[Bf-blender-cvs] [34883394757] master: Cleanup: Consistent naming GPU_SHADER_2D_AREA_BORDERS.
Jeroen Bakker
noreply at git.blender.org
Mon Jan 10 12:56:31 CET 2022
Commit: 3488339475746f93cc050ac1dd6308810368ca00
Author: Jeroen Bakker
Date: Mon Jan 10 12:22:06 2022 +0100
Branches: master
https://developer.blender.org/rB3488339475746f93cc050ac1dd6308810368ca00
Cleanup: Consistent naming GPU_SHADER_2D_AREA_BORDERS.
===================================================================
M source/blender/editors/screen/screen_draw.c
M source/blender/gpu/GPU_shader.h
M source/blender/gpu/intern/gpu_shader_builtin.c
M source/blender/gpu/tests/gpu_shader_builtin_test.cc
===================================================================
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index e720ae4b9d8..01730b3c9aa 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -144,7 +144,7 @@ static void drawscredge_area_draw(
}
GPUBatch *batch = batch_screen_edges_get(NULL);
- GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_EDGES);
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_BORDERS);
GPU_batch_uniform_4fv(batch, "rect", (float *)&rect);
GPU_batch_draw(batch);
}
@@ -212,7 +212,7 @@ void ED_screen_draw_edges(wmWindow *win)
GPU_blend(GPU_BLEND_ALPHA);
GPUBatch *batch = batch_screen_edges_get(&verts_per_corner);
- GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_EDGES);
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_BORDERS);
GPU_batch_uniform_1i(batch, "cornerLen", verts_per_corner);
GPU_batch_uniform_1f(batch, "scale", corner_scale);
GPU_batch_uniform_4fv(batch, "color", col);
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index a93a61ebbb0..7ea34b257c0 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -403,7 +403,7 @@ typedef enum eGPUBuiltinShader {
/* grease pencil drawing */
GPU_SHADER_GPENCIL_STROKE,
/* specialized for widget drawing */
- GPU_SHADER_2D_AREA_EDGES,
+ GPU_SHADER_2D_AREA_BORDERS,
GPU_SHADER_2D_WIDGET_BASE,
GPU_SHADER_2D_WIDGET_BASE_INST,
GPU_SHADER_2D_WIDGET_SHADOW,
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index 3ed7fdbbb6b..135de6900ff 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -418,9 +418,9 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.defs = "#define UNIFORM_SCALE\n",
},
- [GPU_SHADER_2D_AREA_EDGES] =
+ [GPU_SHADER_2D_AREA_BORDERS] =
{
- .name = "GPU_SHADER_2D_AREA_EDGES",
+ .name = "GPU_SHADER_2D_AREA_BORDERS",
.vert = datatoc_gpu_shader_2D_area_borders_vert_glsl,
.frag = datatoc_gpu_shader_2D_area_borders_frag_glsl,
},
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
index 4266824e5ff..9e8e057e28a 100644
--- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
@@ -73,7 +73,7 @@ static void test_shader_builtin()
GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR, GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_GPENCIL_STROKE, GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_AREA_EDGES, GPU_SHADER_CFG_DEFAULT);
+ test_compile_builtin_shader(GPU_SHADER_2D_AREA_BORDERS, GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_BASE, GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_BASE_INST, GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_WIDGET_SHADOW, GPU_SHADER_CFG_DEFAULT);
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