[Bf-blender-cvs] [99a6392fb5a] blender-v3.1-release: Fix OSL trace() not being fully updated for ray offsetting removal

Brecht Van Lommel noreply at git.blender.org
Wed Feb 23 20:05:55 CET 2022


Commit: 99a6392fb5aed1831616bfd1ab4a00c345b32d51
Author: Brecht Van Lommel
Date:   Wed Feb 23 18:38:51 2022 +0100
Branches: blender-v3.1-release
https://developer.blender.org/rB99a6392fb5aed1831616bfd1ab4a00c345b32d51

Fix OSL trace() not being fully updated for ray offsetting removal

This was the last place still using the ray_offset() function.

===================================================================

M	intern/cycles/kernel/osl/services.cpp

===================================================================

diff --git a/intern/cycles/kernel/osl/services.cpp b/intern/cycles/kernel/osl/services.cpp
index d79e7dfa8a5..67e8a40d4c3 100644
--- a/intern/cycles/kernel/osl/services.cpp
+++ b/intern/cycles/kernel/osl/services.cpp
@@ -1651,12 +1651,16 @@ bool OSLRenderServices::trace(TraceOpt &options,
   ray.D = TO_FLOAT3(R);
   ray.t = (options.maxdist == 1.0e30f) ? FLT_MAX : options.maxdist - options.mindist;
   ray.time = sd->time;
+  ray.self.object = OBJECT_NONE;
+  ray.self.prim = PRIM_NONE;
+  ray.self.light_object = OBJECT_NONE;
+  ray.self.light_prim = PRIM_NONE;
 
   if (options.mindist == 0.0f) {
     /* avoid self-intersections */
     if (ray.P == sd->P) {
-      bool transmit = (dot(sd->Ng, ray.D) < 0.0f);
-      ray.P = ray_offset(sd->P, (transmit) ? -sd->Ng : sd->Ng);
+      ray.self.object = sd->object;
+      ray.self.prim = sd->prim;
     }
   }
   else {



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