.c
+++ b/source/blender/sequencer/intern/sound.c
@@ -111,12 +111,8 @@ void SEQ_sound_update_bounds(Scene *scene, Sequence *seq)
/* We have to take into account start frame of the sequence's scene! */
int startofs = seq->startofs + seq->anim_startofs + seq->scene->r.sfra;
- BKE_sound_move_scene_sound(scene,
- seq->scene_sound,
- seq->startdisp,
- seq->enddisp,
- startofs,
- seq->sound->offset_time);
+ BKE_sound_move_scene_sound(
+ scene, seq->scene_sound, seq->startdisp, seq->enddisp, startofs, 0.0);
}
}
else {
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