[Bf-blender-cvs] [c37cd354690] blender-v3.0-release: Fix T93541: Use warning instead of error for exceeding layer limits
Jesse Yurkovich
noreply at git.blender.org
Mon Jan 10 17:04:40 CET 2022
Commit: c37cd3546904ce73ad57f9de73427a585c583b12
Author: Jesse Yurkovich
Date: Fri Dec 3 17:01:10 2021 +1100
Branches: blender-v3.0-release
https://developer.blender.org/rBc37cd3546904ce73ad57f9de73427a585c583b12
Fix T93541: Use warning instead of error for exceeding layer limits
Instead of using RPT_ERROR, use RPT_WARNING which will not raise an
exception to Python. This broke some scripts (including FBX import)
which already check for a None return value.
Ref D13458
Reviewed By: campbellbarton
===================================================================
M source/blender/editors/mesh/mesh_data.c
===================================================================
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 7391451b694..7ce408b571f 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -267,7 +267,7 @@ int ED_mesh_uv_texture_add(
layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPUV);
if (layernum_dst >= MAX_MTFACE) {
- BKE_reportf(reports, RPT_ERROR, "Cannot add more than %i UV maps", MAX_MTFACE);
+ BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE);
return -1;
}
@@ -287,7 +287,7 @@ int ED_mesh_uv_texture_add(
else {
layernum_dst = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
if (layernum_dst >= MAX_MTFACE) {
- BKE_reportf(reports, RPT_ERROR, "Cannot add more than %i UV maps", MAX_MTFACE);
+ BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE);
return -1;
}
@@ -393,7 +393,7 @@ int ED_mesh_color_add(
layernum = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPCOL);
if (layernum >= MAX_MCOL) {
- BKE_reportf(reports, RPT_ERROR, "Cannot add more than %i vertex color layers", MAX_MCOL);
+ BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i vertex color layers", MAX_MCOL);
return -1;
}
@@ -411,7 +411,7 @@ int ED_mesh_color_add(
else {
layernum = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
if (layernum >= MAX_MCOL) {
- BKE_reportf(reports, RPT_ERROR, "Cannot add more than %i vertex color layers", MAX_MCOL);
+ BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i vertex color layers", MAX_MCOL);
return -1;
}
@@ -529,7 +529,7 @@ int ED_mesh_sculpt_color_add(
layernum = CustomData_number_of_layers(&em->bm->vdata, CD_PROP_COLOR);
if (layernum >= MAX_MCOL) {
BKE_reportf(
- reports, RPT_ERROR, "Cannot add more than %i sculpt vertex color layers", MAX_MCOL);
+ reports, RPT_WARNING, "Cannot add more than %i sculpt vertex color layers", MAX_MCOL);
return -1;
}
@@ -548,7 +548,7 @@ int ED_mesh_sculpt_color_add(
layernum = CustomData_number_of_layers(&me->vdata, CD_PROP_COLOR);
if (layernum >= MAX_MCOL) {
BKE_reportf(
- reports, RPT_ERROR, "Cannot add more than %i sculpt vertex color layers", MAX_MCOL);
+ reports, RPT_WARNING, "Cannot add more than %i sculpt vertex color layers", MAX_MCOL);
return -1;
}
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