[Bf-blender-cvs] [34883394757] master: Cleanup: Consistent naming GPU_SHADER_2D_AREA_BORDERS.

Jeroen Bakker noreply at git.blender.org
Mon Jan 10 12:56:31 CET 2022


Commit: 3488339475746f93cc050ac1dd6308810368ca00
Author: Jeroen Bakker
Date:   Mon Jan 10 12:22:06 2022 +0100
Branches: master
https://developer.blender.org/rB3488339475746f93cc050ac1dd6308810368ca00

Cleanup: Consistent naming GPU_SHADER_2D_AREA_BORDERS.

===================================================================

M	source/blender/editors/screen/screen_draw.c
M	source/blender/gpu/GPU_shader.h
M	source/blender/gpu/intern/gpu_shader_builtin.c
M	source/blender/gpu/tests/gpu_shader_builtin_test.cc

===================================================================

diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index e720ae4b9d8..01730b3c9aa 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -144,7 +144,7 @@ static void drawscredge_area_draw(
   }
 
   GPUBatch *batch = batch_screen_edges_get(NULL);
-  GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_EDGES);
+  GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_BORDERS);
   GPU_batch_uniform_4fv(batch, "rect", (float *)&rect);
   GPU_batch_draw(batch);
 }
@@ -212,7 +212,7 @@ void ED_screen_draw_edges(wmWindow *win)
   GPU_blend(GPU_BLEND_ALPHA);
 
   GPUBatch *batch = batch_screen_edges_get(&verts_per_corner);
-  GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_EDGES);
+  GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_BORDERS);
   GPU_batch_uniform_1i(batch, "cornerLen", verts_per_corner);
   GPU_batch_uniform_1f(batch, "scale", corner_scale);
   GPU_batch_uniform_4fv(batch, "color", col);
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index a93a61ebbb0..7ea34b257c0 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -403,7 +403,7 @@ typedef enum eGPUBuiltinShader {
   /* grease pencil drawing */
   GPU_SHADER_GPENCIL_STROKE,
   /* specialized for widget drawing */
-  GPU_SHADER_2D_AREA_EDGES,
+  GPU_SHADER_2D_AREA_BORDERS,
   GPU_SHADER_2D_WIDGET_BASE,
   GPU_SHADER_2D_WIDGET_BASE_INST,
   GPU_SHADER_2D_WIDGET_SHADOW,
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index 3ed7fdbbb6b..135de6900ff 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -418,9 +418,9 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
             .defs = "#define UNIFORM_SCALE\n",
         },
 
-    [GPU_SHADER_2D_AREA_EDGES] =
+    [GPU_SHADER_2D_AREA_BORDERS] =
         {
-            .name = "GPU_SHADER_2D_AREA_EDGES",
+            .name = "GPU_SHADER_2D_AREA_BORDERS",
             .vert = datatoc_gpu_shader_2D_area_borders_vert_glsl,
             .frag = datatoc_gpu_shader_2D_area_borders_frag_glsl,
         },
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
index 4266824e5ff..9e8e057e28a 100644
--- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
@@ -73,7 +73,7 @@ static void test_shader_builtin()
                               GPU_SHADER_CFG_DEFAULT);
   test_compile_builtin_shader(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT);
   test_compile_builtin_shader(GPU_SHADER_GPENCIL_STROKE, GPU_SHADER_CFG_DEFAULT);
-  test_compile_builtin_shader(GPU_SHADER_2D_AREA_EDGES, GPU_SHADER_CFG_DEFAULT);
+  test_compile_builtin_shader(GPU_SHADER_2D_AREA_BORDERS, GPU_SHADER_CFG_DEFAULT);
   test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_BASE, GPU_SHADER_CFG_DEFAULT);
   test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_BASE_INST, GPU_SHADER_CFG_DEFAULT);
   test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_SHADOW, GPU_SHADER_CFG_DEFAULT);



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