[Bf-blender-cvs] [10d65b821b4] blender-v3.0-release: Fix T93892: Changing bone name leaves non-functional vertex group

Philipp Oeser noreply at git.blender.org
Tue Jan 11 09:00:06 CET 2022


Commit: 10d65b821b4eff8e3683c6c66c83fb088953e5a3
Author: Philipp Oeser
Date:   Thu Dec 9 14:15:40 2021 +0100
Branches: blender-v3.0-release
https://developer.blender.org/rB10d65b821b4eff8e3683c6c66c83fb088953e5a3

Fix T93892: Changing bone name leaves non-functional vertex group

The corresponding vertex group was renamed properly, but the armature
influence was broken for that bone.

Caused by {rB3b6ee8cee708}.

Since above commit, vertex group names are stored on object data (mesh/
lattice/gpencil) and if we update these, we have to inform dependency
graph to have immediate effect.

Maniphest Tasks: T93892

Differential Revision: https://developer.blender.org/D13526

===================================================================

M	source/blender/editors/armature/armature_naming.c

===================================================================

diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index de1c14a15ce..9d251c52217 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -269,6 +269,7 @@ void ED_armature_bone_rename(Main *bmain,
         bDeformGroup *dg = BKE_object_defgroup_find_name(ob, oldname);
         if (dg) {
           BLI_strncpy(dg->name, newname, MAXBONENAME);
+          DEG_id_tag_update(ob->data, ID_RECALC_GEOMETRY);
         }
       }
 
@@ -325,6 +326,7 @@ void ED_armature_bone_rename(Main *bmain,
                 bDeformGroup *dg = BKE_object_defgroup_find_name(ob, oldname);
                 if (dg) {
                   BLI_strncpy(dg->name, newname, MAXBONENAME);
+                  DEG_id_tag_update(ob->data, ID_RECALC_GEOMETRY);
                 }
               }
               break;



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