[Bf-blender-cvs] [29a3d61df3a] temp-image-buffer-rasterizer: Fixed issue with sorting verices.
Jeroen Bakker
noreply at git.blender.org
Wed Feb 16 16:46:02 CET 2022
Commit: 29a3d61df3a241e80876b819f6c6c093a82af43a
Author: Jeroen Bakker
Date: Wed Feb 16 16:45:55 2022 +0100
Branches: temp-image-buffer-rasterizer
https://developer.blender.org/rB29a3d61df3a241e80876b819f6c6c093a82af43a
Fixed issue with sorting verices.
===================================================================
M source/blender/imbuf/IMB_rasterizer.hh
===================================================================
diff --git a/source/blender/imbuf/IMB_rasterizer.hh b/source/blender/imbuf/IMB_rasterizer.hh
index a7b15103148..f40799b23b0 100644
--- a/source/blender/imbuf/IMB_rasterizer.hh
+++ b/source/blender/imbuf/IMB_rasterizer.hh
@@ -83,7 +83,7 @@ template<typename VertexInput, typename VertexOutput> class AbstractVertexShader
/**
* Fragment shader will render a single fragment onto the ImageBuffer.
- * FragmentInput
+ * FragmentInput - The input data from the vertex stage.
* FragmentOutput points to the memory location to write to in the image buffer.
*/
template<typename FragmentInput, typename FragmentOutput> class AbstractFragmentShader {
@@ -110,10 +110,7 @@ template<typename FragmentInput> class Rasterline {
/** Delta to add to the start_input to create the data for the next fragment. */
FragmentInput delta_step;
- Rasterline()
- {
- }
-
+ Rasterline() = default;
Rasterline(uint32_t y,
uint32_t start_x,
uint32_t end_x,
@@ -338,13 +335,13 @@ class Rasterizer {
/* Find max v-coordinate and store at index 2. */
sorted[2] = &vertex_out[0];
for (int i = 1; i < 3; i++) {
- if (vertex_out[i].uv[1] > sorted[0]->uv[1]) {
+ if (vertex_out[i].uv[1] > sorted[2]->uv[1]) {
sorted[2] = &vertex_out[i];
}
}
/* Exit when all 3 have the same v coordinate. Use the original input order. */
- if (sorted[0] == sorted[2]) {
+ if (sorted[0]->uv[1] == sorted[2]->uv[1]) {
for (int i = 0; i < 3; i++) {
sorted[i] = &vertex_out[i];
}
@@ -357,12 +354,14 @@ class Rasterizer {
for (int i = 0; i < 3; i++) {
if (sorted[0] != &vertex_out[i] && sorted[2] != &vertex_out[i]) {
sorted[1] = &vertex_out[i];
- BLI_assert(sorted[0] != sorted[1] && sorted[0] != sorted[2] && sorted[1] != sorted[2]);
- return sorted;
+ break;
}
}
- BLI_assert_unreachable();
+ BLI_assert(sorted[0] != sorted[1] && sorted[0] != sorted[2] && sorted[1] != sorted[2]);
+ BLI_assert(sorted[0]->uv[1] <= sorted[1]->uv[1]);
+ BLI_assert(sorted[0]->uv[1] < sorted[2]->uv[1]);
+ BLI_assert(sorted[1]->uv[1] <= sorted[2]->uv[1]);
return sorted;
}
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